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Astyrah.4015

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Everything posted by Astyrah.4015

  1. > @"Jazz.7123" said: > My account (and my alts) were blocked recently (playing from SEA) as I had used VPN to circumvent the international cable issue. > They were unlocked after anonymous tickets to support, but now I am not sure if I want to risk another block / ban if they catch me a second time. > I literally just struggle through whatever dailies now (if I am even able to log in) and log off. Game is not playable, I had also paid for the VPN just for GW2. > > I did ask support if I should continue to use VPN but did not get any conclusive advice. yes this is the sad truth. if they advise people that VPNs [1] are an alternative option to resolving client-side connectivity issues, then they should be able to support the client/user logging in from different IPs. the "random security sweep" they do is too strict. to be honest it should only come into effect and block your account (error 3023) if you fail two-factor authentication (either via SMS or email or both) when logging in with a new/foreign IP -- that's what these systems in place are for. as a provider you don't just soft-ban people out of the blue just because they used a different IP address (either via VPN or if you happen to travel and play abroad). ________________________ [1] as per https://help.guildwars2.com/hc/en-us/articles/360045462814-Network-Connection-FAQ-
  2. > @"Solanum.6983" said: > I'm surprised they haven't done it already to be honest, Furniture could generate a lot of money in the gemstore as well as add in some interesting drops in game. All the tech is there with guild halls. yeah all the tech is there, they just need to create a small instance that you can use decorations on: like as small as that small bar instance they used in season1 if it was for example, a studio type apartment. significantly less dev resources to create compared to another gigantic guild hall (assuming the argument, just use guild halls as a house) the dead end bar https://wiki.guildwars2.com/wiki/The_Dead_End
  3. > @"Game of Bones.8975" said: > I still don't know what "housing" will give us that the current "Guild Halls" and "Home Instances" don't have. > > Maybe I'm just missing the point. i think the argument is that they don't feel _personal_ in general. guild halls are too huge for a 1 person "house/home"... and you don't really have a "home" specifically marked as yours and no object/decoration customisation of any kind (apart from nodes, cats, etc.) in the home instance they can partially solve the housing issue by making it so you can use guild decorations at your home instance (the rest is up to imagination and RP-ing), but if they were going to do that, i'd rather they just give us a proper housing ward or apartment to use
  4. > @"Linken.6345" said: > > @"Astyrah.4015" said: > > > @"mindcircus.1506" said: > > > > @"titje.2745" said: > > > > would be nice, i am saving money for permanent hairstyle kit, and i am always out of transmute charges, make me mad that wvw and pvp get them by things they like and very often, and for pve we have to complete a whole map for only ONE 1 transmute charge, the time and reward is not balanced here (between game modes). i like pve but i hate completings maps, it takes hours. even completing city's takes too much time. gaming must be a relax thing near work but don't look like. > > > > > > Completing the Grove takes 8 minutes. > > > > if you mean farming the grove with a new character and deleting it, remaking it, rinse and repeat. > > > > it will take more than 8 minutes each time: you factor in character creation, a cutscene or two you can't skip in the tutorial mission, tutorial itself, teleporting/walking to the grove, with all loading screens compounded it's _probably closer_ to 15minutes more or less depending on how fast one is > > You can skip it, if you got a pass like the mistlock sanctuary one for example. oh i see, so some passes let you in from level 1 lol! that's good to know. some lounge passes like the lily of elon invite (the one i have) require a level 2 (to finish the tutorial) to use.
