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Devs, Can You Please Make a PvE Legendary Amulet


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> @"kiri.1467" said:

> > @"DirtyDan.4759" said:

> > You don't deserve to have a full legendary character if you don't do tasks in all game modes.

>

> More blunt than I would have put it, but this is pretty much it.

 

There are 19 gear slots to fill. If we don't count the aquabreather (because there is no legendary version of that) it means we can equip 18 slots with legendary gear. 6 armor slots, 6 trinket/back item slots and 6 weapon slots. With the exception of 2 slots, all of them can be acquired through PvE. People already have to play WvW to make legendary items (playing PvP can be completely circumvented when crafting legendaries), and WvW and PvP even got their own acquisition method for armor, after it was PvE-only, and also have their own legendary back items. PvE players have to WvW for the Gift of Battle, WvW players have to PvE for the Gift of Exploration. Other than that, you can get all the ingredients by sticking to one game mode.

 

With all this in mind, it makes much more sense that ANet will eventually introduce the 2 remaining legendary trinkets in PvE as well, just like they introduced legendary armor and back items to WvW and PvP after PvE already had a means of acquiring it. If WvW and PvP get the benefit of their own legendary armor sets and back items, PvE should get their own legendary amulet and 2nd ring. That is much more in line with the current means of acquisition than simple and bluntly stating it should be limited to 1 game mode only.

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