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Qida.5648

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  1. > @"Justin Time.7054" said: > Asking for advice as owner of a 2018 Mac Mini Intel, 512 Gb, 8Gb RAM. > Assuming that unfortunately I have not enough space left on the internal Hard Drive to mount both Windows and the game, I came to select the following configuration: > Parallel Desktop; an internal SSD disk, 250Gb, NVMe M.2, inside a case with usb-c cable to get close to maximum transfer rate of 3.500Mb/s. > I am no computer expert, so I want to ask if you think this configuration could allow me to play smoothly or not. > And eventually if the 250Gb is enough or if I'd better get me a 500Gb disk. Instead of Parallels and a whole copy of Windows. I suggest you try Crossover or playonmac first. Crossover have a trial period, enough for you to test the game before you commit. Not only that, it require significantly less storage, ( ~ 60GB for GW2, Crossover less then 1 GB). The performance for Crossover should be better then Parallels. As for smooth gameplay.. its subjective, some people need constant 60fps, some only need 30fps.. some are ok with 10 fps. Also, before you delete your GW2 MacOS client, copy out the GW2.dat file, you can reuse it in the GW2 Windows copy. That will save you some time.
  2. > @"Inoki.6048" said: > I feel I have to express my discontent with their decision, as someone who’s moving to the Mac from Windows - I think this is a bad move, but an expected one. > > One of the reasons they are not porting is this game is old. Guess what, WoW was made ready for Mac the moment the M1 was released, and WoW is much older than GW2 or ESO or other titles in this category with such a lifespan, so ANet using the “our game is old” argument is just not a good enough reason. > > Another reason is money. Well, if they took better turns and devised better monetary strategies this wouldn’t be a problem. > > There are many great titles running on the Mac and if anything, I see the M1 as an innovation, a step into the right direction, and I think developers should consider the possibilities this brings to the table, not shun it. > > I, for one, don’t see myself buying another windows computer over GW2. It simply isn’t the title that would be worth it, not with the direction it’s taking—and that it hasn’t seen quality improvements, particularly in the WvW department for years now. Well.. whatever the reason, they knew they can get away with it. Because they know for Old Intel Macs, people can still bootcamp or virtualize. On M1 Macs and any future Macs, it's powerful enough to emulate and virtualize. So basically Mac users can still play the game.. if they have the will to load up Windows 10 in parallels / crossover / etc etc. Anyway, that's how I deal with old games.. lock them up in Windows XP / 7 / 10 virtual machines, like Diablo 2, navyfield..
  3. I can see 3 possible issues and possible solutions. I believe the corei7 10gen is sufficiently powerful to run GW2 at good settings. 1. Where is GW2 installed. (SSD or Magnetic Drive) GW2 lazy load from GW2.dat (I remember I heard that somewhere before) Install on SSD. 2. PING. High ping sometimes gives you lag, and impact fps in cases. Traceroute your ISP to GW2 game servers, and complain to them.. Or use a VPN to get a more optimised route. 3. Software related. I suggest you monitor your CPU and GPU usage and temperature to see if its throttling or underutilized. Post your FPS, and compare to other people's FPS, so you can gauge your laptop to other systems. And their solutions to get better fps.
  4. A few days ago, Windows 10 arm insider version updates to build 21286. Which allows x86 64bit emulation. I tested a few clients briefly, same area (Desert Highlands no pop) for only a few secs.. MacOS client: 15 ~ 45 fps turning around. Parallels + Windows 10 arm + GW2 64bit client: 30 ~ 50 fps turning around. (Allocated 2GB video ram / 8 Cores / 8GB ram) Crossover + GW2 64bit client: 7 ~ 66 fps turning around. I did not try wvw or pvp yet. I don't think I will miss the Mac client at this rate, enough for me to catch up with the story and dailies. I do not recommend buying M1 Macs or any new Macs just for playing this game. But for people looking to upgrade their Macs to the new silicon for their workflow, they can still play this game even if Microsoft did not provide bootcamp.
  5. > It's definitely every time the map is loaded (e.g. entering or leaving an instance set in Lion's Arch), but I can't remember whether waypointing within the map had the same delay. What's interesting is that the wine-wrapped 32-bit windows version also suffers the same long load time (and it's almost exactly the same amount of time)... but the one wrapped by ANet as a Mac client performs noticeably better once it loads. Nice! Definitely one of the way to continue playing for users before OS Catalina... the old cider port. But need to wait for 18 Feb.. finger crossed.
  6. > That makes sense - thank you! Hopefully that means I can just return to playing the 32-bit Mac client when they kill the 64-bit client, since that at least still runs and appears to outperform the DIY emulation solutions in this thread (at least on 10 year old hardware). Just curious, this 32-bit Mac Client you are using, did they prompt you on Feb 18, they will discontinuing support?
  7. Here are the steps for Crossover 1. Click the Install a Window's application button 2. Select GuildWars 2 Application 3. On the top click Select Installer (Select the GW2Setup-64.exe) 4. On the top click Select bottle (I tried Win7 64bit / Win10 64bit both works) 5. Then click install. 6. Run thru the installation. 7. Do not double click the application, but do 8) 8. Click on the bottle, open C drive. go Program Files (x86) select the Gw2Setup.exe Open with crossover 9. Let the client download, or you can copy and replace the GW2.dat over from your existing client. 10. Click on the bottle, open C drive. go Program Files, select the Gw2-64.exe open with crossover 11. repeat step 10) every time you want to play. I believe above works for intel Macs also. As for Parallels and Windows arm. It's straight forward. Just install the client by double clicking the exe installer. But you need to sign up on the technical preview for parallels and Microsoft Insider account. (Apple Silicon only) Maybe someone who have existing parallels + Windows on intel Mac and feedback the performance?
