kybraga.7103 Posted August 20, 2020 Share Posted August 20, 2020 Consider changes like this more of a way to nudge some variety over 'GAME CHANGING AND MAKING ELEMENTALIST GREAT AGAIN.' No. I just want to throw some fun ideas I think would add some more flavor to both fighting and playing Elementalist. --- Staff ----- --- **Lava Font:** * Unblockable. **Flame Burst:** * Now grants allies around you 2 stacks of Might for 5s per stack of Burning on the initial target. Maximum scaling of 5 stacks of Burning. **Meteor Shower:** * Shave 1s off the cast time. **Frozen Ground:** * Now has an additional effect of inflicting 2 stacks of Vulnerability for 6s if the foe is already inflicted with Chilled. Chilled now lasts 1s instead of 2s when inflicting Vulnerability. * Renamed to Frostlands. **Healing Rain:** * Heals allies when removing a condition for 100(0.1) in PvE and WvW; 75(0.1) in PvP. * Would also work with Cleansing Water to activate the cleanse heal. **Transmute Earth:** * Now grants allies Stability for 3s in addition to previous effects. **Shock Wave:** * Bleeding duration has been reduced to 10s and inflicts 2 stacks of Bleeding. Immobilize now lasts 1.5s instead of 2s. Now grants allies Stability for 3s it passes through. * Stability does not apply to self. **Pressure Blast:** * Cast time reduced to .5s, healing and regeneration both apply to the explosion instead of pass-through. Healing is doubled if hitting an enemy. **Monsoon:** * Skill now counts as a Whirl Finisher. --- Dagger ------ --- **Dragon's Claw:** * Range increased to 600. Deals a minimum of 89 damage at maximum range, scaling up to double the damage at 130 range. **Burning Speed:** * Now grants you 1 stack of Might for 8s per enemy hit by the blast at the end of the cast. **Vapor Blade:** * Now heals allies on returning path for 56(0.04). **Transmute Frost:** * Now removes 1 condition in addition to previous effects. **Shocking Aura:** * Now only inflicts 1s of Daze instead of 1s of Stunned in PvP/WvW. **Transmute Lightning:** * Now inflicts 2s of Stunned instead of 1s Stunned in PvP/WvW. Recharge increased to 18s in PvP/WvW. **Ring of Earth:** * Grants Protection for 1s per enemy hit by the end frame. Recharge increased to 8s in PvP/WvW. **Earthquake:** * Knockdown lasts 3s in PvP/WvW. **Katabatic Blast:** * Power coefficient reduced to 0.01 instead of 0.88. Daze lasts 2s instead of 1.5s in PvP only. --- Scepter ------- --- **Dragon's Tooth**: * Now has a follow-up skill called Detonate Dragon's Tooth for the delay of the skill before landing. **Detonate Dragon's Tooth:** * This skill explodes inflicting Burning for 5s and Cripple for 3s per small projectile scattered in a 240 radius. 5 projectiles for very little damage, say about 30-50 damage each projectile. **Dust Devil:** * Inflicts 3 stacks of bleeding for 8s in PvE/WvW. Bleeding lasts 4s in PvP. --- Sword ----- --- **Aqua Siphon:** * Critically hitting this skill now doubles the healing. **Call Lightning (Weaver):** * Each lightning strike now inflicts 1 stack of Vulnerability for 4s. **Rust Frenzy:** * If the enemy has Vulnerability, the bleeding inflicted is doubled for each strike. --- Focus ----- --- **Freezing Gust:** * Now inflicts 3 stacks of Vulnerability for 4s if target is already Chilled. Chilled now lasts 2s instead of 3s when inflicting Vulnerability. **Comet:** * Power Coefficient reduced to 0.01 instead of 0.75 and Daze increased to 2.5s instead of 2 in PvP. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now