FrostSpectre.4198 Posted May 15, 2020 Share Posted May 15, 2020 The current graphics system seems to prioritize players in PvE, worst case scenario NPCs remain invisible and unrendered, making it hard in some events where NPCs presence and interaction is important. Simply put split the graphics option of "Character Model Limit" and "Character Model Quality" for PvE and PvP. PvE graphics should prioritize NPCs and Player party members over roaming Players, while PvP graphics would be the opposite mix. Link to comment Share on other sites More sharing options...
kharmin.7683 Posted May 15, 2020 Share Posted May 15, 2020 Interesting idea. Maybe post it in the Suggestions/QoL thread stickied at the top of the forum where the devs are more apt to see it. [https://en-forum.guildwars2.com/discussion/53097/suggestions-qol-quality-of-life-ideas](https://en-forum.guildwars2.com/discussion/53097/suggestions-qol-quality-of-life-ideas#latest) Link to comment Share on other sites More sharing options...
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