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[e-spec suggestion] Transmuter.


Dadnir.5038

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**Name:** Transmuter

 

**Mechanism:** The transmuter chose an attunment via F4 while out of combat. F1, F2 and F3 become _transmutations_, the principle being that the transmuter transform the element of it's attunment into the 3 other elements for weaponskills purpose. For traits and utility skills purpose the transmuter use the the attunment he selected on F4. Switching transmutation in combat count as re-attuning into your selected attunment and proc it's effect. (If F4 is fire, you'll proc fire effects whether you transmute your fire into water or air or earth).

 

**Drawback:** You lose access to your main attunment weaponskills and lose flexibility for the traits and utility skills that make use of attunments (Glyphs and arcane via trait).

 

**Utilities:** With utilities come one of the roles of the transmuter: Boon and condition conversion. Utility category: _Meditations_.

- Heal: Heal yourself and convert 2 conditions on you into a boon based on your attunment.

- Utility1: Convert up to 3 conditions you are suffering from into an aura based on your attunment.

- Utility2: Teleport to targeted foe and convert it's up to 5 boons into a condition based on your attunment.

- Utility3: Teleport to an area converting a condition for up to 5 allies within range and a boon for up to 5 opponents based on your attunment.

- Utility4: Convert up to 2 conditions on you, dealing damage and applying conditions based on your attunment to up to 5 foes around you.

- Elite: Clad yourself into your attunment for 4 seconds. While clad into your attunment, incoming conditions are converted into a condition based on your attunment. You gain barrier for each condition converted.

 

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