Kam.4092 Posted October 27, 2017 Share Posted October 27, 2017 I wonder what they will have for us :x Link to comment Share on other sites More sharing options...
Vitali.5039 Posted October 27, 2017 Share Posted October 27, 2017 Hopesday incoming? Link to comment Share on other sites More sharing options...
Aetatis.5418 Posted October 27, 2017 Share Posted October 27, 2017 don't spread ze hopez dude Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted October 27, 2017 Share Posted October 27, 2017 Nope to soon, Art team probably didn't have enough time to had growing red circle under shades each time you use a shroud skill. It will more likely come with wintersday patch and in the mean time scourge will have to stay "low" (It define it so well it's almost funny) Link to comment Share on other sites More sharing options...
Zero.3871 Posted October 27, 2017 Share Posted October 27, 2017 What i expect? "We observed scourges dmg and support possibilities the last weeks very detailed and we feel the Scourge is a little bit too strong while having HUGE support skills, so we have to nerf some parts of barrier. We also think its posibility to dmg multiple targets and controle area is a little bit too strong." Increase cast time of shades to 3/4 second. Increase LF cost of nefarious favor by 10%. Decrease Basic Amount of Sand Cascade Barrier by 10% and increase scale with healing power by 10%. Decrease Basic Amount of Desert Shroud Barrier by 20% and increase scale with healing power by 10%. Shade abilities now have an after cast time of 1/2 second before the next shade skill can be activated. Increase Recharge of Horrowing wave to 25 seconds. Reduce stacks of torment per tick of ghastly breach to 1 for 2 sec. increase recharge time of trail of anguish to 30 sec. That i expect.... Link to comment Share on other sites More sharing options...
Kam.4092 Posted October 27, 2017 Author Share Posted October 27, 2017 > @Dadnir.5038 said: > Nope to soon, Art team probably didn't have enough time to had growing red circle under shades each time you use a shroud skill. It will more likely come with wintersday patch and in the mean time scourge will have to stay "low" (It define it so well it's almost funny) The next PvP seasons starts on the 7th. It will be next week most likely Link to comment Share on other sites More sharing options...
Ryouzanpaku.1273 Posted October 27, 2017 Share Posted October 27, 2017 Staff autoattack increased by 200% Dps issue fixed - ty gg bb cya in 2 years with new elite spec. Link to comment Share on other sites More sharing options...
meeflak.9714 Posted October 27, 2017 Share Posted October 27, 2017 My absolute dream is power reaper being viable with axe.. please anet please Link to comment Share on other sites More sharing options...
SidewayS.3789 Posted October 27, 2017 Share Posted October 27, 2017 Tbh, this is their last chance of keeping me playing Necro. If they will flop, like they did in HoT with the Reaper "+5% axe dmg" that's it. Already i moved my viper set on Mirage, and i have a great time by killing things fast with confusion,torment,bleeding,burn, and i'm saying large groups +6 mobs. But since devs said Scourge is an "HEAVY SUPPORT" i expect something like "+10 barrier" not go and play and pls dont bother us, and don't forget to buy the next exp, where you'll be in a good place, for like ... um... 2 weeks tops. This situations with the devs and our class,becomes like a bad joke. Link to comment Share on other sites More sharing options...
Swadow.6213 Posted October 27, 2017 Share Posted October 27, 2017 Torment durations nerfed by 50%, Dhuumfire now burns the necromancer, Sand Shade Maximum Count reduced to 2, Sand Shade Duration now is same both PvP and PvE (10 seconds down from 20 in PvE), Sand Shade radius down to 90 from 180, Sand Savant radius from 300 to 180. That is what I am expecting Link to comment Share on other sites More sharing options...
Swamurabi.7890 Posted October 27, 2017 Share Posted October 27, 2017 Because Necros seem to mostly use weapon x, weapon x's skills will be slightly changed to promote other weapon use. Because Reapers seem to mostly use weapon y, weapon y's skills will be slightly changed to promote other weapon use. Because Scourges seem to mostly use weapon z, weapon z's skills will be slightly changed to promote other weapon use. Link to comment Share on other sites More sharing options...
