Story ok, but the missions are terrible. Whereas before we've had map-wide metas that have been cornerstone to Guild Wars 2 nature with big fights, now we're being split into small units of 5 players, and in the public instance you're not even grouped up so lacking that dynamic.
And the private squad... well, fix the LFG for starters... The "Champions" section under LS: Icebrood Saga a "Squad" type so if you try to make a Party there for DRMs (because obviously, why else would you group up for Champions seeing as there's no story instance nor new map to join each other in??) then you get a squad and you cannot enter the private instance mode of the DRM.
So after a while you manage to put your group together (hint: Central Tyria - Parties) and then you enter these bland missions that
a) isn't fun, takes too long and feel unrewarding
b) aren't fun because you repeatedly punch a sponge for ages only to whittle away its HP, only to be swarmed by trash mobs when you've in addition got a barrage of nukes/meteors, stuff erupting from fissures plus the winged destroyers who carpet-bomb the area. Maybe it's a scaling issue but when these are intermission phases to a boss fight who hardly takes dmg, well...
c) just makes me shudder if this is what we're getting moving forward, circling back to the opening argument of being stuck into 5-man instances with no sense of party... token collection hysteria from rinse & repeat 3 more or less identical missions that more or less make me want just shut down the game and watch a wall instead.
And the new masteries are time-gated behind some sort of mechanism - to do with the community-wide achievement? Or is it just time-based? Or is it based on completing the achievements of the DRM CMs? Which of course would be silly, because then we're back to arguments a - c as to why I'm not about to play those again right now.