Razor.6392 Posted November 11, 2017 Share Posted November 11, 2017 Wouldn't it be better if dodge cancelled this stance? It's so clunky the way it is right now, I feel like pressing 5 to undo Kneel doesn't work half the time. Link to comment Share on other sites More sharing options...
MUDse.7623 Posted November 11, 2017 Share Posted November 11, 2017 nope cause then i need to spent initative again to kneel, that i often dont have for that. Link to comment Share on other sites More sharing options...
babazhook.6805 Posted November 11, 2017 Share Posted November 11, 2017 I can often dodge (or use withdraw RFI or a shadowstep) and still get my DJ off so I prefer it this way. If Silent scope traited the stand and kneel also stealths using an ammo system with cooldown. I would rather not have to burn off that stealth access if I do not have to . Link to comment Share on other sites More sharing options...
Khailyn.6248 Posted November 11, 2017 Share Posted November 11, 2017 I'd like to see jumping break the kneel stance, but dodging is fine as it is. I also like its interaction with roll type utilities. (roll for initiative etc) Link to comment Share on other sites More sharing options...
Asur.9178 Posted November 11, 2017 Share Posted November 11, 2017 The problem isn't breaking itself. It's the fact that there's nothing scary about kneeling. The reward is garbage. Worst part is the fact that if you're actually fighting someone, you can't just freely go into it when the opportunity presents itself to use the only skill really worth using (no, it's not DJ) because you'll be initiative starved already AND the kneel itself will eat more initiative. In teamfights, the plethora of obstacles will prevent it being useful in any shape or form. Pets, illusions, phantasms, minions...etc etc...they all absorb your hits before it makes it to the target. Link to comment Share on other sites More sharing options...
Khailyn.6248 Posted November 11, 2017 Share Posted November 11, 2017 I feel that the range of rifle is too short, both standing and kneeling (was brought up on lots of threads prior to the patch but AN ignored it). I agree that for the mobility loss of kneeling that there isnt enough reward for the risk of standing still when the game has so many ground targeting effects. Should have 1500 to 1800 range, and faster malice generation. Link to comment Share on other sites More sharing options...
Elxdark.9702 Posted November 11, 2017 Share Posted November 11, 2017 make it 1/2 cast time and add superspeed to free action, with these 2 minor changes kneel will feel much more smooth. Link to comment Share on other sites More sharing options...
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