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DaFishBob.6518

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Everything posted by DaFishBob.6518

  1. > @"Ayrilana.1396" said: > How is it luck when there isn’t any RNG? I think the idea is that the timing is so tight, one little spike of lag will mean the difference between gold and silver.
  2. It's a temporary vendor, but you can still get the infusion by trading in the marks you have now for defense seals at the defense seal merchant.
  3. I'm sure the argument over this skin being for Jackal over Warclaw would take a significant turn if it gained a new animation based on the Jackal's howl and go "MOOOOOOOOOO!!!!!"
  4. Because sometimes I have no idea what I want to do next and an achievement I haven't finished yet gives me an idea.
  5. This actually reminds me of a time I watched a salmon kill a shark in Crystal Oasis.
  6. > @"The Fear.3865" said: > I hate suggestions limiting what we have now, so huge no. What is limiting about adding another option to reduce unwanted effects on the screen?
  7. > @"Westenev.5289" said: > Not buying the expac specifically because someones backpack is a little shiny is a bit of a nuclear response, isn't it? Well if that backpack on a bunch of someones causes a CPU to go nuclear, I think it'd be rational to drop the game in which case buying the expac wouldn't make much sense.
  8. > @"Infusion.7149" said: > It's really only flashy backpacks. It probably has to do with the method of backpack implementation, as the Umbra-sourced CPU culling doesn't seem to cull them properly or drop their quality even if the main character model is turned to basic. > > If you turn animation to low most infusion effects do not show. I don't think that infusion effects are a problem if they are culled properly , although people stacking 6+ different skin effects is excessive sometimes. Specifically in instances with fewer than 25 players (such as fractals, raids, strikes, DRMs, dungeons, PVP), they should not be disabled unless they outright cause a huge frame drop. > > Edit: refer to https://wiki.guildwars2.com/wiki/Cosmetic_aura > A person in full legendaries* with any form of cosmetic infusion such as Moto's Bauble , Deldrimor Stoneskin , Liquid Aurilium would be over 6 different effects. > (Vision + Aurora + Coalescence + Conflux + Transcendence + legendary weapon) Hmm, seems you're right that most infusion effects do get hidden when everything is turned low. The only effect I could really see is the outline effect from some of the reverberating infusions. Still wish I could shut off my own though.
  9. > @"Moradorin.6217" said: > That said, Im not sure what the best solution is or how feasible it would be for Anet to impliment changes that would make us all happy with the visuals so Im not in support of an ultimatum over it. The game has more important issues. Im reasonably happy with my ability to **use the Nvidia overlay to tone down highlights and adjust the overall look. I still get the same issues, but it has helped in that the game used to make to close my eyes and turn away due to literal pain from the blinding glare of certain things. Its not quite as bad now for me.** This deserves a helpful.
  10. > @"Inculpatus cedo.9234" said: > I'm not sure threatening (or attempting to threaten) ArenaNet is the best approach to a desired outcome. Maybe not but I don't see the current approach getting us closer to getting this kind of feature so I feel like that just leaves escalating communications or dropping out of the game.
  11. > @"Strider Pj.2193" said: > For the purposes of your poll question ‘No’ and ‘Don’t Care’ are the same answer. > > If you ‘don’t care’ you won’t give an ultimatum. I suppose you're right about the 'No' and 'Don't Care' options, I kind of figured that most polls have that option like 'potato' that just doesn't matter so I should include one too. > @"Sylvyn.4750" said: > Is this a game engine issue or a computer hardware issue? I was going to quip something like "get a better graphics card" so the CPU isn't throttling performance at 1080p, but then I realized the state of supply/demand we are in affecting CPU and GPU availability.... A lot of people are claiming it's a game engine issue, overusing the CPU and leaving the GPU largely unused in comparison. I could see this being the case but for now I see disabling cosmetic effects as an easy solution for when people don't have the hardware to handle them.
  12. > @"Danikat.8537" said: > I think it's pointless to ask for a fraction of the minority of players who visit the forum to agree to boycott only the proportion of flashy effects which are sold in the gem store. That's not going to have any impact, **especially since a lot of those who vote yes are going to be the ones who don't buy those things anyway.** That's the point, if players who vote yes already do not buy flashy effect skins, the only remaining pressure after already purchasing previous expansions is the upcoming expansion. In addition, doing so silently helps no one, neither the players nor Anet, it has to be communicated clearly. Duly noted though about the effectiveness. > @"Tyncale.1629" said: > I hope you didn't expect a lot of yes votes from this poll. I get visions of a kid holding his breath because he didn't get an ice cream from mum. I had no expectations, that's exactly why I started a poll instead of going alone with a statement.
  13. > @"maddoctor.2738" said: > You know the worst part about polls like this one? If they actually do something about visual effects in the expansion, it would look like (at least to some) that Anet caved in forum demands and "ultimatums" which will open the can of worms. Forums will get flooded with "let's do an ultimatum over xyz, we won't buy the next expansion/gems until xyz is fixed, it worked for cosmetics effects". Fortunately, it doesn't look like many people voted yes I'm afraid that ship has already sailed as the commonly told story of HoT is that players on the forum demanded harder content.
  14. Is the word ultimatum too strong? I just thought it was a good word to describe the statement, that there's a group of players saying that "we want this otherwise we will do that."
