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Scrapper rework ideas for all game modes


Lacko.6572

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Make** Bulwark Gyro** pulse barrier to players around the scrapper instead of redirecting the damage, there are times where a scrapper literally sacrifices his life for other's miss plays, playing Bulwark gyro on boneskinner, for example, is an instant suicide button, and it fires scrapper healers to run full minstrels bunker healer which obviously makes them less favorable for raid related content unless they are capable of tanking and healing at the same time. It would also synergize better with your grandmaster barrier trait, as you could share an empowered barrier also to allies and not only to urself.

 

Make** function gyro** into a well just like other gyros and give players an ability to choose its functionality on a fly, I am a little bit inspired by Lucio from Overwatch, your function gyro could for example pulse quickness and alacrity / Stability and protection/healing and reviving pulses depending on what the player chooses to pulse.

making it a much more viable pick for raiding, fractals, dungeons, etc.. we all know-how clunky the function gyro currently is especially in PvP / WvW. good luck getting successful rez or stomp especially through the cleave especially when ur gyro dies in one or two hits and any form of CC cancels him. this rework would make function gyro a worthy sacrifice for your F5 skill and a worthy opponent to holo form.

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The grandmaster trait states that all barriers applied to **you** are stronger. Meaning that if a scourge puts a barrier on you, it is increased. But outgoing barriers from you are not affected, so no, making that change to bulwark gyro would not make it have synergy with that trait.

 

While it is true that scrapper can die from the bulwark gyro, I still think the mechanic to redirect damage to you is fine. Scrapper is supposed to be a tank/bruiser, you are there to take a punch for your team. And the barrier from bulwark gyro also is not your only barrier income, you also have the barrier from the damage you deal. So if you are building some damage, as you are supposed to with scrapper, you can withstand even more punishment.

 

Obviously, it is not a great skill for encounters with instant kill damage levels, yeah. Since the misplay of your team will get you killed immediately.

But looking at boneskinner specifically, there is just 1 spec that can stop the punishment here. Scourge can relocate players in downstate, so they don''t receive the ticking damage in the AoE anymore. Other healing classes will also struggle at this encounter, if their team misplays and end up in the AoE of death.

 

I agree that function gyro definitely should get labelled as a well, tho. Kinda weird that it wasn't from the start with scrappers rework.

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Bulwar gyro you use with shield skill, so you not only redirecting the dmg to you but also you block all dmg that got redirected to you

 

Insted of your Function Gyro idea i recomend more that change :

 

https://wiki.guildwars2.com/wiki/Applied_Force

 

Buff it from 3s->4s (in pvp/wvw it still can be 3s)

Add : Number of Target 5 (so your team get that boon as well)

interval 10s->8s

 

Not only that not requre adding any new mechanics or reworking whole tree, but also it's eazy to implement

 

Also preventing Holo from using it

 

And will make Scrapper more welcome in raids/t4 as alternative/offmeta to qfb/hfb

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