Junkpile.7439 Posted July 28, 2020 Share Posted July 28, 2020 Any idea does these work together? Link to comment Share on other sites More sharing options...
Astyrah.4015 Posted July 28, 2020 Share Posted July 28, 2020 > @"Junkpile.7439" said: > Any idea does these work together? if you meant using it with wine + DXVK, im unsure if it would work. though there's vkBasalt which does similar (though much less): https://github.com/DadSchoorse/vkBasalt you can check out the linux thread here and ask your question again there too! they may be able to help you more and they may not see this thread https://en-forum.guildwars2.com/discussion/31192/playing-guild-wars-2-on-linux-performance-optimizations-and-more#latest -edit- a quick google result shows that it does work (though i didnt read further than the title): Link to comment Share on other sites More sharing options...
Junkpile.7439 Posted July 28, 2020 Author Share Posted July 28, 2020 I use windows vulkan d9vk, but probably reshafe works windows too. Link to comment Share on other sites More sharing options...
Astyrah.4015 Posted July 28, 2020 Share Posted July 28, 2020 > @"Junkpile.7439" said: > I use windows vulkan d9vk, but probably reshafe works windows too. if you're using windows and d9vk, then i can't help you also, windows isn't a supported OS (even though you can run it) by d9vk, dxvk and vkd3d (dx12>vulkan) so you'll be left with a lot of trial and error.... **-also-** **d9vk is no longer being developed after being merged with dxvk** (there's a d3d9.dll in the packages now), so you should update if you wish to keep using vulkan with the latest improvements and bugfixes: https://github.com/doitsujin/dxvk that being said, why not use the dx12 wrapper instead? https://github.com/megai2/d912pxy it's known to work with reshade too (just google around on how you can "chain load" them) Link to comment Share on other sites More sharing options...
Junkpile.7439 Posted July 28, 2020 Author Share Posted July 28, 2020 > @"Astyrah.4015" said: > > @"Junkpile.7439" said: > > I use windows vulkan d9vk, but probably reshafe works windows too. > > if you're using windows and d9vk, then i can't help you also, windows isn't a supported OS (even though you can run it) by d9vk, dxvk and vkd3d (dx12>vulkan) so you'll be left with a lot of trial and error.... > > **-also-** > **d9vk is no longer being developed after being merged with dxvk** (there's a d3d9.dll in the packages now), so you should update if you wish to keep using vulkan with the latest improvements and bugfixes: https://github.com/doitsujin/dxvk > > that being said, why not use the dx12 wrapper instead? https://github.com/megai2/d912pxy it's known to work with reshade too (just google around on how you can "chain load" them) If i don't remember wrong i tested dx12, but it did load textures slowly. Didn't really see any textures when i changed map. Without vulkan was totally unplayable. Funny that i started witcher 2 and couldn't play it without vulkan either. You turnmouse and game "lags" like crazy. Link to comment Share on other sites More sharing options...
Astyrah.4015 Posted July 28, 2020 Share Posted July 28, 2020 > @"Junkpile.7439" said: > > @"Astyrah.4015" said: > > > @"Junkpile.7439" said: > > > I use windows vulkan d9vk, but probably reshafe works windows too. > > > > if you're using windows and d9vk, then i can't help you also, windows isn't a supported OS (even though you can run it) by d9vk, dxvk and vkd3d (dx12>vulkan) so you'll be left with a lot of trial and error.... > > > > **-also-** > > **d9vk is no longer being developed after being merged with dxvk** (there's a d3d9.dll in the packages now), so you should update if you wish to keep using vulkan with the latest improvements and bugfixes: https://github.com/doitsujin/dxvk > > > > that being said, why not use the dx12 wrapper instead? https://github.com/megai2/d912pxy it's known to work with reshade too (just google around on how you can "chain load" them) > > If i don't remember wrong i tested dx12, but it did load textures slowly. Didn't really see any textures when i changed map. you need to give it time, the dx12 renderer needs to build a cache for all the shaders, so that "didn't see textures" is temporary. the git recognises this and even mentions it on it's Known Bugs as not a bug. ![](https://i.imgur.com/T7BDB83.png "") as mentioned there you can use PSO Compile: https://github.com/megai2/d912pxy/wiki/Using-PSO-precompile and/or their pre-compiled shader packs: https://github.com/megai2/d912pxy/wiki/Shader-packs Link to comment Share on other sites More sharing options...
Junkpile.7439 Posted July 28, 2020 Author Share Posted July 28, 2020 Hmm maybe i test dx12 again, but not patch day. B) Link to comment Share on other sites More sharing options...
Junkpile.7439 Posted July 29, 2020 Author Share Posted July 29, 2020 Installed this dx12 thing, but how i know that it's working? :D Link to comment Share on other sites More sharing options...
Astyrah.4015 Posted July 29, 2020 Share Posted July 29, 2020 > @"Junkpile.7439" said: > Installed this dx12 thing, but how i know that it's working? :D as per the github: ![](https://i.imgur.com/styuKIF.png "") ______________ if you meant your issue above "didn't see textures" if you installed the prebuilt shader caches and adjusted your settings for PSO precompile, you should see texture load more reliably if not very very fast. Link to comment Share on other sites More sharing options...
Junkpile.7439 Posted July 29, 2020 Author Share Posted July 29, 2020 Oh it works. For some reason it didn't works in first launch. Link to comment Share on other sites More sharing options...
Junkpile.7439 Posted July 30, 2020 Author Share Posted July 30, 2020 Seems like dx12 have much worse performance than vulkan. Link to comment Share on other sites More sharing options...
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