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Xentera.4560

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  1. > @"Ragnar.4257" said: > I really don't understand why the matchmaker is still set up to allow silvers in the same matchups as plats. And also why the 'default' rating for new players is apparently gold. > > NOBODY benefits from this setup. Silvers getting 1-shot and raged at, Plats getting infuriated that despite holding a node 1v3 their team still can't achieve anything. > > If narrowing the matchmaker window makes queues 12 minutes instead of 2 minutes, so be it. I'd rather have 1-2 good games per hour, than have 4-5 pointless wipeouts. This! At one point someone thought it was a good idea to match up people based on the average rank of the teams not individual ranks. This resulted in the kitten fest known as the current matching system.
  2. > @"Bazsi.2734" said: > > @"Xentera.4560" said: > > > @"Bazsi.2734" said: > > > > @"Xentera.4560" said: > > > > Defending a flawed system doesn’t necessarily mean you agree with it. You are putting words in my mouth there which is the definition of the straw man fallacy. Now that’s an objective fact. > > > > > > > What I wrote is just rephrasing of what you've said. You tagged my comment then talked about "fanboys defending a flawed system". You conveniently do not tag what you're answering to now, but I get it, shifting the goalposts is hard work. Obviously you don't want those contradicitons right next to each other. > > > > > > > Having the system as is will continue to drive players away ( as evident by how low the current population is), and would make the already very low pvp population problem even worse. How is preventing further decline in the population not helpful? > > > > > > > > > > Preventing further decline would be nice. Now only if you'd present something that would do that! > > > > > > > And yes I’ll take long queue times over faster one sided matches any day. > > > > > > Most of us wouldn't. If the queue becomes too long I'm just not going to bother. 6-7 minutes is already pushing it. I'm here to play, not to wait. > > > > > > > > Final thought: if the top stats are so worthless and yet they announce them at the end of each match and make them part of the dailies, then they need to rework what constitutes top stats. > > > > > > The topstats are just there for those who like statistics. Things like healing yourself after making a mistake can be measured, kiting and not taking said damage can't. If you want to base any mechanic (like a rating loss dampener) around topstats, at first you'd have to suggest some metrics to be measured that do correlate with contribution to your teams victory. There were numerous attempts to come up with something, you could be first to succeed. > > > > > > This is how your OP looked to me at first read: "I don't wanna lose rating for losing matches REEEEEE". And guess what, after engaging with you for a while it still looks like that. You can rant and let the steam out without suggesting things that would ruin the gamemode. > > > > > > > > > > Simple English continues to be a struggle for you. Defending a system doesn’t mean you’re agreeing with it. Just benefiting from it. Try not to “rephrase“ what I say in the future. > > As if there is a way to benefit from the current matchmaking... mind you I'm plat 2 who's forced to hardcarry and have a surreal winrate to climb any further. Your simple english is indeed "continues to be a struggle" for me. > > > > > And fixing what’s causing major frustration among the PVP population to the degree they are quitting the game is what I suggested as a solution to the small PVP population problem. Maybe you should give it a moment to sink in. > > > Maybe that was your intention, but as I detailed it above, it's easy to get most topstats while throwing the game. Therefore your suggestion can not work. Maybe give it a moment to sink in. > Again, you avoid responding to the point that you misquoted me to create a strawman defense. Defending a system does not mean agreeing with it. And you gave no valid argument against why reducing player frustration to retain a bigger PvP population is not going to work. The current system literally discourages people from playing out of fear they may lose an ungodly amount of rank points if the MMR decides to put them in the wrong team. Unless you have an actual counter point to make, you should probably give it a rest.
