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Neural.1824

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Posts posted by Neural.1824

  1. Demands for open world PvP. Usually brought to you by:

    A) People who want a captive audience in major cities as they prove to the world how bad-kitten they are after tricking a newbie into flagging themselves

    B) People who swaggered into WvW to pwn the world and got their kitten handed to them by roamers

    C) People who don't enjoy the game, and want to make sure everyone else is just as miserable as they are.

     

    There are several options for PvP in GW2 already. There don't need to be more.

  2. > @"coso.9173" said:

    > or just quit.

     

    Except that Arenanet's business model is made specifically to punish people who leave for any long length of time. If you drop out for more than 3 months, and then decide you want to get back into the game, you have to fork over cash for any living story segments you might have missed, and you'd better log in once a week for the next 3 years if you want that mount skin or glider that you missed in the Gem store while you were gone.

     

  3. "Expansion level content" is nothing more than "business as usual" marketing gimmickry.

     

    There is no point of reference for what is defined as an "expansion". A GW2 expansion? An expansion by the standard of a given subset of MMO's? An expansion on the level of the gaming industry in general?

    The word "expansion" is most often associated in games with a game update that has large amounts of new content (i.e. HoT, PoF).

    "Level" is another part of the problem here. When coupled with "expansion", it leaves it completely open to whether or not "expansion level" means the *quantity* of content and/or the *quality* of the content.

    They could have internal standards of production that are higher in some aspect for content that was put into HoT/PoF than for older Living World content. If content is judged as "expansion level" in that regard, because it passed certain internal QC checks, they could do something as simple as put in a new chair and call it "expansion level content" and claim they delivered.

  4. > @"Jia Shen.4217" said:

    > End result from opening and salvaging at least 2,500 blue, 2,500 green, and 500 yellow. Just shy of 50 hardened leather sections and just over 50 gossamer scraps. And in comparison a full stack of orichalcum ore and a full stack of ancient wood logs. This to me is kind of crazy. It should not be so heavily slanted to the ore and wood when those can be readily gathered from nodes throughout end level zones. But leather and scraps can only be gotten outside of such means (no significant source outside of salvaging). To put perspective on the time effort here. In the same amount of time it took me to get just shy of 50 leather sections I was able to harvest the following:

    >

    > 5,580 Elder Wood Log

    > 900 Seasoned Wood Log

    > 1,740 Hard Wood Log

    > 1,160 Soft Wood Log

    > 180 Ancient Wood Log

    > 180 Green Wood Log

    >

    > That's nearly all of the wood needed to complete the second collection for crafting nevermore.

     

    It's intentional. Anet operates the game on scarcity & chaos principles in order to generate gem sales. Some items are given a high percentage chance with RNG in order to balance the very low RNG of other items (i.e. leather) so that some vital items are cost prohibitive, thus encouraging people to just buy gems to convert to gold so they can get their crafted item in a realistic time frame that works with their available time to play the game.

    The addition of the leather farm in Lake Doric was an attempt to put a cap on the maximum price that some types of leather would rise to, without affecting the price drastically, which worked.

  5. I don't play GW2 that often anymore. I log in to help friends who still play, maybe buy a new skin off the trading post, but that's about it.

     

    While I absolutely love a certain other game, one thing I go have to give credit to Anet for with GW2 is that while bots were a problem in the first couple years (and to some extent still are), the people at Arenanet who have been in charge of taking care of this blight on gaming have done a really good job compared to even a few subscription based games.

     

    Yes, they still exist, that much is clear, but I was sitting in a major city near a quest hub the other day in another game, and watched over 100 randomly named bots teleport in, talk to an NPC, then teleport out. And this has been going on for a very long time. Meanwhile the parent company constantly talks about how they are "banning in waves" and so on.

     

    Anet has done and said similar things, but whatever measures they have taken actually seem to then be applied to whatever detection they are using, thus reducing the number.

     

    Again, yes, I'm sure they are still here. Especially in WvW, or on the TP, but my current game is over 7 years old also, and they still pour out of the newbie zone in droves (and these are accounts that are doing activities that prove they are paid accounts, likely with stolen credit cards).

     

    To that end, I thank Anet for at least trying to stay on top of that issue. I could rant for days on many other things, but on this, you guys need to be commended.

