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babazhook.6805

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  1. Good link. I have a few differences. I am actually using pressure strike out of trickery and then absorption sigil on the p/d set. This is coupled with draining sigil. I then use Scorpion wire. This teamed with Tormenting runes as this coupled with the SA sustain adds nicely to ongoing heals. Scorpion wire allows for interrupts over and above the steal in p/d and this allows me to steal more boons then just bountiful theft overall with the sigil of absorption. On an interrupt I steal 3 boons, apply two stacks torment, heal off the draining sigil and get the heal off the torment runes and with SOH+SW combo have 3 separate interrupt sources . When i swap to SB the poison field interrupt is very potent. One thing I do not have down as well as you is that CnD. I tend to whiff mine more :)
  2. If one focused on percent adds in WvW You can go DE to get the 10 percent to Iron sight +10 for eagles runes when target under 50 and 20 for Executioner for the same. Obviously this predicated on health at under 50 percent .You can then add in force and night sigil for 15 more . Exposed weakness is in there as well but I would not consider it as more then say 4 percent. As to signets I find I use the Signet of shadows more. This allows me the eagles runes while still not hitting my land speed too much while adding another blind source with added vuln/weakness. This gives a little boost to what you get from exposed weakness. (6 percent boost if no other conditions were on meaning 6 plus the 10 from vuln). What also nice is it can hit multiples so if you are up close and engaged against two or three the blind can give you an out. That all said I have found you should invest more in perception/ferocity. It used to be you could do fine with a crit rate base 50 but I find more and more you need it at 90+ so that every shot a crit. You will lose too many matches if you rely on getting a big hit in and then having it not crit and the enemy can recover too fast. With blocks/invulns/dodges and the like a miss hit miss hit better see those two hits crit.
  3. Here some other things to try. Sigil of Night plus sigil of force on one weapon set. Activating the Assassins signet price prior to backstab. Doing this with lead attacks maxed and or other percent plus adds (your target if a DE , executioner and the like look for those percent adds they are still there) Something like Runes of the eagle again with that 10 percent add to targets under 50 percent. Combined with executioner you can make some big hits on half health targets. I found those better suited then Scholars as Scholars loses a lot of damage if under 90 percent health. I also find you have to push your crits to over 90 percent these days. You just can not afford to lose all that damage on your big attacks if you do not crit as you have fewer opportunities to attack in a glassy build. Each hit HAS to count.
  4. > @"ASP.8093" said: > > (And hitting a stealthed target doesn't show any sort of tell or give any sort of feedback that, yes, you've found them.) > > This should be fixed some in the UI (I propose just giving you damage floaters above your own character), but you can actually see you've hit someone from: > 1. the combat log (ewww) > 2. skill chain icons cycling I have hit a number of thieves that have stealthed and immediately know I have hit them. You see a downed icon on your screen.
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