  3. > @"Bazsi.2734" said: > > @"Xentera.4560" said: > > Defending a flawed system doesn’t necessarily mean you agree with it. You are putting words in my mouth there which is the definition of the straw man fallacy. Now that’s an objective fact. > > > What I wrote is just rephrasing of what you've said. You tagged my comment then talked about "fanboys defending a flawed system". You conveniently do not tag what you're answering to now, but I get it, shifting the goalposts is hard work. Obviously you don't want those contradicitons right next to each other. > > > Having the system as is will continue to drive players away ( as evident by how low the current population is), and would make the already very low pvp population problem even worse. How is preventing further decline in the population not helpful? > > > > Preventing further decline would be nice. Now only if you'd present something that would do that! > > > And yes I’ll take long queue times over faster one sided matches any day. > > Most of us wouldn't. If the queue becomes too long I'm just not going to bother. 6-7 minutes is already pushing it. I'm here to play, not to wait. > > > > Final thought: if the top stats are so worthless and yet they announce them at the end of each match and make them part of the dailies, then they need to rework what constitutes top stats. > > The topstats are just there for those who like statistics. Things like healing yourself after making a mistake can be measured, kiting and not taking said damage can't. If you want to base any mechanic (like a rating loss dampener) around topstats, at first you'd have to suggest some metrics to be measured that do correlate with contribution to your teams victory. There were numerous attempts to come up with something, you could be first to succeed. > > This is how your OP looked to me at first read: "I don't wanna lose rating for losing matches REEEEEE". And guess what, after engaging with you for a while it still looks like that. You can rant and let the steam out without suggesting things that would ruin the gamemode. Simple English continues to be a struggle for you. Defending a system doesn’t mean you’re agreeing with it. Just benefiting from it. Try not to “rephrase“ what I say in the future. And fixing what’s causing major frustration among the PVP population to the degree they are quitting the game is what I suggested as a solution to the small PVP population problem. Maybe you should give it a moment to sink in.
  4. Defending a flawed system doesn’t necessarily mean you agree with it. You are putting words in my mouth there which is the definition of the straw man fallacy. Now that’s an objective fact. Having the system as is will continue to drive players away ( as evident by how low the current population is), and would make the already very low pvp population problem even worse. How is preventing further decline in the population not helpful? And yes I’ll take long queue times over faster one sided matches any day. Final thought: if the top stats are so worthless and yet they announce them at the end of each match and make them part of the dailies, then they need to rework what constitutes top stats.
  5. > @"Bazsi.2734" said: > > @"Xentera.4560" said: > > > @"Bazsi.2734" said: > > > > @"Xentera.4560" said: > > > > There should be no reason why I get every top stat in my team, and yet my team loses the match 500:499 because the match up was kitten. And then I have to pay for what the matching system did by losing 18 rank points. Any one with half a brain can see this is a kitten system all together. > > > > Either fix your matching system, or stop rank point penalties for losing. It doesn't take a rocket scientist to see that. > > > > > > > > > > > > /endrant > > > > > > So you don't want to get punished because you're the best player in that matchup? What? > > > > Shocking concept isn't it? > > The shocking part is that you'd suggest something like this with a straight face. This feels like a rich person lobbying for tax exemption... > "My gardener payed 20K in taxes this year, why do I have to pay 10 times as much? We should both be paying 20K, aren't we equals as humans?" > The only shocking part I see is fanbois defending a clearly flawed system that’s driving players away, and justifying it by the “work” being done on EoD. Also, you were misinformed on how a flat tax rate works.
  6. That kind of matching happens because the MMR matches teams based on the AVERAGE rank of everybody in the team. It’s a ridiculously short sighted solution to reduce queue times, with disastrous results.
  7. > @"Bazsi.2734" said: > > @"Xentera.4560" said: > > There should be no reason why I get every top stat in my team, and yet my team loses the match 500:499 because the match up was kitten. And then I have to pay for what the matching system did by losing 18 rank points. Any one with half a brain can see this is a kitten system all together. > > Either fix your matching system, or stop rank point penalties for losing. It doesn't take a rocket scientist to see that. > > > > > > /endrant > > So you don't want to get punished because you're the best player in that matchup? What? Shocking concept isn't it?
  8. > @"Ayrilana.1396" said: > > @"Xentera.4560" said: > > And losing a match does not make u lose rank points in any of the other big 5 MMO’s or in GW2’s predecessor, GW1. I fail to see how 2 MOBA’s deducting points from you for losing is even relevant to this discussion. > > Did those games have a ranking system for matchmaking? As I stated before, being an MMO or MOBA doesn’t matter when you’re comparing solely the ranking systems used for matchmaking. It’s no different than comparing the ranking system used for matchmaking for Stronghold vs Conquest vs Team Deathmatch in GW2 if they were all done separately. Yes, WoW has its own MMR. Happy now? It was a very silly idea to make the MMR in GW2 depend on the average of the party rank points instead grouping ppl with similar ranks together even if it took longer queue times. Having fast matchups should not be the target if the results are one sided kittenfest.
  9. And losing a match does not make u lose rank points in any of the other big 5 MMO’s or in GW2’s predecessor, GW1. I fail to see how 2 MOBA’s deducting points from you for losing is even relevant to this discussion.
