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Tazer.2157

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  1. I really hope the missions are more varied and focus on some level of cooperation between players. DRMs work best as group content. We have enough of escort quests already.
  2. Cannot wait until Crecia is retconned and killed off like Smodur. She came out of nowhere and is now the Imperator. Give me a break. Also notice how the game portrays Smodur and Crecia very differently. In the Drizzlewood coast episode, we see Smodur executing Charr defectors and the overall reaction towards it is negative. While in the champions release, we see Rytlock proudly stating how Crecia is probably dealing with the dominion in a harsh way and the commander has nothing to say? Double standards! While my overall experience of the in-game systems of the Icebrood saga has been positive, the story is my least favorite part.
  3. > @"Crab Fear.1624" said: > what is stronger than any spec of guardian? I just have my pet walk into their traps. Guardian have been toned down. I remember when all they used to do is blink up close and burn us to death.
  4. > @"Hesione.9412" said: > The wiki contains lore, although perhaps not as much as some people would like. Have you looked at the wiki to get the history? That breaks the immersion doesn’t it? I don’t details in game, a little would be nice to have tho.
  5. I would think Ryland is cool if I was 8. Sadly I’m not 8 and Ryland to me is a kid with daddy issues. Bangar was a better antagonist. Bangar had a genuine reason for wanting a dragon. I still don’t know why Ryland became Jormag’s champion and I don’t think the game knows why either. It skirts around the issue in the DRM with Caithe but it doesn’t tell us much. All Ryland does is make some angry noises and snarky comments.
  6. The bestiary is too much work and I doubt can be made in time. You are right when you say that not all pois need back story. But I think some really need them to make the maps feel more alive. Cantha for many is a foreign land, I know nothing about it and it would be interesting to know a little history and important regions in the map. The easiest way to do this is to have lore displaced when we hover our mouse over pois or just put in tidbits of lore into loading screens.
  7. > @"snoow.1694" said: > Idea is simple, too many unskilled players are confusing Anet by constantly crying about stuff, that actually isn‘t strong. I feel like taking part in balancing issues should only be allowed at a certain skill level, meaning if you reached Plat 1 to Legendary in your last season. Letting people in lower divisions take part in such important decisions will just further ruin the quality of the meta, because most of them don‘t know what they are actually talking about It was the plat players that complained about soulbeast, turning it into a braindead class with a single pet. Merge in, merge out and repeat. No thank you.
  8. The DRM that we got are basically single player experiences and it is not very exciting to play them as a group because of their linear progression. DRMs can be designed to be group content where players split up to obtain various objectives then culminating in a final boss. This would actually make them re-playable and fun.
  9. I am not just talking about cutting and pasting content. I mean taking the base instance that was already made and adding bosses, mobs, etc so that it will feel more like group content.
  10. Stat interchangeable legendary weapons: These are okay to purchase with real money Mastery points: We can't have that! Besides don't we need to buy living world stories to unlock the mastery points in the first place? So essentially we are already paying to unlock mastery points. The OP is actually very reasonable. You should be able to buy mastery points just as we buy the living story episodes.
  11. > @"Veprovina.4876" said: > > @"Tazer.2157" said: > > I actually agree with this. The game lets us buy gear for gold which can be brought for gems. I see no reason why mastery points shouldn’t be available as well. It’s not like the mastery points are vital to a class build or anything. They are just generic updates that do not make any difference. If people want to pay, they should be allowed to as in this case unlocking mastery points with gems does not give the player who is paying any advantage. > > Except some mastery points indeed do get you an advantage, specifically the Fractal and the Legendary crafting ones. But we can buy exotic gear, runes and sigils for gold that can be brought from gems. These offer a more substantial in game advantage especially to new players just starting out. Buying sigils and runes can cost you nearly 10-20 gold, gold a new player just does not have. And if you are trying to gear out multiple class, there is a greater advantage.
  12. I actually agree with this. The game lets us buy gear for gold which can be brought for gems. I see no reason why mastery points shouldn’t be available as well. It’s not like the mastery points are vital to a class build or anything. They are just generic updates that do not make any difference. If people want to pay, they should be allowed to as in this case unlocking mastery points with gems does not give the player who is paying any advantage.
  13. Forget getting through the instance, I could not even sit past the story for more than 5 minutes. I used to play GW2 for more than 5 hours a day at times. Now I am at zero. Hoping the next expansion will be more interesting.
  14. It depends. There is no vertical progression in this game, so the devs have to depend on creating new content to keep players interested. An end game of skin collection is not interesting universally, some enjoy it, others don’t. Competitive modes needs more updates such as maps and modes. GW2 is great for new players, but I don’t think it can retain many of those players with their current design. I’m one of those people who see no reason to grind events just for a shiny new skin. I want unique weapons, armor and better masteries. There are people content with the skin drops and they will keep on playing. In the end it comes down to the population of the latter.
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