Justine.6351 Posted October 28, 2017 Share Posted October 28, 2017 I don't like condi bunker staff wielding players but I thought maybe I would give a shot on how I would change it to something a tad more intelligent play wise, 3 charges, 10sec cd, shade skills have no cd except 1sec global cd Player-self casted shade skills have a radius of 300 and the sand shades have 180 When casting shade skills (which are now ground targeted), it always activates on self but also on any and all shades at ground targeted location. Yes, stacking shades is a thing again. Shade skills that activate traits do so at 50% effectiveness. So something like path of corruption would only remove 1 boon at each shade. If you are standing on 3 shades and a foe is there with you, you would corrupt upto 5 boons. Dhuumfire, 3sec burning caster, 1.5sec burning on each shade, maximum of 1 3sec burn and 3x 1.5sec burns if shade stacking. Sand Cascade now teleports you to target area, only if there is a shade present. Otherwise you do not teleport as you didn't "activate" a sand shade. Think guardians merciful intervention. Sand Savant trait, idk remake into something new. Barrier now stays firm for 2seconds, exponential decay (5 total seconds for 1 barrier) that only resets if barrier 100% dissipates or is "consumed" by damage. Rebalance f-skill costs and barrier strengths. Now scourge takes a brain, boom. done. Link to comment Share on other sites More sharing options...
Zoltreez.6435 Posted October 29, 2017 Share Posted October 29, 2017 I also have an idea for it... lets send it back to the Devs With a Sticky that says "we don't like being trolled" Link to comment Share on other sites More sharing options...
Justine.6351 Posted October 29, 2017 Author Share Posted October 29, 2017 > @Zoltreez.6435 said: > I also have an idea for it... > > lets send it back to the Devs With a Sticky that says "we don't like being trolled" ? Link to comment Share on other sites More sharing options...
Zoltreez.6435 Posted October 29, 2017 Share Posted October 29, 2017 > @Justine.6351 said: > > @Zoltreez.6435 said: > > I also have an idea for it... > > > > lets send it back to the Devs With a Sticky that says "we don't like being trolled" > > ? its a joke..... btw Anet ignore all sugestions in these forums ... Link to comment Share on other sites More sharing options...
Sarrs.4831 Posted October 29, 2017 Share Posted October 29, 2017 Personally I think I'd rather it if shade skills didn't fire from yourself, and if standing in your own sandshade gave you benefits (and this was the primary tuning mechanism for the spec). A bit like the Arcane Rune mechanism for Arcane Mages in WoW. Link to comment Share on other sites More sharing options...
Justine.6351 Posted October 29, 2017 Author Share Posted October 29, 2017 > @Zoltreez.6435 said: > > @Justine.6351 said: > > > @Zoltreez.6435 said: > > > I also have an idea for it... > > > > > > lets send it back to the Devs With a Sticky that says "we don't like being trolled" > > > > ? > > its a joke..... btw Anet ignore all sugestions in these forums ... Oh, btw anet does not igore all suggestions. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted October 29, 2017 Share Posted October 29, 2017 > @Justine.6351 said: > > @Zoltreez.6435 said: > > > @Justine.6351 said: > > > > @Zoltreez.6435 said: > > > > I also have an idea for it... > > > > > > > > lets send it back to the Devs With a Sticky that says "we don't like being trolled" > > > > > > ? > > > > its a joke..... btw Anet ignore all sugestions in these forums ... > > Oh, btw anet does not igore all suggestions. Yeah they put them onto the revenant. Link to comment Share on other sites More sharing options...
Zoltreez.6435 Posted October 30, 2017 Share Posted October 30, 2017 > @Justine.6351 said: > > @Zoltreez.6435 said: > > > @Justine.6351 said: > > > > @Zoltreez.6435 said: > > > > I also have an idea for it... > > > > > > > > lets send it back to the Devs With a Sticky that says "we don't like being trolled" > > > > > > ? > > > > its a joke..... btw Anet ignore all sugestions in these forums ... > > Oh, btw anet does not igore all suggestions. well okay they dont ignore ALL the Necromancer suggestions... only 99.99 % of them... that 00.01% that goes through are Nerf suggestions from non necro players...... Link to comment Share on other sites More sharing options...
needbeer.1687 Posted November 2, 2017 Share Posted November 2, 2017 no they ignore them all because they hate necros Link to comment Share on other sites More sharing options...
maciora.9542 Posted November 2, 2017 Share Posted November 2, 2017 I like the idea shades being something like aura damaging everything around us. Link to comment Share on other sites More sharing options...
Maunzi.3764 Posted November 2, 2017 Share Posted November 2, 2017 >I Hate Scourge That bias is not exactly hard to spot, it shows through with nearly every post you make. Ignoring your PVP qq, scourge always took a brain in PVE, so your suggestion wouldn't have changed much at all on THAT front. It's still not a bad suggestion, don't get me wrong - it could very well work, as the shade stacking being back could allow proper damage values again, while not risking PVP balance. Don't mind that at all, tbh. I'd even support it. Link to comment Share on other sites More sharing options...
Laiboch.4380 Posted November 2, 2017 Share Posted November 2, 2017 I would just like to see the class fit into some actual roll... Its "Heavy Support" with little support, but its not DPS either so at some point the Dev's will have to pick one or the other, but at this point they are failing at both. I understand the suggestions, but with out fixing core issues with the Necro class all of this theory crafting suggestions is meaningless. There are so many useless and underwhelming traits as well as other core mechanics that need to be fixed. Link to comment Share on other sites More sharing options...
Justine.6351 Posted November 3, 2017 Author Share Posted November 3, 2017 > @Laiboch.4380 said: > I would just like to see the class fit into some actual roll... Its "Heavy Support" with little support, but its not DPS either so at some point the Dev's will have to pick one or the other, but at this point they are failing at both. > > I understand the suggestions, but with out fixing core issues with the Necro class all of this theory crafting suggestions is meaningless. There are so many useless and underwhelming traits as well as other core mechanics that need to be fixed. Necro falls into the wierd utility side of things. Like boon corrupt. The problem I know many have with Necro is that pve doesn't utilize boons nearly enough to give necromancer it's spot. Among other items I suppose. Link to comment Share on other sites More sharing options...
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