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Blaeys.3102

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Everything posted by Blaeys.3102

  1. > @"Randulf.7614" said: > I think some of them are excellent. > > - Shadow of the Dragon > - Hounds of Balthazar > - Caduceus > - Kralkatorrik > - Joko > > Those are amongst my favourite instanced boss fights and flashing effects don’t really interfere and the mechanics are interesting and fun to me > > In terms of open world > > - Marionette/Vinewrath > - Gerent > - Tequatl > > Because the mechanics are all undisturbed by flashing effects by spreading players about > > Some bosses are just ruined by the excess of effects. > > - The final boss of S4 E2 is a ridiculous amount of fireworks. _*edited due to wrong ep mentioned_ > - Death Branded Shatterer is shrouded in too many effects. Which is a shame because Shatterer is well animated like most bosses > - I don’t think I’ve even seen the in game model of the hydra queen pirate boss because Taidra is so covered in players and effects > > I can’t comment on raids I would add Shadow Behemoth (for a low level fight), Serpent's Ire, Kralkatorik, Dragon Stand and all of the canopy fights in Verdant Brink to that list. Im sure there are a others as well. I also hate that they stopped making bounties like the ones from the POF maps. They can be a lot of fun as well (until they added the Joko's ambush silliness in the LS story steps). Most MMOs make boss fights artificially hard by sticking them in an instance and forcing players into very specific playstyles/patterns. That isnt fighting - it's choreography (which can be fun, but it is hardly what I expect in an MMO now - and really doesnt allow for much variety in gameplay). I love the chaos and epic feel of GW2 boss fights - where it isnt just about using a calculator (or, in most cases, a template website) and memorizing the dance steps to match to the boss you know youre going to fight before you ever get there.
  2. Here's hoping these are the last Dragon Response Mission they ever do. I have supported and loved almost every new content drop for the game since day one, and I cannot stand DRMs. They are carbon copied and way too reliant on one shot mechanics to offer any kind of meaningful experience/content. Worst of all, they are designed for 1-5 players at the expense of content for open world (a single player story mission in this drop compounds this issue). Save that stuff for the coop games. This is an MMO - the best ever made imo - it's time to get back to giving us things our guilds - in groups of all sizes - can do. DRMs are, hands down, the worst content Anet has ever developed - probably because they needed something fast and easy to do to fill the gap leading up to the expansion. They can, and should do better, even if it is just new dynamic events on existing maps (which they do very well, imo).
  3. The Sunday after each Living Story drop, my guild gets together to enjoy the new large group (25+) open world content together. It is the thing I (and many) look forward to most. This is the first time in a long time that we will have nothing new to do together - and for that reason alone, this is my least favorite living story chapter ever. GW2 is about what I can do in large open world groups (not instanced) with my guild - without that, it really isn't appealing to me. Hopefully this isn't a new trend.
  4. New maps bring large scale event content that I can do with my guild - which is the only reason I keep playing. The heart and soul of GW2, imo, is in large group (11 -100 people) content. Every update/expansion/etc, needs to include something of that nature. I know that doesnt necessarily require new maps, but that is where they have done some of their best work for guilds that run together (especially now that guild missions are officially ancient history.
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