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Animism.7530

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Everything posted by Animism.7530

  1. > @"choovanski.5462" said: > > @"Animism.7530" said: > > > @"choovanski.5462" said: > > > > @"Animism.7530" said: > > > > > @"choovanski.5462" said: > > > > > we had TDM but everyone hated it and would complain that it just turned into a one sided snowball and was very unfun to play. thus it ended up being removed. > > > > > > > > > > so you might think you want it, but to be honest courtyard (the TDM) was just a ball snowball fest. it wasn't very good, and I can see why people didn't like it. I didn't mind it myself, but I also usually queued in a party and was the one farming the other team. so a bit of bias there > > > > > > > > > > TDM has basically no depth too. there are no rotations, no 1v1s, nothing like that. it's just ball up, and spam AoEs. it gets old pretty fast. > > > > > > > > > > TLDR: you might think TDM is good, but when we had it it was bad and most people hated it > > > > > > > > Some of the top fights in Conquest 5v5 can go on for a long time. It is the same in TDM and isn't really distinguishably different. > > > > The thing it does promote however is a team build for a 5v5 fight, and understanding/testing those builds. > > > > > > > > We have Stronghold, why not TDM on that basis? > > > > > > I mean, I already told you why TDM was removed... it wasn't well liked. > > > > > > if your argument is we have stronghold, which no one likes and is hardly played- so why not also have TDM that people didn't like so much they got it removed. then yeah, sure add back TDM. we can have two extra gamemodes that no one likes. > > > > > > I don't object to having TDM in the game, but it does seem a bit silly to re-add something that was removed because the community didn't like it. it mean maybe they would suddenly like it, but I'm not convinced. > > > > > > TDM was very snowbally, and very unfun for team in the receiving side. it has basically no come back potential. you can't rotate to sides if the enemy team are beating you in teamfight like you can in conquest. in conquest a strong teamfight team can be beaten, the three point system makes the 5 person mid teamfight tactic pretty bad to be honest. > > > > > > personally I would much rather 3v3 or 2v2 replaces stronghold as a permanent queue option if the devs have no desire to rework stronghold to be actually good. I don't think re-adding a gamemode that has already failed (TDM) is the move. > > > > I would also like 3v3/2v2/TDM. Realistically, anything that isn't solely Conquest being played. > > > > I don't agree that conquest is much better by having the 3-point system. A side-noder plus a strong 4-man team build annihilates every match. There is no competition when more than half the enemy team are constantly on respawn and movement between only two nodes is so easy (and all that's required). > > > > If a team was likely to get 'snowballed' in TDM, it would likely occur in Conquest also. > > yeah, but in conquest you can play sides and win if your teamfight is weak. if you wipe in TDM people just afk at spawn. your only option is to go back out and teamfight and get farmed again. > > if you think conquest can get one sided TDM, is much much worse. it's also incredibly hard to carry as 1v1 is no longer important there. it really is luck of the draw with queue. like, getting a thief is basically 4v5 because it's a trash class for 5v5. > > 3v3 and 2v2 as the exist in the game are much more fun, and the community actually likes and plays them. unlike stronghold, which is abandoned, and unlike courtyard (TDM) which the community hated so much they got it removed. > > I know TDM can seem really fun and good if you actually never played it, but if you were around in the day when we actually had TDM you'd know the reality was very different. it's not like 2v2 and 3v3 that the community enjoy and want to have all year round, not just off season. people hated TDM. > > basically, unless you were actually there when we had TDM you can't know what it was actually like. it was bad and people didn't like it. > > I'm happy to stand outside of spawn in a queued team and cc lock and farm the players from the enemy team until I hit max points and win. however, I don't think a lot of people want to be on the other side of that, something history supports. > > TLDR: you think TDM would be good because you never played it, but it was pretty bad > > look, I just searched on YouTube for courtyard and this is one of the few things that came up > watching that, I can't say I miss it at all In fairness - thief is obviously not good in a team fight and the video you linked is from the perspective of a player using a thief. Your description of what happens in TDM spawn-locking the opponent is often what can happen in Conquest. It's just a more delayed process (or irrelevant) since you don't need to in order to win... FYI I did play TDM. Also the lottery of matchmaking applies to Conquest the same as it does TDM. Having a thief isn't much of a boon.