  5. > @"mindcircus.1506" said: > > @"titje.2745" said: > > would be nice, i am saving money for permanent hairstyle kit, and i am always out of transmute charges, make me mad that wvw and pvp get them by things they like and very often, and for pve we have to complete a whole map for only ONE 1 transmute charge, the time and reward is not balanced here (between game modes). i like pve but i hate completings maps, it takes hours. even completing city's takes too much time. gaming must be a relax thing near work but don't look like. > > Completing the Grove takes 8 minutes. if you mean farming the grove with a new character and deleting it, remaking it, rinse and repeat. it will take more than 8 minutes each time: you factor in character creation, a cutscene or two you can't skip in the tutorial mission, tutorial itself, teleporting/walking to the grove, with all loading screens compounded it's _probably closer_ to 15minutes more or less depending on how fast one is
  6. > @"Joote.4081" said: > +1 for a better and clearer font. It's awful to try and read on a widescreen monitor. To read some of it I have my nose stuck to the screen. we don't need one but still, i'd _like_ a better font as well. one suggestion is google noto sans. it's a great UI font created to unify the character sizes/strokes (basically the goal was to create a font that makes all characters clear and relatively uniform regardless of language or mix of languages used.. though there are other great options out there as well but this is one font i quickly though of) https://fonts.google.com/specimen/Noto+Sans https://www.google.com/get/noto/ https://en.wikipedia.org/wiki/Noto_fonts
  7. > @"Winderly.2718" said: > Is anyone else experiencing this issue ? Is it just me ? > > i'm attempting to log in from France (with my usual IP) on megaserver > Build 111959 > Error Code 42:0:9001:4457 > > i'm at my parent's place for 2 weeks with their kitten SFR ADSL service provider but, it worked until yesterday afternoon. mostly just you. it's an issue at the user's ISP/Internet Provider or the user's computer (like your firewall or security settings) see: https://help.guildwars2.com/hc/en-us/articles/115015860488 for more info about error 42 if other players/user share the same ISP as you they may encounter similar issues
  8. > @"SWATwolf.3920" said: > I'm from Malaysia. It's been almost 2 weeks, since the cable routing at Europe broke, gw2 have been unplayable during daytime and can only be played after midnight. My ISP have no solution other than asking us to wait indefinitely. I used VPN a week ago and I got blocked for 24 hours. > > I would like to know, would my account be perma banned for if I repeatedly use VPN and got block over and over again? you will not be permabanned, but there is a risk that a random security sweep can and may flag your account as compromised if you use a VPN and your logins will be blocked. it's easily fixed by just contacting support via anonymous ticket (usually around 3 to 5 days before your account gets opened again) but the hassle of having to go through that may or may not be worth the risk
  9. > @"altersurek.6952" said: > #Heart Of Thorns# > > Again, simple: **Gobblers for HoT ascended materials** > HoT maps see a lot of replayability, certainly much more than PoF maps do. My main issue with HoT maps are the ascended materials you get from each map. Anyone who plays regularly will be probably sitting on more than a few stacks of Airship Oil, Auric Dust, and Leyline Sparks. > I know those materials are used to craft Fulgurite and, in turn, Crystaline Ingots, needed for legendaries. However, I think we can all agree that one earns those mats way faster than Gen 2 legendaries are out so, having something to spend those in between would be nice. I also know about jeweled damask patch/dowels, by the way, but I don't think that having to spend a ton of obsidian and bolts of damask, elonian leather etc is an elegant solution, as cloth/leather prices are already pretty high. > So my suggestion is simply to add gobblers for Airship Oil, Auric Dust, and Leyline Sparks. Ideally, the rewards could be something also HoT related instead of the usual bags of junk. For instance, consume 25 of each for 1 machete, up to 4 machetes a day max. Or maybe some simply getting some currency back in a one to ten rate, such as 100 Auric dust -> 10 Lumps of Aurillium. Similary as stated above, I'm in no need for such currencies as I finished most of HoT's stuff, but it would be a nice option to have. Specially seeing how some runes and stuff see more use when the meta shifts, such as leadership runes or rune of thorns back in the day. > > TLDR; Gobblers i would love these, instead of just throwing them away (yes i know they are used for guild hall progression and other things but the guilds i am in do not need them anymore) and it's been 1000/1000 on my storage since forever
  10. > @"Astralporing.1957" said: > > @"maddoctor.2738" said: > > > @"Zoid.2568" said: > > > Like it works in WoW but instead of your character the whole guild is at war and you gain bonus xp, gold and karma while its active. > > > > > @"Zoid.2568" said: > > > Open world pvp is optional though. You need to be in war mode. > > > > How do these two work together? If the guild is in war mode and I don't want to be in war mode, it's no longer optional. > I guess you being in that guild would be considered optional. Still doesn't make it any better of an idea. there has to be a way to opt out otherwise it will never be "optional". like say you'll only flag for pvp/war if you're representing a guild when it's in war mode. if you don't rep, then you're no longer flagged for pvp and cannot be attacked in the open world. still, OP should just wait for alliances whenever that would be
  11. > @"Mortifera.6138" said: > Guild Wars 2 was advertised as an MMORPG you could play alongside other ones. never really treated GW2 or any mmorpg im playing as a "main" or "side mmo". i tend to get attached and invested to whatever mmorpg im currently playing so i find it really hard to play another one at the same time. other mmorpgs i played in the past (in no particular order) are: swtor, ff14, ragnarok online, archeage, and pso2 japan. for each one of them i was just playing one at any given time period unless i was trying out another mmorpg's trial/f2p (or checking out a new expansion/release/big update to an mmo i played before) just to see if i can find a new home -- which would then replace what i was currently playing if it so happens to be good. > @"Mortifera.6138" said: > Now there's ridiculous grind. oh and having played older and newer korean mmorpgs before, i found GW2's "grind" laughable.
