XenoSpyro.1780 Posted August 9, 2020 Share Posted August 9, 2020 > @"Kodama.6453" said: > You know what, looking into it, yeah, inventions needs a rework badly, too. > Weirdest thing in that whole trait line: the minor grandmaster trait grants additional healing power if you have regeneration... It's meant to be used with Healing Turret or Elixir H, with grant Regen. It also synergizes with the cleanse-regen trait in Alchemy. Link to comment Share on other sites More sharing options...
Kodama.6453 Posted August 9, 2020 Author Share Posted August 9, 2020 > @"XenoSpyro.1780" said: > > @"Kodama.6453" said: > > You know what, looking into it, yeah, inventions needs a rework badly, too. > > Weirdest thing in that whole trait line: the minor grandmaster trait grants additional healing power if you have regeneration... > It's meant to be used with Healing Turret or Elixir H, with grant Regen. It also synergizes with the cleanse-regen trait in Alchemy. > > The thing is that it is a minor trait. Minor traits shouldn't rely on specific skills or trait interactions to have any use. Look at all the other minor traits from the other trait lines. They all work without needing to invest in other traits or with the premise to take specific skills. You can literally craft a build in which this trait doesn't work at all, that it is a dead trait. I don't think this is possible with any other minor trait in the game. Link to comment Share on other sites More sharing options...
Shiyo.3578 Posted August 14, 2020 Share Posted August 14, 2020 Firearms has a lot more value than inventions and tools, why the focus on firearms? Link to comment Share on other sites More sharing options...
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