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Tazer.2157

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Posts posted by Tazer.2157

  1. Cannot wait until Crecia is retconned and killed off like Smodur. She came out of nowhere and is now the Imperator. Give me a break. Also notice how the game portrays Smodur and Crecia very differently. In the Drizzlewood coast episode, we see Smodur executing Charr defectors and the overall reaction towards it is negative. While in the champions release, we see Rytlock proudly stating how Crecia is probably dealing with the dominion in a harsh way and the commander has nothing to say? Double standards! While my overall experience of the in-game systems of the Icebrood saga has been positive, the story is my least favorite part.

  2. > @"Hesione.9412" said:

    > The wiki contains lore, although perhaps not as much as some people would like. Have you looked at the wiki to get the history?

     

    That breaks the immersion doesn’t it? I don’t details in game, a little would be nice to have tho.

     

  3. I would think Ryland is cool if I was 8. Sadly I’m not 8 and Ryland to me is a kid with daddy issues. Bangar was a better antagonist. Bangar had a genuine reason for wanting a dragon. I still don’t know why Ryland became Jormag’s champion and I don’t think the game knows why either. It skirts around the issue in the DRM with Caithe but it doesn’t tell us much. All Ryland does is make some angry noises and snarky comments.

  4. The bestiary is too much work and I doubt can be made in time. You are right when you say that not all pois need back story. But I think some really need them to make the maps feel more alive. Cantha for many is a foreign land, I know nothing about it and it would be interesting to know a little history and important regions in the map.

     

    The easiest way to do this is to have lore displaced when we hover our mouse over pois or just put in tidbits of lore into loading screens.

  5. The maps in this game are beautiful but for someone who hasn't played GW1, I lose out a lot on the lore. Points of interest are of no interest to me because they do not mean anything. I would love to know the history of the place and I think it would really help map exploration if I was told such a place exists and get some back story about it.

     

    I really hope for the next expansion where we go into Cantha, the relevance of some POIs are noted either by in- game NPC conversations, books, or even hover over text and loading screen text. It would make the maps feel so much more alive and interesting. I remember in Skyrim, we had books that told us about monsters and loot in certain locations that we could go to as a player. This made exploration so much fun and GW2 needs some of it.

  6. The All-legion commons in grothmar valley including the stands and the giant crystal in the middle would I think be a good map. It’s got good kiting spots and plenty of room to move around so games won’t feel like an aoe fiesta.

     

    Yeh or nay?

  7. > @"snoow.1694" said:

    > Idea is simple, too many unskilled players are confusing Anet by constantly crying about stuff, that actually isn‘t strong. I feel like taking part in balancing issues should only be allowed at a certain skill level, meaning if you reached Plat 1 to Legendary in your last season. Letting people in lower divisions take part in such important decisions will just further ruin the quality of the meta, because most of them don‘t know what they are actually talking about

     

    It was the plat players that complained about soulbeast, turning it into a braindead class with a single pet. Merge in, merge out and repeat. No thank you.

  8. The DRM that we got are basically single player experiences and it is not very exciting to play them as a group because of their linear progression. DRMs can be designed to be group content where players split up to obtain various objectives then culminating in a final boss. This would actually make them re-playable and fun.

  9. Stat interchangeable legendary weapons: These are okay to purchase with real money

    Mastery points: We can't have that!

     

    Besides don't we need to buy living world stories to unlock the mastery points in the first place? So essentially we are already paying to unlock mastery points. The OP is actually very reasonable. You should be able to buy mastery points just as we buy the living story episodes.

     

  10. > @"Veprovina.4876" said:

    > > @"Tazer.2157" said:

    > > I actually agree with this. The game lets us buy gear for gold which can be brought for gems. I see no reason why mastery points shouldn’t be available as well. It’s not like the mastery points are vital to a class build or anything. They are just generic updates that do not make any difference. If people want to pay, they should be allowed to as in this case unlocking mastery points with gems does not give the player who is paying any advantage.

    >

    > Except some mastery points indeed do get you an advantage, specifically the Fractal and the Legendary crafting ones.

     

    But we can buy exotic gear, runes and sigils for gold that can be brought from gems. These offer a more substantial in game advantage especially to new players just starting out. Buying sigils and runes can cost you nearly 10-20 gold, gold a new player just does not have. And if you are trying to gear out multiple class, there is a greater advantage.

  11. I actually agree with this. The game lets us buy gear for gold which can be brought for gems. I see no reason why mastery points shouldn’t be available as well. It’s not like the mastery points are vital to a class build or anything. They are just generic updates that do not make any difference. If people want to pay, they should be allowed to as in this case unlocking mastery points with gems does not give the player who is paying any advantage.

  12. It depends. There is no vertical progression in this game, so the devs have to depend on creating new content to keep players interested. An end game of skin collection is not interesting universally, some enjoy it, others don’t. Competitive modes needs more updates such as maps and modes. GW2 is great for new players, but I don’t think it can retain many of those players with their current design. I’m one of those people who see no reason to grind events just for a shiny new skin. I want unique weapons, armor and better masteries. There are people content with the skin drops and they will keep on playing. In the end it comes down to the population of the latter.

