Threather.9354 Posted April 18, 2020 Share Posted April 18, 2020 When will this get fixed? For those that don't know: - Players on linked servers can see where enemy server players/commanders are just by blocking/friending them - Only main servers can't see other main servers Yes there are other ways to spy where enemy are but none of such low effort. This just promotes stacking servers even further because the strongest blob/guild can just follow the weaker one before they even leave the spawn unless they all go invisible which disables guild chats/reduces amount of people joining. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted April 18, 2020 Share Posted April 18, 2020 It feels like they've been chasing you around. Link to comment Share on other sites More sharing options...
Hannelore.8153 Posted April 18, 2020 Share Posted April 18, 2020 Sure, they can fix it if they allow me to appear with my server name template instead of host server name template. As it stands linked servers no longer exist and this little trick is the only recognition we have left. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted April 18, 2020 Share Posted April 18, 2020 > @"Threather.9354" said: > When will this get fixed? > > For those that don't know: > - Players on linked servers can see where enemy server players/commanders are just by blocking/friending them > - Only main servers can't see other main servers > > Yes there are other ways to spy where enemy are but none of such low effort. This just promotes stacking servers even further because the strongest blob/guild can just follow the weaker one before they even leave the spawn unless they all go invisible which disables guild chats/reduces amount of people joining. I always just assumed it could be done whether on main or link, did not know it only applied to link servers. Maybe there is no easy fix without changing the way friends/guildmates/followers/blocks appear in the userlists without screwing how it currently works. Link to comment Share on other sites More sharing options...
Balthazzarr.1349 Posted April 18, 2020 Share Posted April 18, 2020 The linked servers aren’t actually IN the matchup per se. They are simply some pugs yanked together by anet to help a REAL server in its battle. That’s why they can see everything basically speaking. Link to comment Share on other sites More sharing options...
Dayra.7405 Posted April 18, 2020 Share Posted April 18, 2020 whow what an open exploit. Link to comment Share on other sites More sharing options...
Threather.9354 Posted April 18, 2020 Author Share Posted April 18, 2020 > @"Balthazzarr.1349" said: > The linked servers aren’t actually IN the matchup per se. They are simply some pugs yanked together by anet to help a REAL server in its battle. That’s why they can see everything basically speaking. Yes that is cause of the problem, why not just throw in some separate piece of code, that gets the servers in mu from existing part, that hides enemy servers in matchup? Link to comment Share on other sites More sharing options...
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