  10. > @"Ayrilana.1396" said: > > @"Xentera.4560" said: > > Please Compare apples to apples, GW2 is not a MOBA. > > > > As the game stands, top stats should mean something, they are even part of the dailies. Either rework them or remove them completely. > > Doesn’t matter when you’re comparing the ratings systems. Actually it does matter a lot. Why do you think none of the big 5 MMO’s have anything like this? Kitten, even GW1 ( which had a way better rank system btw) doesn’t have anything like this.
  11. Please Compare apples to apples, GW2 is not a MOBA. As the game stands, top stats should mean something, they are even part of the dailies. Either rework them or remove them completely.
  12. > @"Ayrilana.1396" said: > > @"Xentera.4560" said: > > > @"Ayrilana.1396" said: > > > > @"Xentera.4560" said: > > > > > @"Ayrilana.1396" said: > > > > > > @"Xentera.4560" said: > > > > > > There should be no reason why I get every top stat in my team, and yet my team loses the match 500:499 because the match up was kitten. And then I have to pay for what the matching system did by losing 18 rank points. Any one with half a brain can see this is a kitten system all together. > > > > > > Either fix your matching system, or stop rank point penalties for losing. It doesn't take a rocket scientist to see that. > > > > > > > > > > > > > > > > > > /endrant > > > > > > > > > > Not every top stat is impactful towards a match. Your team losing by one point seems to be a fairly even match. > > > > > > > > > > > > > > > > I brought up that match as an example. You could lose by 1 point or 500 points, you could have no top stats or all top stats – and you still get punished just as bad. > > > > > > > > > > > > > > You lose a match which then causes you to lose rank points. I don’t see what the issue is. Everyone likely feels that they put a lot of effort into a match so should they all be less penalized for a loss too? Top stats are not a great indicator towards performance for a match. > > > > You are missing a small fact. You lose a match because your TEAM was not as good as the other team. You could be the best player in the game, and play your best game ever, and still lose because of your team. You have no say In who’s on your team, and yet you get punished for that. > > A very kitten system. > > > > > > Well it’s a team mode so it’s fairly obvious your team loses because the other team was better. That’s how practically every other team vs team modes work in other games as well. Not sure what this has to do with anything. > > How do you know that you were the best player on the team and by what degree? That’s simply factually incorrect. Most team matches in other games just don’t give you any points for losing. As opposed to taking points away from you like in GW2. As for your second question: top stats should mean something, otherwise just remove them from the game.
  13. > @"Ayrilana.1396" said: > > @"Xentera.4560" said: > > > @"Ayrilana.1396" said: > > > > @"Xentera.4560" said: > > > > There should be no reason why I get every top stat in my team, and yet my team loses the match 500:499 because the match up was kitten. And then I have to pay for what the matching system did by losing 18 rank points. Any one with half a brain can see this is a kitten system all together. > > > > Either fix your matching system, or stop rank point penalties for losing. It doesn't take a rocket scientist to see that. > > > > > > > > > > > > /endrant > > > > > > Not every top stat is impactful towards a match. Your team losing by one point seems to be a fairly even match. > > > > > > > > I brought up that match as an example. You could lose by 1 point or 500 points, you could have no top stats or all top stats – and you still get punished just as bad. > > > > > > You lose a match which then causes you to lose rank points. I don’t see what the issue is. Everyone likely feels that they put a lot of effort into a match so should they all be less penalized for a loss too? Top stats are not a great indicator towards performance for a match. You are missing a small fact. You lose a match because your TEAM was not as good as the other team. You could be the best player in the game, and play your best game ever, and still lose because of your team. You have no say In who’s on your team, and yet you get punished for that. A very kitten system.
  14. > @"Ayrilana.1396" said: > > @"Xentera.4560" said: > > There should be no reason why I get every top stat in my team, and yet my team loses the match 500:499 because the match up was kitten. And then I have to pay for what the matching system did by losing 18 rank points. Any one with half a brain can see this is a kitten system all together. > > Either fix your matching system, or stop rank point penalties for losing. It doesn't take a rocket scientist to see that. > > > > > > /endrant > > Not every top stat is impactful towards a match. Your team losing by one point seems to be a fairly even match. I brought up that match as an example. You could lose by 1 point or 500 points, you could have no top stats or all top stats – and you still get punished just as bad.
  15. > @"Ragazm.6018" said: > I had same feelings recently after returning to game, and got super solution - don't play sPvP :lol: I'm almost at that point fam.
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