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MakubeC.3026

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Posts posted by MakubeC.3026

  1. I have over 120 games of pure DE now. Made it to plat. Here's my two cents:

     

    1. Sniper's cover is integrated with kneel.

    2. Make Quick Pockets also reduce weapon swap by 33%.

    3. Not losing all malice when marking the same target in a row. Make it decay at a greater rate after mark is over. Marking the same target stops the decay and triggers its regeneration.

    4. Jumping breaks kneel. Kneels allows you to move 200 units without breaking for re-positioning.

    5. Help DE to be stronger as a ranged/gunslinger class by giving edge to P/P builds. Something like "Projectiles deal increased dmg from 500 units away or more". Or "Hitting a foe from range on the side or the back will make your bullet ricochet once".

    6. Malice also affects condition damage.

  2. > @essimoon.3712 said:

    > Wow amazing entries, guys! I loved this challenge and especially the final entries, lots of great designs among them!

    > Here's mine :)

    >

    > ![](https://i.imgur.com/d26uwAH.jpg "")

    >

    >

    > Also [available on Sketchfab](https://sketchfab.com/models/3ae3748c405041d6adfef81e857b9740 "available on Sketchfab") in realtime 3D.

    >

     

    I saw your entry the other day in Reddit. It is breathtaking. I wish they would of left a few swords out and put in different weapons, like shield.

  3. Feedback gathered from several threads:

     

    1. Not losing all malice when marking the same target in a row. Make it decay at a greater rate after mark is over. Marking the same target stops the decay and triggers its regeneration.

    2. Jumping breaks kneel. Kneels allows you to move 200 units without breaking for re position.

    3. Mark is instant cast OR not affected by line of sight.

    4. Sniper's cover is integrated with kneel.

    5. One in the chamber is changed to something else.

    6. Stolen kits have their effects enhanced.

    My suggestions:

    One in the chamber: When hitting a foe from x range on the side or the back, regain one Initiative.

    Unforgiving: Hitting a foe from range on the side or the back will make your bullet ricochet once.

  4. >! >> @Gravenz.6258 said:

    > Insane ideas everywhere xD

    > Love the crossbow idea for rifles @Lukotka.1503 :open_mouth:

    > Here are my two entries for the contest, my love letter to Norn and a ... Sunspear thrower :p

    > ![](https://i.imgur.com/6hZDkys.png "")

    > ![](https://i.imgur.com/l01CwDT.png "")

    >

    >

    >

    >

     

    That Greatsword is siiiiiiick!

    >!

    > @fey.5438 said:

    > That was tough competition, 900 entries to 20 finalists. Didn't make it through, so here is my Pantheon Axe:

    > ![](https://i.imgur.com/VWzj7Ap.jpg "")

    > General idea was to depcit all gods. From the top there is Balthazar section with hounds turned against the rest of the gods. Spear striking Abaddon's head symbolize Kormir. Grenth and Lyssa on the left side and Dwayna and melandru on the right side.

     

    Are you kidding me?

    I would take out one of the staffs for this.

  5. > @Donari.5237 said:

    > > @MakubeC.3026 said:

    > > OMG! I can't believe I made it!!!! I made it~!!!!!

    > > Is it legal to ask for votes on social media?

    > > No prize or anything offered, just publicity.

    >

    > I would guess that you cannot specifically ask for votes for yourself or identify which one is yours, given the above quotes saying the finalists may not publicly share their work until the contest is over though those who are not finalists are now free to do so. However, you could probably link to the voting page and urge people to pick one without in any way indicating which is yours or lobbying for your entry at all (I suggest not even telling them you are one of the 20, to be safe, though you may have already taken that risk with this post).

     

    Yeah, I'll play it safe.

    Very excited anyways.

     

  6. I think some great suggestion in here are:

     

    1. Not losing all malice when marking the same target in a row. Make it decay at a greater rate after mark is over. Marking the same target stops the decay and triggers its regeneration.

    2. Jumping breaks kneel. Kneels allows you to move 200 units without breaking for re position.

    3. Mark is instant cast OR not affected by line of sight.

    4. Sniper's cover is integrated with kneel.

    5. One in the chamber is changed to something else.

    6. Stolen kits have their effects enhanced.

     

    My suggestions:

    One in the chamber: When hitting a foe from x range on the side or the back, regain one Initiative.

    Unforgiving: Hitting a foe from range on the side or the back will make your bullet ricochet once.

  7. > @Iridium.6385 said:

    > Maybe we'll create a Reddit and/or Forum thread later where all participants could post their entries.

