> @"hugo.4705" said:
> Possibility to make and craft legendary armor outside of raids (no don't put it in fractals either). Just expensive crafting of armorsmith/leatherwork/tailor 500 as example.
I would really like for this to happen, but I very much doubt ANet will ever implement a way of getting legendary armours outside of raids. For one, they'd face a lot of very vocal opposition from raiders.
To be honest, there's part of me that's still holding out hope for them to return to a more GW1 sort of model, where top level stats (and by extension in GW2, the ability to choose stats at will) are easy to get a hold of, but it's purely cosmetics that the grind is for. But again, they would face very vocal opposition to such a move from the noisy minority.
There's another example of this obnoxious grind culture that's actively preventing me from participating in WvW. I took a break from the game for a very long time, from before mounts and even the wardrobe were a thing.
After returning last year, I finally thought to myself a couple of weeks ago "Yeah, I used to enjoy a bit of WvW, let's give that a go!"
Except I'm immediately at a disadvantage, because everyone has the Warclaw and leaves me in the dust. And the things I need to do to unlock the Warclaw necessitate being part of the blob, but I can't keep up because I don't have a Warclaw...
Way to actively dissuade new or returning players from participating in WvW ANet.
Here's a thought: you've implemented reward tracks in WvW that allow WvW players to unlock PvE content.
How about implementing tracks in PvE that allow PvE players to unlock WvW content?
Edit: Thinking on this further, one way you could allow PvE player to unlock WvW content is excess Mastery Points. I'm not saying make it the only way mind you. And only allow players to spend Mastery Points this way if they've unlocked everything they need to in the related Mastery track. Or hey, go one step further and make Mastery Points repeatable.
Sure, there would be some balance issues to sort out with people then just repeating the easy ones, so maybe only allow people to repeat Mastery Points until they're back to their original excess level.