  2. > @"choovanski.5462" said: > > @"Animism.7530" said: > > > @"choovanski.5462" said: > > > we had TDM but everyone hated it and would complain that it just turned into a one sided snowball and was very unfun to play. thus it ended up being removed. > > > > > > so you might think you want it, but to be honest courtyard (the TDM) was just a ball snowball fest. it wasn't very good, and I can see why people didn't like it. I didn't mind it myself, but I also usually queued in a party and was the one farming the other team. so a bit of bias there > > > > > > TDM has basically no depth too. there are no rotations, no 1v1s, nothing like that. it's just ball up, and spam AoEs. it gets old pretty fast. > > > > > > TLDR: you might think TDM is good, but when we had it it was bad and most people hated it > > > > Some of the top fights in Conquest 5v5 can go on for a long time. It is the same in TDM and isn't really distinguishably different. > > The thing it does promote however is a team build for a 5v5 fight, and understanding/testing those builds. > > > > We have Stronghold, why not TDM on that basis? > > I mean, I already told you why TDM was removed... it wasn't well liked. > > if your argument is we have stronghold, which no one likes and is hardly played- so why not also have TDM that people didn't like so much they got it removed. then yeah, sure add back TDM. we can have two extra gamemodes that no one likes. > > I don't object to having TDM in the game, but it does seem a bit silly to re-add something that was removed because the community didn't like it. it mean maybe they would suddenly like it, but I'm not convinced. > > TDM was very snowbally, and very unfun for team in the receiving side. it has basically no come back potential. you can't rotate to sides if the enemy team are beating you in teamfight like you can in conquest. in conquest a strong teamfight team can be beaten, the three point system makes the 5 person mid teamfight tactic pretty bad to be honest. > > personally I would much rather 3v3 or 2v2 replaces stronghold as a permanent queue option if the devs have no desire to rework stronghold to be actually good. I don't think re-adding a gamemode that has already failed (TDM) is the move. I would also like 3v3/2v2/TDM. Realistically, anything that isn't solely Conquest being played. I don't agree that conquest is much better by having the 3-point system. A side-noder plus a strong 4-man team build annihilates every match. There is no competition when more than half the enemy team are constantly on respawn and movement between only two nodes is so easy (and all that's required). If a team was likely to get 'snowballed' in TDM, it would likely occur in Conquest also.
  3. > @"choovanski.5462" said: > we had TDM but everyone hated it and would complain that it just turned into a one sided snowball and was very unfun to play. thus it ended up being removed. > > so you might think you want it, but to be honest courtyard (the TDM) was just a ball snowball fest. it wasn't very good, and I can see why people didn't like it. I didn't mind it myself, but I also usually queued in a party and was the one farming the other team. so a bit of bias there > > TDM has basically no depth too. there are no rotations, no 1v1s, nothing like that. it's just ball up, and spam AoEs. it gets old pretty fast. > > TLDR: you might think TDM is good, but when we had it it was bad and most people hated it Some of the top fights in Conquest 5v5 can go on for a long time. It is the same in TDM and isn't really distinguishably different. The thing it does promote however is a team build for a 5v5 fight, and understanding/testing those builds. We have Stronghold, why not TDM on that basis?
  4. > @"Kuma.1503" said: > I wasn't expecting Burn guard to be the new hot topic. It's such an easy build to outplay. Even if they land all 15 of their "overpowered" burns on you, you can still survive with a single well timed cleanse. > > Its ranged pressure is hot garbage. I've literally killed burn guards by pressing W and spamming mortars. It's very cooldown reliant. Beating burn guard is just a matter of learning to read the enemy's skills and properly time your cleanse. > > If anything I'd call it a healthy build because learning to beat it comes naturally by grasping basic fundamentals of PvP. Agreed. This post should be more about why Guardian only has a single, easily negatable tactic for pvp... Spamming burns through a variety of sources. It's strong when people don't cleanse - and almost utterly useless when people do cleanse. Guardian needs a buff in some form, not a nerf.
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