Rimour.9260 Posted September 12, 2020 Share Posted September 12, 2020 **Background**: After spending many years studying the different Venomous creatures and plants around Tyria the engineer has learned to harness these toxins and create new ones. **New Skill Type**: Venom **New Weapon Type**: Dagger off -hand With the dagger in their off hand the Toxicologist is always ready to collect venom/poison from targets. **Traits/Skills** (What to expect when playing Toxicologist ) * Increase damage & Duration of poison damage skills * Poison you deal now life steals * Increase duration of other conditions if target has poisoned * Dealing poison damage also adds torment and/or confusion * Reduce duration of poison to toxicologist * Take poison damage from nearby allies * Reduce poison damage to allies who gain venom * Stunning target with dagger applies poison **Class Mechanic**: When the Toxicologist uses a venom skill on their tool belt they toss a dart filled with the venom at target enemy which deals a minor version of the venom skill Tool belt F5 become Toxic Mixture Toxic Mixture: Select 1 out of 4 venoms to be new F5 tool belt skill. The selected venom can be swapped out anytime out of combat (similar to Rangers changing pets). This venom when used applies a positive and Negative effect to the Toxicologist. For Example, Elder Dragon Venom: Gain Increase in damage and confusion Notes: Think of the Toxicologist as the master of the poison condition. Apply and remove poison adds in an extra effect. The tool belt F5 venom is suppose to make Toxicologist into a Dr. Jekyll / Mr Hyde; in which taking the venom the toxicologist gains strength but loses sanity in doing so. Damaging sanity in the form of confusion or Torment. Link to comment Share on other sites More sharing options...
ApaWanka.2698 Posted September 13, 2020 Share Posted September 13, 2020 Cool background and kind of like the class mechanic (if you can swap between normal F and especial Toxic F) ... and be condition damage focused. Not that fan about off hand dagger, I would prefer main hand if posible of both Because I feel that engi have more MH shortage. Off hand Weapon push you to main hand pistol while main hand weapon give you options (X/S or X/P) ... Link to comment Share on other sites More sharing options...
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