Leamas.5803 Posted November 6, 2017 Share Posted November 6, 2017 > @Lechtrixx.1053 said: > I'm well aware of the cost for transfers. I've changed servers in NA alone several times in the hope of getting around the disconnect issue, but to no avail. Much to my dismay, it's when I discovered how I was losing connections that all my transfers meant nothing. I understand how infuriating it is when you have to repeat a certain story instance over and over because of disconnects. Or when you in the heat of a major meta event the disconnects throws you out of it all because your packets get dropped somewhere along the line going somewhere they shouldn't be going. You know the "servers", like Crystal Desert or Borlis Pass, are just designations for the sake of WvW right? They haven't been separate servers in years, if they ever were. Even if they were, unless you switch to a different region via a proxy or VPN, they're all still going to be in the same server room, so the trace route will essentially be the same. We already know this is largely as a result of a DDoS attack, so you're just wasting gems. Link to comment Share on other sites More sharing options...
Arlette.9684 Posted November 6, 2017 Share Posted November 6, 2017 The bulk of the issues seem to start with a DDoS attack started on Oct 21st to a DNS company called Dyn DNS, the intended target was The Playstation Network however Dyn also provides DNS services for Yahoo, Xbox, Comcast and a dozen others. My surprise is that, here we are over 2 weeks later still going on about this. Really makes you wonder about network security if something as trivial as DDoS sends such ripples when performed on the right level of network infrastructure. Link to comment Share on other sites More sharing options...
Lechtrixx.1053 Posted November 6, 2017 Share Posted November 6, 2017 > @Leamas.5803 said: > > @Lechtrixx.1053 said: > > I'm well aware of the cost for transfers. I've changed servers in NA alone several times in the hope of getting around the disconnect issue, but to no avail. Much to my dismay, it's when I discovered how I was losing connections that all my transfers meant nothing. I understand how infuriating it is when you have to repeat a certain story instance over and over because of disconnects. Or when you in the heat of a major meta event the disconnects throws you out of it all because your packets get dropped somewhere along the line going somewhere they shouldn't be going. > > You know the "servers", like Crystal Desert or Borlis Pass, are just designations for the sake of WvW right? They haven't been separate servers in years, if they ever were. Even if they were, unless you switch to a different region via a proxy or VPN, they're all still going to be in the same server room, so the trace route will essentially be the same. We already know this is largely as a result of a DDoS attack, so you're just wasting gems. If they aren't separate server instances, then what are they when they have population caps? (low, medium, high, very high & full). Note that I said: separate server "instances". Granted, one main server (example: NA) will provide several separate instances, however .. the network that the main server relies upon is the one most affected and results in all instances being affected. PVE, PVP, WVW etc have to have their own dedicated instance. I'm sure you know this. It doesn't matter which instance you're in if the primary server is affected by "foreign traffic". The foreign traffic adds to the network load and latency. Link to comment Share on other sites More sharing options...
Leamas.5803 Posted November 6, 2017 Share Posted November 6, 2017 > @Lechtrixx.1053 said: > > @Leamas.5803 said: > > > @Lechtrixx.1053 said: > > > I'm well aware of the cost for transfers. I've changed servers in NA alone several times in the hope of getting around the disconnect issue, but to no avail. Much to my dismay, it's when I discovered how I was losing connections that all my transfers meant nothing. I understand how infuriating it is when you have to repeat a certain story instance over and over because of disconnects. Or when you in the heat of a major meta event the disconnects throws you out of it all because your packets get dropped somewhere along the line going somewhere they shouldn't be going. > > > > You know the "servers", like Crystal Desert or Borlis Pass, are just designations for the sake of WvW right? They haven't been separate servers in years, if they ever were. Even if they were, unless you switch to a different region via a proxy or VPN, they're all still going to be in the same server room, so the trace route will essentially be the same. We already know this is largely as a result of a DDoS attack, so you're just wasting gems. > > If they aren't separate server instances, then what are they when they have population caps? (low, medium, high, very high & full). > Note that I said: separate server "instances". > Granted, one main server (example: NA) will provide several separate instances, however .. the network that the main server relies upon is the one most affected and results in all instances being affected. > PVE, PVP, WVW etc have to have their own dedicated instance. I'm sure you know this. > It doesn't matter which instance you're in if the primary server is affected by "foreign traffic". The foreign traffic adds to the network load and latency. I think they have world population caps primarily to keep the WvW system somewhat balanced. Map instance population caps are intended to battle lag (Huge issue on the Dragon's Stand map) and to keep meta events balanced. As I said, even if they are separate servers, they'll still be located at the same physical location. I think Arlette has your answers though, _"The bulk of the issues seem to start with a DDoS attack started on Oct 21st to a DNS company called Dyn DNS, the intended target was The Playstation Network however Dyn also provides DNS services for Yahoo, Xbox, Comcast and a dozen others. My surprise is that, here we are over 2 weeks later still going on about this. Really makes you wonder about network security if something as trivial as DDoS sends such ripples when performed on the right level of network infrastructure."_ Ironically, I didn't see any issues with PSN or XBox-Live, but I don't play a great many multiplayer games on those platforms, so it basically just has to log in and sync trophy information. I did have some license syncing issues on the XBox last night. Perhaps that was related. Link to comment Share on other sites More sharing options...
