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chrispy.7182

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  1. Just a general observation. I feel that the designers simply don't have the innate ability to know when something looks aesthetically pleasing or not. This goes for proportions in general and also all of the hideous armour they have designed. Granted, much of the armour would look infinitely better if actual character models bodies were proportioned better (things of a well build athletic male physique) Large shoulders, smallish waist, muscled thighs, with armour which fits over these aesthetically pleasing proportions perfectly. The game just doesn't offer this for the most part. The designers are simply incapable of see/knowing what looks beautiful on a beautiful human form/physique. Armour should accentuate our characters physiques, but instead it just covers it up and distorts it with terribly designed armour which which does nothing for my characters figure. WHY DOES EVERYTHING HAVE A SKIRT????? Here are some examples of what I find aesthetically pleasing and well proportioned, followed by some examples of terrible GW2 armour sets which do absolutely nothing to enhance the male physique Looks great: ![](https://i.pinimg.com/564x/1a/00/c6/1a00c6159f9a4f7a7f221c04ad50f34a.jpg "") ![](https://mcafethumb-phinf.pstatic.net/20160131_292/howasnail_1454179495615lzEgr_JPEG/%B1%A4%C0%FC%BB%E7_%C0%FC%BD%C5_%C7%EF%B8%E4_%B4%AB%BA%FB.jpg?type=w740 "") Awful GW2 armour ![](https://wiki.guildwars2.com/images/thumb/9/93/Priory%27s_Historical_armor_%28heavy%29_human_male_front.jpg/405px-Priory%27s_Historical_armor_%28heavy%29_human_male_front.jpg "") ![](https://wiki.guildwars2.com/images/e/e9/Protector%27s_armor_human_male_front.jpg "") ![](https://wiki.guildwars2.com/images/9/9a/Armageddon_armor_human_male_front.jpg "") WHAT. IS. THIS. ![](https://wiki.guildwars2.com/images/thumb/3/34/Studded_Plate_armor_human_male_front.jpg/474px-Studded_Plate_armor_human_male_front.jpg "")
  2. Endgame for me is legendary items. It is fun doing all the associated achievements, and doing events to get all the mats and gold needed. To me, that is pretty much what an MMO is all about. Farming gold and mats to get the gear you want and having a blast doing it.
  3. I don't want new classes added. What I would love is for the current classes to be enhanced. Take the ranger for example. How about enhancing the pet so they have their own trait lines, skills and even armour! That's just one idea but you see where I am going with this. Enhance the current classes playstyle and systems. Please. We need to spice things up a bit.
  4. I do them for two reasons: - I'm a completionist. I like hunting around and collecting items and get satisfaction from completing a collection. - Some of the rewards are nice - Many of the achievements are connected to the legendary items in the game (weapons, armour, trinkets). Having very rewarding items like that makes the achievements fun to complete. Well.... Fun most of the time, sometimes it can be a little tedious.
  5. > @"Linken.6345" said: > > @"chrispy.7182" said: > > This is the reason why I stopped playing. They need to make two versions of the raids in my opinion. One is the normal tier we have now, and the other is a beginners tier. The beginners tier will have the same mechanics but will be much more forgiving (less damage) so that people can pug and get to know the mechanics. The rewards from these would be less obviously. But it would just give new people space to practice until they know the raids and can then enter the higher tier when they know the mechanics. > > If its to forgiving people will just out heal it and ignore the mechanics and learning nothing. > > I say just make it the same nerf rewards and take away the timer. > > People can go full defence and still learn nothing but complete it. > But if they really want to learn they learn with the true severity of the mechanics. > Edit > Ofcourse no normal achievement progress, they could add other aps to it tho. I see your point. But you could remedy this by: 1) Severely nerfing the rewards. So in the normal Radi ti takes, what, 6 weeks is it to get 150 LI? So in the easy version it would take maybe 6 months or something. Frankly, all the people who play the easy version are the people who are never going to play the normal version because of the barrier to entry. So they will have no problem waiting 6 months to get their legendary armour. 2) I would imagine there will be two types of people. People who use want to face roll the easy mode raid and ignore mechanics. And then there would be people who genuinely want to follow the mechanics to learn the raid and then advance to the higher tier raid for Peter rewards. So in the Log there would be two types of groups for easy raids: the casuals who don't care about mechanics, and then the more serious types who would probably write something like 'LFM - WM'... 'WM' means 'With Mechanics' meaning that the group is for learning the mechanics and everyone must do them.
  6. This is the reason why I stopped playing. They need to make two versions of the raids in my opinion. One is the normal tier we have now, and the other is a beginners tier. The beginners tier will have the same mechanics but will be much more forgiving (less damage) so that people can pug and get to know the mechanics. The rewards from these would be less obviously. But it would just give new people space to practice until they know the raids and can then enter the higher tier when they know the mechanics.
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