Faccina.5091 Posted July 14, 2020 Share Posted July 14, 2020 They should remove the weight limit for the armor **skins**. It have no sense to have light/heavy outfit that can be used by any class but you cant pick a skin you like from the unlocked wardrobe. Link to comment Share on other sites More sharing options...
Cerioth.7062 Posted July 15, 2020 Share Posted July 15, 2020 Don't you dare touch my charr. Link to comment Share on other sites More sharing options...
sorudo.9054 Posted July 15, 2020 Share Posted July 15, 2020 funny to see pll complain about charrs needing to stay like feral savages while GW lore supports upright charr. https://wiki.guildwars.com/wiki/Charr_Wardkeeper Link to comment Share on other sites More sharing options...
Cronospere.8143 Posted July 15, 2020 Share Posted July 15, 2020 > @"Arkantos.7460" said: > can we get unreal engine 4 in gw3? Outdated. If they switch go directly to unreal 5 coming out this year.. Link to comment Share on other sites More sharing options...
AgentMoore.9453 Posted July 15, 2020 Share Posted July 15, 2020 > @"sorudo.9054" said: > funny to see pll complain about charrs needing to stay like feral savages while GW lore supports upright charr. > https://wiki.guildwars.com/wiki/Charr_Wardkeeper Probably because the same source also shows them hunched over. [https://wiki.guildwars.com/wiki/Charr](https://wiki.guildwars.com/wiki/Charr) When a Charr in GW2 stands up to do the salute or crossed arms emote, they become closer to your first link, but that's about it for verticality when it comes to cat legs and a body with arms that long and a torso that beefy. That's why I'd suggest different stances as a solution, since a Charr technically _could_ stand upright, but drastically altering the shape of their spine would instantly make the rest of their anatomy look janky. I imagine ArenaNet already considered all of this when designing the species, as evidenced by the bestial stance present in a lot of their concept art. Link to comment Share on other sites More sharing options...
sorudo.9054 Posted July 15, 2020 Share Posted July 15, 2020 > @"AgentMoore.9453" said: > > @"sorudo.9054" said: > > funny to see pll complain about charrs needing to stay like feral savages while GW lore supports upright charr. > > https://wiki.guildwars.com/wiki/Charr_Wardkeeper > > Probably because the same source also shows them hunched over. [https://wiki.guildwars.com/wiki/Charr](https://wiki.guildwars.com/wiki/Charr) > > When a Charr in GW2 stands up to do the salute or crossed arms emote, they become closer to your first link, but that's about it for verticality when it comes to cat legs and a body with arms that long and a torso that beefy. That's why I'd suggest different stances as a solution, since a Charr technically _could_ stand upright, but drastically altering the shape of their spine would instantly make the rest of their anatomy look janky. > > I imagine ArenaNet already considered all of this when designing the species, as evidenced by the bestial stance present in a lot of their concept art. > > > i never suggested them to switch over the stance, all i said is that ppl hold this back while lore clearly supports straight up charr. better yet, charr standing up are always the leader of the packs which makes sense, in the animal kingdom bigger means higher rank. Link to comment Share on other sites More sharing options...
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