Shroud.2307 Posted November 6, 2017 Share Posted November 6, 2017 It's still happening... There's no way this is DDoS. I'm betting it'll magically be fixed on Tuesday with no further word from ANet. Link to comment Share on other sites More sharing options...
Lechtrixx.1053 Posted November 6, 2017 Share Posted November 6, 2017 We can cross our fingers and pray to the dev gods they'll "quietly" fix this. Link to comment Share on other sites More sharing options...
Leamas.5803 Posted November 6, 2017 Share Posted November 6, 2017 > @Lechtrixx.1053 said: > We can cross our fingers and pray to the dev gods they'll "quietly" fix this. Yup. The big test would be to do Dragon's Stand and see how much lag there is in the final fight. Link to comment Share on other sites More sharing options...
Sylvyn.4750 Posted November 6, 2017 Share Posted November 6, 2017 > @SpellOfIniquity.1780 said: > It's still happening... There's no way this is DDoS. > > I'm betting it'll magically be fixed on Tuesday with no further word from ANet. I dunno...still looks pretty major to me: http://www.digitalattackmap.com Link to comment Share on other sites More sharing options...
Leamas.5803 Posted November 6, 2017 Share Posted November 6, 2017 > @Sylvyn.4750 said: > I dunno...still looks pretty major to me: http://www.digitalattackmap.com Great web page illustrating just how widespread the attack is. And that, my friends, is why DDoS is so damn hard to block. Link to comment Share on other sites More sharing options...
ShadowDragoonFTW.3418 Posted November 6, 2017 Share Posted November 6, 2017 If you guys would use the filter to see the amount of "unusual" traffic -- i.e., stuff that's definitely not the norm -- there are DDoS's ongoing, yeah, but with the frequency with which the U.S. is hit on a regular basis, it's not really that drastic. Check that site even when you AREN'T sure you're under the effects of a DDoS causing lag in services. You'll see it ALWAYS looks like that. Link to comment Share on other sites More sharing options...
Lechtrixx.1053 Posted November 7, 2017 Share Posted November 7, 2017 It doesn't "feel" like a DDOS attack, although the tracking chart shows a lot of activity around the central U.S. I don't see where ANet would be considered a viable target for such an attack anyway. Some enlightenment would help. Link to comment Share on other sites More sharing options...
Lyger.5429 Posted November 7, 2017 Share Posted November 7, 2017 Please look into whatever is causing these dc/lag issues. Pvp is unplayable at times and this is not good with the new season starting tomorrow. Link to comment Share on other sites More sharing options...
esoindrawan.4329 Posted November 7, 2017 Share Posted November 7, 2017 > @Titan.3472 said: > In Lion Arch I play from Europe on NA server and lost connexion now server can't load... yes it happened like just happened to me at this time i can not log in you know what causes it? Link to comment Share on other sites More sharing options...
Leamas.5803 Posted November 7, 2017 Share Posted November 7, 2017 > @Lechtrixx.1053 said: > It doesn't "feel" like a DDOS attack, although the tracking chart shows a lot of activity around the central U.S. > I don't see where ANet would be considered a viable target for such an attack anyway. > Some enlightenment would help. ANet isn't the target, PSN is the target, but the DDoS is hitting a company called Dyn DNS, who provide DNS services for PSN, XBox-Live, Comcast, among others. It's my understanding that ANet uses Comcast for an ISP and Comcast uses Dyn DNS for DNS services, so ANet is getting affected by extension due to the intended attack on PSN. Link to comment Share on other sites More sharing options...
Lithril Ashwalker.6230 Posted November 8, 2017 Share Posted November 8, 2017 sitting in LA - located in Alabama. always happens. even DC acting wonkey, been happening ever since halloween patch. 7:11:3:191:101 & 14:4:5:1733:101 Link to comment Share on other sites More sharing options...