TheLastNobody.8319 Posted October 27, 2017 Share Posted October 27, 2017 I honestly just expect more bug fixes with the sand shade skills, increased barrier output (probably by adding more healing power, yay >_>). And a slight increase to damage, very slight, like 5% on Serpent siphon and another stack of poison. Anet have made it pretty clear their vision of necro doesn’t align with the players’. Link to comment Share on other sites More sharing options...
vicious.5683 Posted October 27, 2017 Share Posted October 27, 2017 Did you mean screwyounecrosday? Prepare for: -Tooltip updates no one cares about. -Fixing bugs no one ever noticed about. -Unimpactful buff to skills no one uses. -Random and annoying nerfs (ofc, what were you expecting). And the promise they will be watching how necromancers performs in different game modes, and do nothing for next 6 months when next balance patch takes place. Link to comment Share on other sites More sharing options...
Etterwyn.5263 Posted October 27, 2017 Share Posted October 27, 2017 Great expectations lead to great disappointments. Link to comment Share on other sites More sharing options...
pah.4931 Posted October 27, 2017 Share Posted October 27, 2017 "Fixed a bug that was allowing Necromancers to join groups." Link to comment Share on other sites More sharing options...
Ara.4569 Posted October 27, 2017 Share Posted October 27, 2017 After they redesigned Lich Form and Signet's GM trait, I just hope they forget about us for a while now. We suffered enough. > @Etterwyn.5263 said: > Great expectations lead to great disappointments. You preach to the converted, look at those expectations! This thread made my day. :lol: Link to comment Share on other sites More sharing options...
Laken.4056 Posted October 27, 2017 Share Posted October 27, 2017 Elementalists have now become the bane of necromancer existence. Elementalist damage vs any form of necromancer increased by 400%. Link to comment Share on other sites More sharing options...
Walhalla.5473 Posted October 27, 2017 Share Posted October 27, 2017 - Reduced aftercast of Gravedigger by 0.006 seconds. This is what I expect from them "buffing" necro Link to comment Share on other sites More sharing options...
Anchoku.8142 Posted October 27, 2017 Share Posted October 27, 2017 "All barriers now have an internal cool down time of 15 seconds." Link to comment Share on other sites More sharing options...
Ara.4569 Posted October 27, 2017 Share Posted October 27, 2017 Stacking Scourges proved Barriers to be too strong and everlasting: decay being pushed back indefinitely. To balance this out, while also promoting skillful use of barriers, we decided to apply the following measure: if a barrier is applied over an existing barrier, they will cancel out. We also found that having access to both heavy support and strong damage at the same time was bad for build diversity. Barrier base value is now 0 and requires healing power to work. Link to comment Share on other sites More sharing options...
Obtena.7952 Posted October 27, 2017 Share Posted October 27, 2017 I'm going to guess that it's way to early for Anet to have thought up, coded and tested any sort of changes to address Sand Shades and the traits that go with it. Link to comment Share on other sites More sharing options...
Dragoth.7153 Posted October 27, 2017 Share Posted October 27, 2017 Stacking shades by different scourges is too strong. Now all scourges will share shade skills while on map. Map cap of shades is 3. Link to comment Share on other sites More sharing options...
EremiteAngel.9765 Posted October 27, 2017 Share Posted October 27, 2017 Is reset on Halloween's day? We might just get the fright of the year B) Link to comment Share on other sites More sharing options...
logan.5846 Posted October 27, 2017 Share Posted October 27, 2017 "Axe 1 inflicts an additional stack of vulnerability" Link to comment Share on other sites More sharing options...
Slayer.7318 Posted October 27, 2017 Share Posted October 27, 2017 Necromancers hp reduces to ele levels , death shroud now turns you into a rabbit , movement speed reduced by 20% , cooldown on all skills increased by 10 second ext Link to comment Share on other sites More sharing options...
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