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Acrobatics Rework (ideas)


Trianox.3486

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Hi!

 

So, I reflected on different flavors of an Acrobatics rework (especially for the 300cd skills). I came up with way more ideas than needed, and I suspect each of you also have some ideas.

I propose here 4 defensive/boon/support oriented traits and 3 offensive oriented traits.

I'm NOT suggesting they would be all implememented, so it's rather a list of ideas. I'm not exactly sure of which could replaces which traits, so anyways! Let me know if you find any inspiration/ideas interesting in there!

 

 

 

# **1) Boon and support traits**

 

## **Acrobatic Transmutation**

Dodging an incoming condition grant a stack of regeneration for yourself and up to 5 allies in a 360 radius, and heals allies (not you) for a small amount (456 (0.08)).

 

## **Sustained presence**

While regeneration is active, gain +250 healing power and +150 vitality.

Everytime you grant yourself or an ally a boon, you gain 2 might for 5 seconds.

 

## **Self-less Acrobacy**

2 seconds Protection granted to 5 allies when you dodge in a 360 radius. (for allies and yourself)

1 second Aegis granted to 5 allies when you dodge (or evade?), in a 90 radius. (_Only_ for allies, not yourself, and you basically you got to stand on the ally...)

 

## **Constant motion**

You gain 1% of DMG and conditions reduction per 60 tiles crossed for 10 seconds, for a maximum 15 stacks.

Each evaded hit grant a stacking 2% power and condition damage bonus for yourself and your allies in a 360 radius for 10 seconds, maximun 5 stacks.

 

 

 

# **2) Aggressive and complementing traits**

 

## **Confounding/Disorienting Acrobacy (version 1)**

Ennemi gain one stack of confusion for each missed hit that was to hit you.

(PvP, WvW) 1 sec internal CD per target in PvP for 1 stack of 2 seconds;

(PvE) 3 stacks for 3 secondes, no ICD.

**-OR-**

## **Confounding/Disorienting Acrobacy (version 2)**

If a foe misses an attack as you dodge/evade, he gains a confounding stack for 10 sec. If he reaches 5 stacks, he loses all stacks and receives 10 stacks of 1 seconds confusion (PvP, WvW)

If a foe misses an attack as you dodge/evade, he gains a confounding stack for 10 sec. If he reaches 3 stacks, he receives 10 stacks of 2.5 seconds confusion (PvE)

 

_(Version 2 offers more counter play.)_

 

 

## **Thoughtful Acrobacy**

(PvP, WvW) While in combat, if you take no DMG for 10 seconds, your next skill inflicts damage (Damage: 300 + (power*0.25)) and immobilizes on all hits a 0.25 second, 5 sec internal CD per target, .

Movement weapon skills gain 5% power and condi damage.

 

(PvE) While in combat, if you take no DMG for 10 seconds, your next skill inflicts damage (Damage: 465 +(power*0.5)) and immobilizes on all hits a 1 second, 5 sec internal CD per target.

Movement weapon skills gain 5% power and condi damage.

 

 

## **Toxic Sprint/Dash**

You release poison as you dash and gain one stack of regeneration.

**-OR-**

## **Burning reflexes**

Dashes skills happen so fast that it generates heat as a 120 radius 5 targets 1 stack of burning for 2 seconds, when you reach the target, creating a fire field.

**-OR-**

Quick hits succession charge a burning 180 radius attack. Achieving 10 hits in under 5 sec throws out a burning attack, of a 1 stack of burning for 2 seconds on 120 radius and 5 targets.

**-OR-**

## **Instant Impact**

Dashes and shadowstep puts a 0.75 sec stack of slow and chill on 5 targets 80 radius around target (landing position). You gain quickness 0.5 second. (PvP, WvW)

Dashes and shadowstep puts a 2 sec stack of slow and chill on 5 targets 120 radius around target (landing position). You gain quickness 1.5 second. (PvE)

 

 

_Again, I'm NOT suggesting that all of them would be implemented, but rather than 2-3 could be considered to replace the 300CD traits, and some of the less used ones._

 

Thanks!

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