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Priorities list


Ovark.2514

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_Probably_ easy changes listed in order of importance that will greatly increase the quality of sPvP.

**Most Important ATM**

Flashbang: Rework the skill so it does something other than blind or CC

Auras: Change back to their previous form and remove the UI icons for clarity (or even just in sPVP)

Radiant Fire: Remove passive skill procs (rework if necessary)

Scourge Shade Skills: Revert that change that allowed shades to apply their effect around the necro as well as the shade.

Shade skills: Alter the visual tells so that it's clear what shade skill the scourge is using.

Forced Engagement: Increase the cast time for this skill + decrease the targets

Blinding Ashes: This skill now causes fire auras to deal more burning damage to melee foes and loses the ability to burn ranged foes.

Juggernaught: Alter the trait so that instead of pulsing stability, stability is applied by using any flamethrower skill except skill #1

Flash Shell+Supply Crate: Now apply blind on cast instead of pulsing.

Elixir S: Now functions like all other invulnerability skills, preventing revives and stomps.

Smokescale Pet: Disable in PvP

Throw Shield: Applies Vulnerability instead of dazing

Signet of Mercy + Battle Standard + Glyph of renewal: Casting is 3 sec and generates a visual effect connecting the two players

Rune of the Trapper: Rework final bonus

Planar Protection: Rework. Less skill stacking the better.

Scorchrazor: Increase the cast time of this skill

Gale: Now has a visual pre-effect around the target.

Phase Traversal: Require LoS

 

**Not _AS_ Important ATM**

Test of Faith: Add a cast time.

Axes of Symmetry: Remove the un-listed stealth component of this skill

Acid Bomb: Now displays area of effect circle

Lock-on: Require an actual trigger requiring skill

Thermal Release Valve: Now deals more burning damage but cannot remove heat unless in forge.

Lich Form: Deathly Claws: Damage is reduced my half

Lich Form: Lich's Gaze: Now deals increased damage and chills

Terror: Fear now deals it's damage only at the end and only if the player didn't remove the fear.

Rune of Air: Rework the final bonus.

Ancient Seeds: Vine Surge now applies the ancient seeds if it strikes. That, or something less more active and maybe less frequent

Protective Ward: Reworked into something active.

Beastly Warden: When the ranger has this trait off C/D the pet glows red or something.

Marching Orders: Remove the ICD. All associated traits are appropriately nerfed to compensate.

Brutal Shot: Now activates instantly, doesn't try to make the character face the target, and deals little damage.

Stomp: Is immune to blind.

Method of Madness: Rework

Versed in Stone: Remove the auto-activation aspect.

Primordial Stance: Now functions like arcane precision except crits are not required.

Inspiring Reinforcement: Move the stunbreak from Rite of the Great Dwarf to this skill or switch the Cast times of the two skills. (nerfs may be needed)

 

I will be modifying this list if/when priorities change or things get fixed. There are a lot of things that need done but require more work. Definitely not falling into the "balance/minor rework" category.

 

2/23/21: Full Counter, Glyph of the tides, and Lich Summons dealt with.

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