     

    That would be cool, but getting the artists of all 900 concepts to post their entries in a single thread is very unlikely. But i guess its our best shot since the team won't remove the personal info out of 900 pictures. A forum thread would be better. Maybe link it to reddit to grab some attention.

     

     

  8. **The Chief Bandit**

     

    **Class Role:**

    Tank and support through self-administered ally healing.

     

    **Weapon:**

    Hammer.

     

    **Profession Mechanic:**

    Chief Bandit Presence: You become revealed instead of gaining stealth. When you are revealed gain flip-over skills.

    (All abilities that work while stealth, now work while revealed).

     

    **Minor Traits:**

    **Chief Bandit Presence:**You become revealed instead of gaining stealth. When you are revealed gain flip-over skills. Gain alacrity when revealed. Alacrity also affects your traits.

    **Quick tongue:** Gain quickness when you Shout while revealed. Shouts have increased range.

    **Bandit’s Endurance:** Gain 1 stack of Bandit’s Endurance every 2 seconds after you been hit. Max stack: 5

    Bandit’s Endurance: +70 toughness.

     

    **Adept:**

    **1. Leader not Boss:**Copy all your boons to 3 random allies within the threshold.

    CD: Pulse every 10 secs.

    **2. Clear Orders:** Allies heal for a set amount when they abandon the threshold. 400 units. CD: 10secs per ally.

    **3. The Best Defense:** Become revealed when your initiative is below 5.

     

    **Master:**

    **1. Fierce Leader:**

    Gain: 1/2 sec of protection for each ally within 300 units. (Up to 5).

    1/2 sec of retaliation for every foe within 300 units. (up to 5).

    CD:15 secs.

    **2. Bringer of Havoc:** Allies within the threshold heal for 15% of their critical hits. 400 units. Max: 5.

    **3. Advanced Bandit’s Defense:**Gain a block when your endurance is below 30. If you block something, gain back some endurance.

     

    **Grandmaster:**

    **1. Render to Caesar: **Copy all boons of a random ally within the threshold to yourself.

    CD: 15 secs.

    **2. Blood of a Martyr:** Allies around you heal for 50% of the damage you receive. 400 units. Max count: 5, CD: 8secs.

    **3. Bandit’s Reprisal:** Gain retaliation if you have the max stack of Bandit’s Endurance.

     

    **Weapon skills:**

    **1. Melee-Aoe attack chain. 3rd one steals a boon from one target.**

    **2. Headblow:** Swing your hammer in an arc, inflicting vulnerability and interrupting skills.

    **3. Hammer Spin:** Spin in place along with your hammer, destroying projectiles and damaging foes.

    **4. Battlefield Presence:** Stow your hammer for 3 seconds, becoming unable to attack. Become revealed and gain distortion. Downed allies in an area gain 1sec of stealth.

    **5. Disrupting Hammer:** Strike your hammer with force in front of you, knocking back enemies. Blast combo.

     

    **Utilities:**

    **6. Never surrender!:**Heal for x. The healing skill cooldown of nearby allies is reduced by x%.

    Flip-over: Heal for less. This skill CD is halved.

    **7. Pillage!:**The next two critical hits of you and your allies heals for 100% of damage. Ammunition: 3. CD: 40secs.

    Flip-over: Self-heal for every ally affected.

    **8. Arm yourselves!:**Grant two explosive kits to up to 5 allies. Their next two attacks deal more damage and burn.

    Flip-over: When an ally does any combo, they also do a blast finisher.

    **9. Together we stand!: **You and up to 5 people heal x for every ally around you. Also gain some protection for every foe in the threshold. Breaks stun.

    Flip-over: Allies around you breaks stun.

    **10. Ambush:**You and allies around you gain stealth. Their next attack copies two boons from the target.

    Flip-over: Lose a condition for every boon copied.

    **Elite- Assault!:** Allies affected by this shout cannot have their boons stripped or corrupted. Boons already on them last 50% more. Duration: 5 secs.

    Flip-over: Lose all damaging conditions.

    CD: 40secs.

     

    All 1, boonshare.

    All 2, healing.

    all 3, tank.

     

  9. I like how the DE is played and its obvious for me why they can't make it anymore stronger than it is without hurting the game. You can hit people for 15-20k, that's an insta-kill. And you can do it from far away. I'm not sure what they should do to get it more out there, but they better do very small changes at a time or it can go very wrong.

    Oh yes, and the stolen skills are totally meh.

    Oh, and some of the traits are just meh.

     

    One in the chamber: When hitting a foe from x range on the side or the back, regain one Initiative.

    Unforgiving: Hitting a foe from range on the side or the back will make your bullet ricochet once.

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