  6. > @"Rauderi.8706" said:

    > My 'cost' for leaving was XIV. Much better feeling of reward, accomplishment, and mastery than GW2 is willing to give me.

    > Not that I've "left" GW2, but I'm down to logging in every other day, because even the log-in rewards are just kinda meh except for the days when the big-money Mystic Coins show up.

     

    Same. Once a friend convinced me to try out XIV, it was a done deal. Only log in here to help friends with a quest here and there.

  7. > @"Randulf.7614" said:

    > Technically Southson is a LW map as well so I'd assume that counts IF Silverwastes and Dry Top do

     

    Southsun Cove was the first map the made the change for, and it was quite some time ago, as people discovered you could very very quickly complete the map on a low level character. So it is sort of in it's own category there.

     

    *edit: And they didn't just remove the keys, they pretty much nuked the rewards from orbit.

  8. Anet created the Skyscale as a means of providing a dragon-like mount while at the same time maintaining a somewhat low profile as far as community noise goes.

    I mean, let's be real. If they'd made a Wyvern, the forums would be a battlezone for the next 3 years over the pronunciation of the name. :D

  9. > @"Mortifera.6138" said:

    > > @"Ben K.6238" said:

    > > I don't really understand the premise of this thread. Why would they make new Living Story episodes if there was no community?

    >

    > It’s a relatively small community that’s left, hence LS over expansions.

    >

    > Just admit it, guys: no expansion spells trouble.

    >

     

    If you mean to say that "no expansions" means less money for the game, I'm waiting until the next season of LS, because I'm guessing we're going to find out it won't be free.

  10. > @"Cragga the Eighty Third.6015" said:

    > > @"Neural.1824" said:

    > > Oh noes.. game companies might be forced to focus on retaining customers and making money through the quality of their game, not gimmicks! The horror!

    >

    > So...you really think that if profits are in danger, the big corporations' first impulse will be "We must make our game more awesome, stat! Hire more and better devs!"

    >

     

    I'm betting on them not. Big corporations aren't going to change. They will scramble to find more ways to squeeze money out of the players, and then finally go extinct while smaller independent companies fill the void that the big companies have left.

    Quality of content (news flash: quality doesn't *require* DX12, or hollywood star voice acting, etc.) will become the rule again for whether or not people choose to put money into a game.

     

  11. > @"Illconceived Was Na.9781" said:

     

    > * Increasing the cap for Magic Find has [major economic implications]

     

    This, along with people talking about "catching up", etc., are among the many reasons that soul-binding/account-binding are a mistake. Arenanet chose to make far too many things in this game account-bound and soul-bound. Now, of course, it's far too late to fix by changing that limitation.

    Many people, myself included, have suggested Gobblers as a means of working with items that there is a huge surplus of (Barbed Thorns for example). There have been many suggested Mystic Forge recipes.

    One thing has remained consistent: IF Arenanet makes a change, the things that are in overabundance tend to stay in overabundance because the item received in exchange has no value either. Or if the resulting item does have value, you're limited to using the exchange a few times per day, resulting in the same.

     

     

  12. I've had 300% for quite a while now.

    It would be nice to have something useful to put it towards that has actual value (the Lunar Year stuff was pretty weak, in my opinion). I like the years old idea of being able to throw four stacks of 250 essence into the mystic forge and receiving a 24hour booster relative to the level of the stacks you put in:

    Fine essence: 24hours +5% MF

    Masterwork: 24hours +10% MF

    Rare: 24hours +15% MF

    Exotic: 24hours +20% MF

     

    Functioning like the guild hall boosts, you can only have one type active at a time (no stacking of stacks of stacked stacks, etc.)

  13. I'd like to see this implemented by allowing us to activate/deactivate masteries. This would be especially helpful when helping newer people who do not have certain abilities unlocked, to just match their mastery level. The advantage would be, for example, if you're helping someone new through Heart of Thorns, and they don't have all gliding masteries unlocked. With all masteries unlocked, you do not use any endurance while gliding unless you are leaning forward, while the other person has their endurance running out. Or, removing the upper masteries on the Springer, limiting yourself to the basic jumping height, etc. And, of course, being able to quickly turn off gliding all together for jumping puzzles, etc.

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