  15. > @"Infusion.7149" said: > > @"DaFishBob.6518" said: > > All right, well the reason I'm asking if we want an **ultimatum** is due to an often repeated reason that Anet has no financial incentive to allow us to disable cosmetic effects, that they want to make sure everyone see the effects to try and encourage cosmetics sales. I want to see if a sizeable group of players wants to send a message about how upsetting this issue is. So far with 7 no votes to my 1 yes, I guess not. > > An ultimatum is ridiculous. They need to work on visual culling of backpieces (mainly flashy gemstore ones on people not in near field of view), but turning off of legendary trinkets' effects is a highly requested feature even by people that own them. **It's a QoL hotfix that could be implemented even in the absence of an expansion.** That is what I'm hoping for yet for some reason they have yet to make this change. As a result, I want to know if more people would like to escalate the request. I'm thinking of not buying the expansion because my CPU may get fried if we keep having these cosmetics pushed on us with no way to reduce their impact. I'm wondering how many people that want this feature think the same and instead of simply hoping the same messages result in something, we make a visible statement together which will have a better chance of reaching someone.
  16. All right, well the reason I'm asking if we want an **ultimatum** is due to an often repeated reason that Anet has no financial incentive to allow us to disable cosmetic effects, that they want to make sure everyone see the effects to try and encourage cosmetics sales. I want to see if a sizeable group of players wants to send a message about how upsetting this issue is. So far with 7 no votes to my 1 yes, I guess not.
  17. > @"Tukaram.8256" said: > I was going to answer 'don't care', because I do not. But for the sake of the poll... I answered 'no'. Because it is not an issue that I have ever noticed enough to care about. It would have absolutely no bearing on my purchasing the expansion, one way or the other - I am buying the expansion - in what ever Deluxe package they offer. What do you mean by this? Do you actually not care one way or the other? Or do you mean you don't care to see an ultimatum? Should I have not put in a don't care option?
  18. Yes, I too had the unfortunate experience of having to do 7 DRMs in a row in order to complete the new story pieces.
  19. Hey, we could have been left even more in the dark like when PoF got announced at the end of LWS3, just *BOOM* go to Crystal Desert, do not pass Orr, do not collect more Living World episodes. The fact it was announced during the current season is more than they've done before.
  20. > @"kharmin.7683" said: > > @"Balsa.3951" said: > > > @"kharmin.7683" said: > > > Yeah, nothing adverse could happen to the economy from this suggestion. > > > > Well it's in a way a gold sink, the home instance gather value is nothing u can not get in the open world anyway. > Not really a gold sink if you need only purchase it once. > How about we pay the butler some coin every day we use their service? Like the salvage-o-matics?
  21. I feel Anet was really leaning hard into the direction that Kralkatorrik had felt something after killing Glint. Kralkatorrik acted like a large greedy beast for most of the time we've known him, yet there was one act that was far from normal behavior of dragons based on what we can observe from lesser dragons. Dragons are fiercely protective of their young, we can observe that from drakes and wyvern in Tyria. Even Glint would not hesitate to kill a hero stealing her eggs. Without a doubt Kralkatorrik had to be feeling conflicted over the act of killing Glint, everything that was dragon in him says not to kill his own young yet every bit of his fury says kill everyone involved in this betrayal including her. This must have left an open vulnerability for Torment to exploit after he kills Glint. The other Elder Dragons as far as we know have not had to kill their own scions like Kralkatorrik had. Family was a recurring theme I'm finding in season 4. Multiple references to Aurene being a member of Kralkatorrik's family, Gorrik's reaction to Blish's sacrifice, Braham coming to terms with the reality of his family, the bonds of Aurene to the Commander and Caithe, and of course Kralkatorrik's parting words.
  22. You know what? I think I'd settle for a new item being sold for 0 c at every merchant called a garbage bag. It would be consumable gizmo that players can use to select an item or stack of items that would then present a simple prompt, "Are you sure you wish to delete this item?". No more having to type out X Obsidian Shards or Eye of the North Teleport Stone, just double click, click offending item, click prompt, gone.
  23. Do you mean mortars like those that get built into the ground or the potato cannon sounds of the engineer mortar kit?
  24. > @"draxynnic.3719" said: > Yeah, I don't think there is such a distinction between a 'real' mesmer or guardian or warrior(!) or anything. > > What there _is,_ however, is distinctions between those that are highly skilled (like the PC) and those who are not so skilled. An NPC who just uses a handful of skills from a profession is still a member of that profession, they're just a less skilled member of that profession. I'm of the opinion that for some professions, the PC is actually _less_ skilled than their NPC counterparts but are just so battle hardened with greater knowledge of survival and tactics to be able to over come those deficiencies. While Skritt can throw out turrets on the fly, White Mantle Mesmers fight with their clones alone, Dominion Snipers aim from well beyond 1500 units away, ghostly Ascalonian Rangers can (still) throw traps, the equivalent PC profession can not do these things. Actually it would be more appropriate to describe the PCs and NPCs as having a different depth of specialization. Every PC can train themselves to dodge, pick up environmental items, use a glider, ride a mount, jump on mushrooms, consider different tactics before battle. NPCs have their place in the world at large though and are set where they are, so they are prepared for that role that allows them to perform some tasks that no PC can. That's how we get situations like Trahearne summoning an army of flesh golems, Sieran doing a z-axis teleport, Caithe being able to remain in stealth while attacking, Kasmeer being in the Mesmer collective, Logan maintaining a barrier that blocks some lethal great balls of fire, Queen Jennah being able to create a barrier around herself that makes her invulnerable.
  25. > @"Kaltyn of Torbins Deep.2946" said: > > @"Ashantara.8731" said: > > > @"Fueki.4753" said: > > > I'd love an Obsidian Shard dumb. > > > > Obisidian Shards make people dumb? :o > > > > ;) Anyway, I'd rather see one for the HoT currencies. > > Ley-Energy Matter Converter. > [https://wiki.guildwars2.com/wiki/Ley-Energy_Matter_Converter](https://wiki.guildwars2.com/wiki/Ley-Energy_Matter_Converter) I think they meant the airship oil, auric dust, and ley line sparks.
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