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Mungrul.9358

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  1. > @"hugo.4705" said: > Possibility to make and craft legendary armor outside of raids (no don't put it in fractals either). Just expensive crafting of armorsmith/leatherwork/tailor 500 as example. I would really like for this to happen, but I very much doubt ANet will ever implement a way of getting legendary armours outside of raids. For one, they'd face a lot of very vocal opposition from raiders. To be honest, there's part of me that's still holding out hope for them to return to a more GW1 sort of model, where top level stats (and by extension in GW2, the ability to choose stats at will) are easy to get a hold of, but it's purely cosmetics that the grind is for. But again, they would face very vocal opposition to such a move from the noisy minority. There's another example of this obnoxious grind culture that's actively preventing me from participating in WvW. I took a break from the game for a very long time, from before mounts and even the wardrobe were a thing. After returning last year, I finally thought to myself a couple of weeks ago "Yeah, I used to enjoy a bit of WvW, let's give that a go!" Except I'm immediately at a disadvantage, because everyone has the Warclaw and leaves me in the dust. And the things I need to do to unlock the Warclaw necessitate being part of the blob, but I can't keep up because I don't have a Warclaw... Way to actively dissuade new or returning players from participating in WvW ANet. Here's a thought: you've implemented reward tracks in WvW that allow WvW players to unlock PvE content. How about implementing tracks in PvE that allow PvE players to unlock WvW content? Edit: Thinking on this further, one way you could allow PvE player to unlock WvW content is excess Mastery Points. I'm not saying make it the only way mind you. And only allow players to spend Mastery Points this way if they've unlocked everything they need to in the related Mastery track. Or hey, go one step further and make Mastery Points repeatable. Sure, there would be some balance issues to sort out with people then just repeating the easy ones, so maybe only allow people to repeat Mastery Points until they're back to their original excess level.
  2. There's a site I subscribe to that as part of my subscription fee gives me a unique TF2 hat every year, and this hat inevitably sells on the TF2 marketplace for £10. And I don't even play TF2 any more, so it's money in the wallet for me. If you do play TF2 or CS:GO regularly you're likely to get a lot more unique drops, so I could easily see people making enough money through skins in other games to buy stuff in GW2. I'm not saying that EVERYBODY would do it, but I'm sure there's quite a few Steam users who would. It gets even more interesting when you factor in trading cards, which you get simply for playing games, even without workshop support, and which people are willing to pay for. But your comment also highlights a reason why I think ANet are nervous about releasing on Steam. ANet at the end of the day are actively invested in dissuading people from playing other games. It's why so many things take such a long time to do. They want as much of their players' free time as possible, to ensure maximum exposure to their monetisation mechanisms. It's how all "Games as a service" operate, and it's more than a little seedy. So yeah, ANet are scared that if people are playing on a platform that promotes other games that ask nothing more from their players than the price of entry, people might realise just how scummy the gem store is. Especially when a lot of games provide Workshop support where equivalent items that would cost lots of money in GW2's gem store cost nothing there.
  3. Has anyone mentioned that another reason the Steam wallet appeals is that you can generate cash in it by playing other games and selling trading cards or things like hats from Team Fortress 2? That cash can then be spent on anything else on Steam. So effectively, you could sell a hat you got from playing TF2 or a gun skin from CS:GO and spend the resulting funds on gems for GW2. Personally, the appeal of Steam for me are the tools it provides me with. Like cloud storage for screenshots, making them easier to share. Or the Steam Workshop, where the community can make items or mods for games, which can then be subscribed to through the Workshop, keeping them updated with minimal interaction from the user. Now the items thing would never happen in GW2, but I know there's lots of folk out there using user interface enhancing mods, which can be a pain to keep updated. Steam could do that for you, as long as ArenaNet add Workshop support.
  4. A "Collapse All Categories" button for the crafting list would be great. And while you're at it, make all craft speeds the same. Having some things take longer than others is completely arbitrary at this point in the game's life and just wastes the player's time. Might as well learn from Diablo 3 here and allow players to craft stacks in one go. Oh, and fix the Choya Logging Tool. The amount of times I have to repeat chopping a tree because the last chop didn't register is massively annoying.
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