  12. > @"DeanBB.4268" said: > How about simply, "Run!"? simply "Go!" or "Go! go! go!" would also work in the context of attacking or retreating regardless of game mode.
  13. > @"Kyo.7369" said: > Not-so-useless Useless Feature Request Board: > > + Squad Commander Tag slider so we can increase or decrease the size. Some more casual or visually inclined players would appreciate it. I've heard countless minor complaints about losing sight of it regardless of the color throughout the years. Why not? > > + Button to clear current target so escape doesn't obliterate your currently queued cast when you want to completely remove targets. Again a more rare issue but it'd be nice. > > + Button to cancel current cast so you don't obliterate your current target in the case of spamming the esc key. dislike on the tag size adjuster... what will stop someone to increase their tag to max size potentially blocking other map/minimap objects like waypoints/pois/etc. ? more colours is what's welcome. you can already clear a target afaik by clicking elsewhere on the screen (like clicking the floor, where there is no object or npc/enemy on or near) a dedicated keybind to cancel any casting/cast bar/channeling is a nice QoL
  14. i hate medium armour while i like all 3 medium classes. for all races it's just trench coats, baggy coats, butt capes, you name it.. the non coat, non cape skins we have number very few in comparison
  15. > @"Legend of Rogue.5394" said: > Friend starting the game for the first time. I have been playing since Day 1 but have 0 idea where to start with a new person. just create a character and use the waypoint on the starting zone your friend spawns in after the tutorial. (you have all 5 starter zone waypoints unlocked for a new character) > They bought both expansions. Just start from lvl 1 and go from there? They want to get their professions and mounts as well but few people even remain on these maps anymore. At what point do you start crafting armor, ascended etc... i've found all starter zones to be decently populated as long as you play on the peak/primetime hours of your server's region (US/EU). i suggest your friend and you to level together to 80 from level 1. there are many posts and threads here on the forums about using a level 80 boost do a search on them, you can find all the reasons why people suggest not using it on a first character. > Also HOT starter story line in verdant brink is non existent, seems very difficult for new players. it's not "very difficult" per se in my opinion just that it's a step up in difficulty from what you were used to in core tyria. HoT is very much doable even without mounts
  16. > @"Cleopatra.4068" said: > How do you know most players hate underwater combat? I like underwater combat. Just because vocal people hate underwater combat doesn’t mean most players hate it. and if underwater combat was _that_ bad that **most** (as in, overwhelming majority) people hated it, there would probably be mass protests in reddit and this forum and/or elsewhere to remove it or revamp it asap. as it stands i believe the opinion is divided between people who hate it, those who are fine/"meh" with it and think it could improve, and those who like it as it is currently. i don't think any of those opinions are in the majority/most
  17. im usually against invisible walls in the open world, but for story missions/instances i think that would be the best solution. i'd rather they put invisible walls instead of a kick-you-out boundary if they wanted to limit the play area
  18. > @"Inculpatus cedo.9234" said: > No, the Moderator changed the title, as it was misleading/confusing. OH lol well i wouldn't know because i just read it said "edited" on the post header =)
  19. > @"Justin Time.7054" said: > Asking for advice as owner of a 2018 Mac Mini Intel, 512 Gb, 8Gb RAM. > Assuming that unfortunately I have not enough space left on the internal Hard Drive to mount both Windows and the game, I came to select the following configuration: > Parallel Desktop; an internal SSD disk, 250Gb, NVMe M.2, inside a case with usb-c cable to get close to maximum transfer rate of 3.500Mb/s. > I am no computer expert, so I want to ask if you think this configuration could allow me to play smoothly or not. > And eventually if the 250Gb is enough or if I'd better get me a 500Gb disk. what do you mean by "Parallel Desktop"? is it the Parallels virtual machine for macOS? if so then you'll suffer really degraded performance running GW2 under a VM especially on a Mac Mini. assuming i understood your post correctly, that you're mounting an m.2 ssd via usb-c, then i suggest moving your media (music, videos, documents, non-system files) into the "external drive" or your m.2 and then free up enough space on your main disk and just bootcamp windows 10 from it to run GW2 natively -- you'll get better performance this way, maybe even better than when you were using the mac gw2 client.
