Zoltreez.6435 Posted October 30, 2017 Share Posted October 30, 2017 ALL of them...... seriously the only weapon ability that actualy feels like its doing something is Axe 2.......... For reaper and core necro other weapons just feel like a weak filler..... For scourge... they are just stat sticks.... i could run around and just Shade people to death... Torch cone burn is somewhat nice tough.... necromancer weapons are the MOST underwhelming weapons in the game.... Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted October 30, 2017 Share Posted October 30, 2017 I feel like Scepter, Torch, and Warhorn are fine, but the rest, I would agree with you on. Offhand dagger doesn't need much, just life force gain on one of the skills. Focus needs the Regeneration boon on Reaper's Touch changed to something actually useful. Retaliation would be fun, but Fury and Protection are acceptable substitutes. Stability would be amazing. Axe really just needs the second strike on Unholy Feast moved up to 33% or 50% health threshold. Mainhand dagger I would add short bleeds onto the auto attack and reduce the cast time of Dark Pact to 3/4 second. Greatsword, the third hit in the auto needs to be reduced to 3/4 second cast time and have its chill duration increased to 3 seconds. Staff, I honestly don't know. I think the whole thing needs a rework, personally, but at bare minimum I would boost the auto to a 100% projectile finisher and boost its power coefficient to at least .8 (probably 1.0). Mark of Blood, Chillblains, and Reaper's Mark all need some significant buffs, too. Mark of Blood needs more bleed stacks (4 would probably be okay, if the duration doesn't change) Chillblains needs a shorter cooldown, and Reaper's Mark needs both a longer Fear and a shorter cooldown. Link to comment Share on other sites More sharing options...
Kydar Schattendolch.6879 Posted October 30, 2017 Share Posted October 30, 2017 Scepter need a second Lifeforce Generator besides Skill 3. Maybeo something like AA3 --> Gain 3% Life Force and additional X%, if you corrupt a boon or so. But in general I think, Axe (except Unholy Feast, as Dranor mentioned), Warhorn and Focus as well as GS are in a not that bad position. Staff could need some (much) love. But Dranor also mentioned XD. I agree with that kind of changes^^ Link to comment Share on other sites More sharing options...
vicious.5683 Posted October 30, 2017 Share Posted October 30, 2017 Focus needs a complete rework, that bouncing thing never works. Cooldowns are too high for what skills do. Casting times are abysmal and unnecessarily slow. And hit like a wet noodle. Link to comment Share on other sites More sharing options...
Glott.7239 Posted October 30, 2017 Share Posted October 30, 2017 I would love to see focus 5 - Spinal Shivers to have it's damage values swapped so that it does more damage to boonless foes. We already have more then enough boon strip and this change would finally give us a valide power offhand for PvE, where almost nothing has boons. Chill of Death, the trait that cast this skill, should get same treatment of course. Link to comment Share on other sites More sharing options...
Zoltreez.6435 Posted October 31, 2017 Author Share Posted October 31, 2017 ALSO when playing other classes you constantly think on your builds and what weapon is good to go with... this weap give Blocks this immunes or both or should i go with a weapon that gives me mobility or maybe group utility MEANWHILE as a necro the only real thing you look at mostly when decided on a weapon for your build is this Does the most Power dmg this Does the most Condi dmg the end........ in short Necros run around with a Kitchen knife While other classes run with a Swiss Army knife..... Link to comment Share on other sites More sharing options...
vicious.5683 Posted October 31, 2017 Share Posted October 31, 2017 > @Zoltreez.6435 said: > Necros run around with a Kitchen knife More like a plastic knife, like those they give you in fast food courts. Link to comment Share on other sites More sharing options...
Justine.6351 Posted October 31, 2017 Share Posted October 31, 2017 Idk if crazy idea or not, Make focus 4 only bounce between you and target foe, leash range 1200. Will pierce upto 3 additional foes. Increased travel cleave. 3vulnerability for 10 seconds. Regeneration changed to 3sec fury. Boonless foes take 100% more damage. Focus 5 strips upto 3 boons from foe causing 1sec stun if 3 are removed. If target has no boons (checked after boon strip), you and nearby 5:allies 300 radius gain 25 might for 5sec while target foe and foes nearby target 300 radius gain 25 vulnerability for 5sec. Link to comment Share on other sites More sharing options...
Justine.6351 Posted October 31, 2017 Share Posted October 31, 2017 I suggested improvements to focus as a serious power offhand and I get called troll. Maybe I should have said condi, I'm sure that would have been loved. Link to comment Share on other sites More sharing options...
Amethyst Lure.5624 Posted October 31, 2017 Share Posted October 31, 2017 I think, if they don't want to redesign staff completely, they should make the Auto have some kind of extra-special projectile interaction, or maybe its own "magic projectile" that had some unique effects. Standalone, it's just so bland and frankly, bad. But given how accessible fields are for Necro, and how underused projectile combo can be, I think it would be a cool theme. Link to comment Share on other sites More sharing options...
Zero.3871 Posted November 3, 2017 Share Posted November 3, 2017 yeah, anet ignoring useless staff AA since 5 fucking years. you can dodge it just by moving fast left-right-left-right. no dmg, no hits-> no lf reg -> no reason to use... Link to comment Share on other sites More sharing options...
Svarty.8019 Posted November 3, 2017 Share Posted November 3, 2017 Players: Something must be done, immediately. Cassandra: Nothing will be done. Link to comment Share on other sites More sharing options...
Merlin Dyfed Avalon.5046 Posted November 3, 2017 Share Posted November 3, 2017 > @Zoltreez.6435 said: > ALSO when playing other classes you constantly think on your builds and what weapon is good to go with... > this weap give Blocks > this immunes or both > or should i go with a weapon that gives me mobility > or maybe group utility > > MEANWHILE as a necro the only real thing you look at mostly when decided on a weapon for your build is > this Does the most Power dmg > this Does the most Condi dmg > the end........ Spot on. Link to comment Share on other sites More sharing options...
Laiboch.4380 Posted November 3, 2017 Share Posted November 3, 2017 Honestly all of the weapons need work... some much more than others. Odds of this happening? The magic 8 ball says... Don't count on it. Link to comment Share on other sites More sharing options...
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