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Kharrus.6015

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  1. > @"Smoosh.2718" said: > > @"Kharrus.6015" said: > > > @"Smoosh.2718" said: > > > > @"Kharrus.6015" said: > > > > > @"Smoosh.2718" said: > > > > > Just a little hint, you may want to relook at warrior and check what weapons they can use. You will notice a trend, warrior can use every weapon that has a mainhand option in the offhand as well. > > > > > This is the only flavour text that stands true for warrior being a 'weapons master'. Since Pistol has a mainhand version of it, you can bet it will recieve both main and offhand. Other classes do not run by this rule. > > > > > > > > Dragoons use only an offhand pistol because you need one hand on the reins to ride your mount, both IRL and in-game. ;) > > > > > > You'll need some serious citation for that, as dragoons were known to have used rifles from horseback along side pistols which were holstered with a right hand draw. Rifles and pistols would historically be used by the main hand for combat, none of this Hollywood stuff with offhand shooting, good luck hitting anything. > > > > > > Being that Anet is unlikely to use a mounted combat system, I would stand by my 'weapon master' comment, it will be both off hand and mainhand. > > > > > > This being said... I'm actually glad that you're not another 'staff warrior' speculator! haha. Warrior needs pistol, its going to provide it with the things its been missing for years. > > > > ah good points; i could see it going that route. To be honest, I didn't see them needing another ranged weapon for mainhand pistol since they already have rifle for regular damage and longbow for condi damage, and zerker got the torch offhand. It seemed redundant to add a mainhand pistol in that context. > > What the warrior lacks and is the only core class that never got, is a 1 handed ranged weapon. This will bridge that gap, both mainhand and offhand. Whit hits the weapon master mark and the missing weapon type. It will also allow a vast number of builds to come about as a result, offhand only would be tricky as it would need to offer a lot more than Torch, Shield and Axe for people to even consider it. > > If say offhand pistol is trash, you still have mainhand pistol to play with. (Better have two options than just one). Good point, but i was seeing it in terms of how much better it would pair with mainhand skills. I wouldn't be against the pistol itself being the mainhand weapon, but dual pistols always rub me the wrong way because of how impractical IRL they are, plus it just feeling...off...for warrior in general, since soldiers would be using a sidearm regardless, with dual-wielding pistols as more of a rogue/thief purview. As for what it offers, it's a good hybrid damage burst for the 4, and what basically amounts to a second attack skill for the 5 ability, raising their dps up a good margin. I could see it pairing with all the mainhand skills well. I think part of the reason why they limit warriors from 1 handed range weapons is because of how powerful their 1-handed weapon abilities are; proposing it as an offhand weapon keeps the potential power curve of the weapon down a bit, since running dual pistols or mainhand pistol seems like it could get out of hand pretty quickly IMO. And I do like what you have to say; it makes sense, but I'm mostly just being cautious about power creep concerns given how OP many of the elite specs have been on release day, and the subsequent nerf hell they go through before coming out to being better balanced. Best to try to avoid that at the start.
  2. > @"Smoosh.2718" said: > > @"Kharrus.6015" said: > > > @"Smoosh.2718" said: > > > Just a little hint, you may want to relook at warrior and check what weapons they can use. You will notice a trend, warrior can use every weapon that has a mainhand option in the offhand as well. > > > This is the only flavour text that stands true for warrior being a 'weapons master'. Since Pistol has a mainhand version of it, you can bet it will recieve both main and offhand. Other classes do not run by this rule. > > > > Dragoons use only an offhand pistol because you need one hand on the reins to ride your mount, both IRL and in-game. ;) > > You'll need some serious citation for that, as dragoons were known to have used rifles from horseback along side pistols which were holstered with a right hand draw. Rifles and pistols would historically be used by the main hand for combat, none of this Hollywood stuff with offhand shooting, good luck hitting anything. > > Being that Anet is unlikely to use a mounted combat system, I would stand by my 'weapon master' comment, it will be both off hand and mainhand. > > This being said... I'm actually glad that you're not another 'staff warrior' speculator! haha. Warrior needs pistol, its going to provide it with the things its been missing for years. ah good points; i could see it going that route. To be honest, I didn't see them needing another ranged weapon for mainhand pistol since they already have rifle for regular damage and longbow for condi damage, and zerker got the torch offhand. It seemed redundant to add a mainhand pistol in that context.