  13. > @"JusticeRetroHunter.7684" said:

    > > @"Tazer.2157" said:

    > > I agree a 100 % with the above post. In ESO I simply talk and interact more with the other players. It’s not simply because of the lack of waypoints, but also because of the class trilogy that game has. In gw2 everything has become a Zerg fest. You get on the train, clear a map and then get off the train without even talking to a single individual. Every map plays that way. HoT is a little different where you actually need help from other players for some hero challenges. Sadly they didn’t carry that concept forward.

    >

    > I'm glad someone agrees with me here. Like you point out it might even be more than the mechanics i listed in the OP. It could even be that self-sufficient build design adds to that amplification process of instant gratification. Because healers or tanks aren't necessary in most content, we don't seek out others who are proficient in those areas to help us achieve goals...and so on top of those other mechanics, even the zerg's that technically bring people together, are a mishmash of people that only need additional people to complete content rather than their personal specialty's that make their interaction worth socializing over.

    >

    > Just as a personal example of what i said above, i was invited to a guild a while back because i was a very proficient roamer way back in the day, so much so that i met other proficient roamers, and with them we were discovered by a guild leader that basically put all of us together to make a GvG team. This to me i would consider a positive social interaction cycle that lead to meaningful experiences, and those interactions happened because of how WvW back then encouraged social interaction in the game mode.

     

    Nicely put. Everyone is just another player and since content is relatively easy there is no need to remember players who know their way around dungeons/fractals or play their roles well, anyone will do. And the next day we just find someone else to fill the spot with LFG. This is compounded with the lack of unique gear in game. As gear does nothing other than add stats, every berserker warrior is the same, every alacrity renegade is the same, etc. Every player shares the same mastery points as well. At the end we have a game where there is very little choice for playstyles. On a positive note, other MMOs are in development and we will be spoiled with choice.

     

  14. I agree a 100 % with the above post. In ESO I simply talk and interact more with the other players. It’s not simply because of the lack of waypoints, but also because of the class trilogy that game has. In gw2 everything has become a Zerg fest. You get on the train, clear a map and then get off the train without even talking to a single individual. Every map plays that way. HoT is a little different where you actually need help from other players for some hero challenges. Sadly they didn’t carry that concept forward.

  15. LOL. > @"Azreell.1568" said:

    > > @"ProverbsofHell.2307" said:

    > > We're BORED. We can't languish like this until End of Dragons. Honestly please push back the expansion and make a good balance patch first. Don't just let the game fester and ignore it whilst you power-develop the elite specs.

    > >

    > > Right now, you have put every skills/balance dev to work on the new spec and left them with 20 minutes at the end of each two months to assemble a smattering of changes. Slow down the expansion and make sure a good patch or two gets out the door first.

    >

    > Not that I don’t want improved balance but.....

    >

    > You realize what you are asking is about as possible as world peace right?

    >

    > First, This game mode even at its height was a small fraction of the overall gw2 player base.

    >

    > PvE has always and will always be the primary supported mode for gw2.

    >

    > For lack of better terms it creates revenue in various forms where pvp does not.

    >

    > So you want them to slow down development of an x-pac which will make them tons of money to release a balance patch which will basically make them none.

    >

    > Point blank every single one of us conquest players could quit playing today and quite frankly it would not have much of an impact on gw2 overall and tbh i would venture to bet the revenue loss would be almost non existent.

    >

    > If you want competitive pvp this isn’t the game for you.

    >

    >

    >

     

    PvP players are nonetheless part of the player base. Creating PvP content such as new maps takes significantly less time than making PvE content. The current change of 9-10 changes since February is inexcusable. Literally put in one change a month and you would still have more than what we got. The PvP community have hosted their own tournament and given out rewards. If Anet thinks this community is not worth their time or effort, they are making a huge mistake. If PvPers see no future in this game, they will not be buying the xpac which means less money for Anet. I doubt this game can bring in new players if it cannot retain the ones playing it to begin with.

  16. More weapon skins in a game that is already overflowing with skins. If you are going to tell a story, you need to do it properly. We should not be jumping from one event to another this quickly. Give us closure. There is zero closure in this saga. No indication of what happened to the vigil after Almorra's death, we have no idea what happened to the iron legion with Smodur's death. No conclusion to the Charr civil war, no shift in the balance of power in Ascalon or the legions. Also, are the Kodan okay up in Bjora's Marches? Who knows and who cares right, gotto push out the next episode and give us all some shiny new skins. Is this saga about the Norn, the Charr, Jormag or Promordius? Putting them all together makes it feels very rushed and incomplete. Also are the vigil, the order of whispers and the priory in the alliance?

     

    Not excited about playing this new episode. Shiny new items should not be the main content of a new episode. The story and exploration should be the draw, and with the current state of the story, that does not look to be the case. With no updates in WvW, PvP and now with PvE episodes getting skins as content, I think this game is on a slow trajectory downward.

  17. For the simple reason that the pvp mode in this game has zero direction. They don’t know what to do and this is evident in the fact that even though the classes are balanced around 5v5, we have games with 2v2, 3v3 and now 4v4.

     

    For this reason, they have wasted time creating 2v2 and 3v3 maps that are unfun and unbalanced instead of focusing and building on the 5v5 experience.

     

    Even they don’t seem to know what to do with the downstate and res mechanic with death match being introduced this time.

     

    All this reminds me of a brainstorming session we had in school where everyone in the group had disjointed ideas that ultimately resulted in nothing but wasted time and energy.

     

    The devs should pick a direction for pvp and develop that instead of giving us this fragmented game mode where ideas die as soon as they are implemented.

     

     

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