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Mikau.6920

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Posts posted by Mikau.6920

  1. Except for the bugs, my main issue now are the mantras. They are too small, is impossible to hit anyone.

     

    It should be 450 cone range and 180 radius. In thay way its concept/design is kept and the mantras are viable to use on allies.

     

    The other problem are the traits Weighty Terms that is really weak and Stoic Demeanor is useless, there is no reason to use this trait at all, how is it a GM trait?

  2. Symbol of Vengeance is still bugged. In comparassion to Mace Symbol, as it show in tooltip, should do the same damage, but does less than half. It only does its "true/normal" damage on the first hit, then the damage fall to less than half in the consecutive hits.

     

    For example, in my build I did 500 damage on the first hit and ~180 on the consecutive hits. It should do around 500 damage on all hits to be able to do the same damage as mace symbol, like the tooltip shows.

  3. There are a few bugs with the "on heal" traits:

    * Liberator's Vow and Protector's Impact doesn't work when preparing a the Mantra of Solace;

    * (already said) Healer Retribution doesn't work on Mantra of Solace charges;

    * Smiter's Boon is the only one not bugged (works when preparing the Mantra of Solace or using its charges).

  4. Hi!

     

    I want to build up for WvW and I'm and to be tanky to be able to be in front line. What Stat combination is better for Firebrand? Dire (COND/vit/Thoug) or Shaman (VIT/cond/healing)? Also would be good to mix Shaman with Settler?

     

    It seems that is worth to take a bit of healing powerbecause the Tome of Resolve have a decent healing scale, it seems.

     

    I'll mix up with a few Trailblazers because I'm will not taking Radiance most likely.

     

    @edit

    There is Apothecary as well, I forgot about this stat.

  5. So, for max DPS, full Grieving is the way to go? You give up too much EP for a bit more condi damage on other setups.

     

    I also wonder if full Grieving is better for Power DH as well to increase the DPS than full zerker. Maybe even change traits/way to play - use passive SoJ instead of active and take Virtues (Permeating Wrath) instead of Zeal. Could even consider to use sword instead of GS to increase the number of hits to trigger the passive more often - to increase the DPS. I don't know how weaker the sword DPS is compared to GS in a power (hybrid) setup.

  6. Very good changes indeed! Now I actually want to try condi Firebrand for real.

     

    Not sure about the extra 120 radius on mantras, it still seems bad (maybe at least 150~180?), but I'll try it out.

     

    >Tome of Resolve: Reduced the cooldown from 45s to 40s. Healing scaling of ALL its skills increased significantly.

     

    It seems to be intent to be very slow, but powerful heal, not sure if this will work out. I prefer a faster (~30 sec CD) but weaker than this option, this would make a more supportive (healer) role more reliable and viable. But still, I'll try it out to see how works out.

     

    >Symbol of Vengeance: Reduced cast time by 0.25s.

     

    (A bit off topic) Now that Symbol of Vengeance got its cast time reduced a bit, you could consider reducing the Symbol of Faith (mace #2) as well? Its cast time is a bit too high as well.

     

    Will be new changes to core Guard/DH too?

     

    Again, very good changes, can't wait to try it out.

  7. > @Arcaedus.7290 said:

    > > @phokus.8934 said:

    > > Unless you can maintain high quickness uptime and the axe has some pretty crazy damage modifiers, I can't see it doing more damage than DH.

    >

    > Axe auto has about the same dps as sword but axe 2 has about 1/3 of the damage per tick of other symbols (for power builds//marauder's amulet, tested in pvp lobby).

     

    This was a bug, hopefully fixed on PoF launch. On tooltip it shown the same damage as mace, but only the first hit had the correct damage.

  8. You could use some Carrion as well in the grieving/sinister mix (Condi/Power/Vitality).

     

    I'll test Condi FB with my WvW setup Carrion/Sinister. I don't know how the open world monsters are in PoF, but if they are like the HoT ones (the launch maps), you could get one shot on full sinister or grieving build.

  9. I'm also thinking about the same.

     

    If the Healer's Retribution (Radiance) bug is fixed when using the heal mantra, then you could actually make a hybrid build (support with decent DPS) using Radiance/Honor/FB with mace&shield and Scepter&torch for range or Hammer for perma protection with the new POWER/healing/concentrantion stats.

     

    [build idea.](http://gw2skills.net/editor/?vVAQNApeSnsADtChFCBGBDEEhlBCDLDUCuBWBgqVbafhGRvoA-jFhURAA9BK1foK/yKBFFgfB-w)

     

    In that way you would have decent DPS (thanks for radiance), somewhat good healing (perma regen+symbols heal+pure of heart - I'm not counting with Tome of Resolve because the cooldown is too high), perma protection if using hammer as secondary weapon and perma quickness.

     

    I just want to see what are the new runes and sigils to use. I'm not sure about the foods as well. Should sigils, runes and food be support oriented or DPS oriented?

     

    I'm not so sure about its viability, but it seems fun. I'm a bit tired of DPS DPS DPS and more DPS...

     

    But I'll wait up to see what the are the changes on the release and if they actually fix the bug, the Healer's Retribution is key for this build work.

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