  3. > @"Dadnir.5038" said: > All those skills on these e-specs are nice but... > - What do the bladedancer steal? > - What about the Dragoon in sPvP where there is no mount? > - Don't you think that 4 kits to replace guardian's virtue after the 3 tome of FB are a bit to much "favoritism"? > - Tidecaller lack at least a F2. > - Golemancer lack it's belt skills. A golemancer should probably replace all it's toolbelt skills by a golem, not have a whole lot of different golems as utility skills. > - Sage shouldn't modify conjure weapon, they are core skills, it would set a precedent that's just... wrong. > - Do dreamwalker have new shatter? Or is it just a set of optional utility and an off-hand? > - Huntsman make sense. > - Wraith feel dangerously OP due to stealth and the basically free movement when leaving shroud. A question worth asking: can you stomp and damage the body that the wraith left? -Bladedancer doesn't steal at all; the class mechanic gets changed to a block that increases the damage of its next attack based on how much gets blocked. -sPvP doesn't even have need you to wear gear, and is essentially non-functional in the game anyway. Regardless, the pistol abilities are able to be used without a mount, so there would likely still be some combination of spec skills with the offhand weapon that make it viable. -Using the term "kits" for the monk was a loose analogy that I should have been more clear with, as the spec itself removes the ability for the guardian to use ANY weapon, including underwater weapons. That's a fair trade-off in my mind. -Good point, I'll update that. Couldn't place what it was missing. -Couldn't settle on viable belt skills for golem minions. Got any ideas? -Why not? Having them share their skill slots with conjure abilities is optional, and helps curb the power meditation skills would have for them. They could be further tuned by reducing or eliminating the stat bonuses you get from picking up conjure weapons. There's no good reason things should be off the table as long as they're reasonably balanced. -Dreamwalkers do not have a new shatter, although I wouldn't be opposed to it. Mes is flexible enough a different spec and ability set for their elite spec would be viable IMO, but any ideas would be welcome. They're the least clear spec idea here tbh. -TY; had Jhin from league in mind with the idea of making bullet economy central to their playstyle. -Wraiths don't have any free movement when leaving shroud; they ALWAYS have to return to the location of their body when they entered it, but the body itself acts like it's already "dead", so it can't be damaged. They are still vulnerable to reveals, and people can put traps on the body as a counter to it for pvp. Being mindful of your body location plays to the same mentality of being mindful to the teammates you're trying to heal as a support, so encouraging that mentality with environmental awareness is a major goal with this. With that said though, if it did actually come up as a significant issue for pvp, I could see allowing people to finish the body in pvp or wvw being allowed, since it's essentially a sitting duck.
  4. > @"sikk demon.2598" said: > For the mesmer, i do like the idea of the spectral skills, and dagger mainhand but i think it should be more of a power spec. Power mesmer is kinda lacking right now and i think this could fix it. But mesmer is very dangerous since Anet does not know how to balance it. So if its good, it will be broken, if its bad it will be useless. Note, this is for a pvp/wvw mindset, i know little to nothing about pve. I think power mesmer being lacking is more the fault of Chrono balance being where it is than anything else tbh. In any case, I don't have very much in mind as a central theme for the dreamwalker class, but condi seemed to make a bit more sense than power. Point taken, either way.
  5. > @"Smoosh.2718" said: > Just a little hint, you may want to relook at warrior and check what weapons they can use. You will notice a trend, warrior can use every weapon that has a mainhand option in the offhand as well. > This is the only flavour text that stands true for warrior being a 'weapons master'. Since Pistol has a mainhand version of it, you can bet it will recieve both main and offhand. Other classes do not run by this rule. Dragoons use only an offhand pistol because you need one hand on the reins to ride your mount, both IRL and in-game. ;)
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