  8. > I had the same CoherentUI error at step 4. What worked for me was to navigate to the C drive of the Guild Wars 2 bottle (which was created after steps 2 & 3) and _manually_ open the Gw2Setup.exe instead of letting CrossOver attempt to automatically do it. Because I opened the Setup.exe _from within the bottle_, and not from some other location, it seemed to work. Two ways to get to the C drive within the bottle: > 1. Right-click the bottle in the CrossOver UI > select "Open C: Drive" > look in both Program Files folders for the Setup exe file > 2. Manually navigate to the folder: ~/Library/Application Support/CrossOver/Bottles//drive_c/Program Files (x86)/Gw2Setup.exe I tried your suggestion and it works on the M1 Mac! Thank you. Although I still ran into issue when downloading the GW2.dat file.. It still crashes after downloading 5% - 10%, then have to restart, but at least the progress is not loss. So instead of downloading, I open my MacOS GW2 version (view package content, copy the GW2.dat into the bottle) And it works. Ok, so I can confirm the follow 2 ways work for M1 Macs for now. 1. Parallels + Windows Arm + 32bit GW2 (Free for now) - (Future you may need Windows 10 license + Parallels software) 2. Crossover 20 (Windows 10 bottle / GW2 client 64bit) (14 days free for Crossover, after which you need to buy Crossover) In terms of performance. crossover seems to be bad. My mount would disappear and suddenly load in, (Something I always encounter when I used to play on a surface go tablet).
  9. > @"lare.5129" said: > many 'why' but no one from common public people can't say true, because don't know. You can find many theories about that, fromt intel fans who scared the new arm and pressure other software to push put apple, and till theory about word crysis and pressure from hackers groups to more share windows pc market to let hem more easy main cryto on zomby windows machines ... BUT this is only THOERIES,. real true is hidden. I see. I really hope someone inside can come clean and explain it clearly. Its kinda scary, its like Anet could be on its final legs.. with news like this, they may just announce the game's EOL suddenly in just a few weeks before doing it. And look, i understand most Mac user's anger. Mac users are always second citizen when it comes to GW2, and having to be looked under by the PC gaming community. As for me, i am perfectly ok for them to remove the MacOS client, so long as i can continue to see the story goes on. I use Mac for work related, during my free time i can always run parallels / bootcamp to play the game on the same Mac (now that i have the M1 Mac, its powerful enough to play most games on the go) . I am just concern for them, hoping they have the capability to continue onwards beyond 2021, and not EOL suddenly.
  10. Anyone know why they pick the date 18 Feb? Why not just let it expire when it no longer runs.. like when Apple really removes OpenGL or something. What about users who are on Catalina or older MacOS versions and are not upgrading.. so should have some form of OpenGL always available? Why not just keep those users who are not updating? ie. support up to Catalina only or Big Sur 11.2 etc etc. What i can see is they have no resource to deal with the new Mac architecture, and newer MacOS versions. That is understandable, and i completely support it if that means they can continue to develop during these hard times. But.. why old Macs gets the chopping block as well?
  11. Hi i am the person who made that youtube video. Maybe i can clear somethings up. > @"lare.5129" said: > looks mac users can not panic absolutely > Parallels Technical Preview + Windows 10 Arm Preview Virtualisation + 32bit Guild Wars 2 + 1440p UltraWide resolution + **Max** Settings Preset to Appearance. > I have less fps on new geforce wiht that resolution's and settings ..looks great on m1 ! > What i shown is to stress test with max settings, thus the bad frame rate. In all time playing, i suggest switching to Performance settings. Performance mode is around 20 to 60 fps @ that resolution, but of course does not look as pretty. In my limited time testing, i can say there is not much difference in terms of the MacOS version then the 32bit Windows version. The minor differences is as follows: 1. Slight input lag on Windows version. 2. Client loading to Char select screen takes a long time. (Can be minimised by allocating to Windows VM 8GB ram / 2GB video / 8 cores) 3. Micro lag, some texture seems to cause split second lags.. I can't pinpoint. 4. My MacBook Air does run cooler when running GW2 in windows. A few things to clarify > @"Linken.6345" said: > Aint the 32 bit client discontinued? Emulation for my Windows 10 Arm version allows only 32bit. 64bit require you to pick the dev build. For M1 Macs, i think parallels is the only and easiest way to continue playing the game. I tried CrossOver. Does not work IMO. Maybe someone here have a suggestion on how to get it to work? 1. I install CrossOver (20) 2. Select Application (Guildwars2) 3. They auto select Windows 7 64bit bottle.. install 64bit GW2 client. 4. Then i hit the CoherentUI error issue. 5. So i set command run -32 (32bit) 6. The download for the client begins.. but keep crashing after a short download.. So i give up there.
  12. https://i.ibb.co/6wQCCLK/Screenshot-2020-12-12-at-11-42-53-AM.png There you go.
  13. I just bought a m1 macbook air. The performance is quite impressive. FPS avg 20 - 40, dip to 10 in huge zergs. One may think it can only run GW2 alone, but no. in the background i still can run tons of safari tabs, picture in picture video running, xcode running, still compiling code fast, switching is buttery smooth. cons, it drains battery fast, and heats up.
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