  20. > @"Hesione.9412" said: > And, what I found a bit hard to get my head around at first when coming from another MMO: I couldn't pick which skills and the order of them in my 1-0 slots. Which is also a big difference from GW1. also came from other mmorpgs. i was able to get around the fixed weapons skills pretty quickly when i was new, my main gripe back then was i couldn't have a "hotbar 2" to put consumables and other items (non skills) on it
  21. > @"Antycypator.9874" said: > > @"Zoid.2568" said: > > > @"Antycypator.9874" said: > > > Do you mean GvG Open World war when we have to complete and farm guild events, so guild with most dedicated farmers will probably win? > > > > Kills etc. > > Do you understand how damage against players would work in such unbalanced gamemode? Literally everything could one-shot you. This isn't fun, it's just annoying.** Just try your PvP arena in Guild Hall**. As a deadeye main, I could kill everyone with 2x three round burst. Its 8-10k crit per use. > You want GvG, do it in WvW or make another gamemode for it. this. also i don't want arenanet implementing any of the pvp and wvw balancing (nerfs) and change my pve e-specs. just no. i dont want 1 endurance bar for mirage on pve for example. make a gamemode for it or stay in wvw. __________________ that said if it's another form of Guild vs Guild competition such as guild event leaderboards that's ok -or- fine let's say, maybe a special type of instance where it's like a guild challenge mission but it's also guild vs guild pvp as well where 2 guilds compete for the mission objective, i'll be fine with that as long as it's instanced and isolated where the PvP/WvW balancing can come into effect just for that.
  22. > @"Linken.6345" said: > > @"Astralporing.1957" said: > > ...what upcoming raid? Did i miss some reveal hidden away somewhere in a corner of the internet? > > No you did not, I think OP mixed raid up with expansion. the OP changed/edited the title now lol :) __________________ > @"Evil.1580" said: > I have tried searching any fresh and relevant info in the forum and google but didn't find. Maybe someone knows something? :) > > 1. Legendary armory? > 2. WvW Alliances? > 3. Plans for any new raids? > 4. Any plans for performance optimization of the game engine? > > Thanks! i think Anet has been silent for all 1~4. so mostly speculation but if anything i think we'd likely get (1) Legendary Armoury the soonest but still we're all in the dark here. as for wvw alliances, new raid wings and an improved game engine -- who knows? maybe near the game's end of life or maybe when EoD comes out late this year
  23. > @"Strider Pj.2193" said: > It’s funny. People want a three D game with 2 D combat.... lol ikr? personally underwater combat is fine for me. though if there'd be any revamping to do, i'd have a look at some of the underwater skills for some classes... in my opinion some classes clunky to use underwater while others are really fun to play (like for example: speargun on thief and ranger for me are alright but i just couldn't with engineer)
  24. i do believe they have someone to look at and skim through each and every forum topic (not every Anet employee ofcourse) and also on reddit (to a limited extent) so the bugs we mention or report here whether they are valid or not (and not part of the known issues list) do get seen and passed to the appropriate teams. it's also why when we have a big patch out, and many people post threads about something silly to laugh about (visually or mechanically or game breaking) because of a bug introduced by the new update, it gets hotfixed usually within 24hrs now there are also bugs that they haven't fixed since forever like the bowstrings magically disappearing bug: https://en-forum.guildwars2.com/discussion/29618/bow-string-issues-with-weapon-swap-and-mounts-merged/p1 it's a very very trivial/minor issue but they never got around to doing anything about it. but i'd like to believe it's on their to-do list somewhere just way way down in the "non-priority" part of the list. lol
  25. > @"moony.5780" said: > So....MMORPG means "massively multiplayer online role-playing game". But are you happy or not happy to meet other play in open world? for the most part, yes i love seeing a populated openworld. but i dont usually interact with people, i leave them be unless they ask for help to kill something (champ/event) the _only_ time i sort-of hate seeing more people (but not really) is when im doing map completion on an alt and it's an annoying heart where the objectives are often contested and scarce -- luckily these aren't many so what i usually do is just do them during off-peak hours when there are usually less people online.
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