Lechtrixx.1053 Posted November 8, 2017 Share Posted November 8, 2017 I live in Florida. Got the same disconnect code you did just a minute ago. Just a few minutes ago, I was standing watch at the Penitent Camp in the Cursed shore and things were running smoothly. Nothing was going on except some other players standing around AFK. (Which incidentally automatically scales up an event when it starts). That is until the risen assault began. This is an event I can usually defend the camp successfully as a Reaper solo even when some AFK slackers are just standing around with their thumbs up their nether regions. But just as this event started, some "kitten" comes riding through the first wave on his owl griffon mount just as the risen are coming into my range. No, this "kitten" didn't bother stopping to get into the fight, he/she keeps riding through the advancing risen, past me. Suddenly, this game went from playable, to unplayable in seconds. I blame this coincidence on the "kitten" who went riding though the combat zone just as the event started. Severe lag spikes started and this got worse every few seconds until where my skills wouldn't activate and the risen stopped in place until they all stopped. This all took less than 1 minute. A disconnect was eminent but I didn't wait for the disconnect and force exited to the desktop in an effort to get back into the action with 3 1/2 minutes left. Got a stalled login screen and had to force it to close. Restarted it and got in quickly. By the time I could get back in, the event was over and most of the camp was destroyed. So, I'm really angry about this. So I opened up the menu and came here. While typing this, my character "James the Leper" was booted to the character selection screen with that lost connection notification. This is the kind of bulls**t I have to live with to try enjoy playing a game. Link to comment Share on other sites More sharing options...
Hoosierpappy.8412 Posted November 9, 2017 Share Posted November 9, 2017 I dunno what I did, nor whom I did it too, but these D/C's are horrible! My issue is getting D/C'd when i "almost" finish and Im in the cut scene finale and BOOM! It happened THREE times consecutively for the Crystaline Memories, once for Hallowed Ground, and TWICE now for The Departing. Link to comment Share on other sites More sharing options...
Magiofdeath.2745 Posted November 9, 2017 Share Posted November 9, 2017 I have been disconnected several times tonight. I can't even keep participation up in WvW because of how bad the disconnects are. Link to comment Share on other sites More sharing options...
Liberia.7830 Posted November 9, 2017 Share Posted November 9, 2017 having a delay of 5-10 seconds constantly, hopefully this issue will be fixed soon. Link to comment Share on other sites More sharing options...
Sylum.1806 Posted November 9, 2017 Share Posted November 9, 2017 South-east Asia here. No D/C but ping is up to 500 from the usual 250. Tequatl is consistently at 4k ping. Thought it was my ISP or home location. Went to the office with a different ISP. Same issue. This started since the Nov 7 update. Link to comment Share on other sites More sharing options...
esoindrawan.4329 Posted November 9, 2017 Share Posted November 9, 2017 yea you right Link to comment Share on other sites More sharing options...
skibear.2138 Posted November 26, 2017 Share Posted November 26, 2017 Location: Hong Kong Never had any issues prior, but serious D/C issues since recent patch. Game stop receiving data and game times out. Happens like every 15-20min, literally unplayable and very frustrating. Game would "freeze" up and if i do not spam in textbox, i am guaranteed to d/c. This issue occurs regardless of what game mode i'm playing (pvp/pve/raid/fractal.. whatever). ping has not really increased, remain around 250, but when d/cs and lag gets bad.. it spikes to 1k+ or just disconnects after freezing up a while. My bandwidth has no issues, can download or browse web just fine. Did the diagnostic test and there's no packet loss or w/e neither. I followed faq and made sure certain ports are completely unrestricted but it made no difference. Link to comment Share on other sites More sharing options...
Xegrilt.9426 Posted November 26, 2017 Share Posted November 26, 2017 The game is unplayable for me right now. For me 280 ping is normal, anything under that is heaven-grade responsiveness, but lately the game gv me 350-ish swinging from 270-1000 sometimes,, nothing is fun anymore Link to comment Share on other sites More sharing options...
Lordluen.2701 Posted November 26, 2017 Share Posted November 26, 2017 Has any progress been made on this bug? I am getting this same issue only in Draconis Mons. I do not see this issue when I go to another map (like Ember Bay). This suggests to me that whatever server(s) are hosting the Draconis Mons map are having some issues. Link to comment Share on other sites More sharing options...
LightningDale.5384 Posted December 2, 2017 Share Posted December 2, 2017 Does anet even care at this point? I literally can't do anything anymore these past days because my ping is a constant 350-1000 (up to 4k sometimes), rubberbanding and random disconnects. Other games and stuff are fine so definitely not on my side Link to comment Share on other sites More sharing options...
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