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[Video + Build + Small Guide] Power Bombing Reaper WvW.


Lasiurus.4067

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> @"Sir Vincent III.1286" said:

> > @Nimon.7840 said:

> > > @"Sir Vincent III.1286" said:

> > > > @Nimon.7840 said:

> > > > > @"Sir Vincent III.1286" said:

> > > > > > @KrHome.1920 said:

> > > > > > > @ArmageddonAsh.6430 said:

> > > > > > > > @"Sir Vincent III.1286" said:

> > > > > > > > My [burning Sand Scourge build](http://en.gw2skills.net/editor/?vRAQNBIhZ6koXoqXssXw6GgtXssMYTfgAw1SfsmWfrUDhjwqC-jViAABB8AACc/hjU/BgzAAO6DyQJ4BHCArU+9g5PA-w "Burning Sand Scourge build") is highly superior to this Power Reaper build and I'm only using Exotic gears. 30k HP, 2700 armor, 1600 condi dmg for solo with group support. Stats would be even better if I'm using Ascended, but that would be over-overkill.

> > > > > > > http://gw2skills.net/editor/?vRAQNBIhZ6koXoqXssXw6GgtXscMYR9stVAgaJ8EmV6p146dF-jViAABEu/wBHCgjU/xKlfAcGAwRfQCPAgHM/lhSQA-w

> > > > > > ArmageddonAshs build is superior in every single way. It's good enough to facetank everything while mashing F-skills except Druids, Soulbeasts and P/P Daredevils. And even these classes are only a threat when you run into them in open field. LOS and you are fine. You are so tanky and your counterpressure is so high you don't need to care about stunbreaks in most scenarios. Only in teamfights vs. competent players you get some serious lockdown issues, if no one babysits you - but that's a rare scenario like I mentioned.

> > > > > >

> > > > > > Dagger is a bit weird in a Dire build and Warhorn is redundant to the speed increase rune, but it's okay for LF generation.

> > > > > >

> > > > > > But like for every Scourge build: Everyone can run away from you (which is good as long as the spec is not fixed).

> > > > > >

> > > > >

> > > > > Dagger is for permanent 25% movement speed without opting to Traveler Rune (plus skill CDR). I have 1600 condi dmg, that build has 1400 -- and btw it uses dagger + warhorn without Blood spec that improves the weapon set (Blood = long duration, low CD). That build has 17 sec swiftness from Locust Swarm at 30 second cooldown.

> > > > >

> > > > > Traveler is a horrible rune I don't need to buff all stats. I have no need of boon duration when I know it will either get stripped or corrupted. I definitely don't need power nor crits. This is not a hybrid thus Traveler and Dire don't mix.

> > > > >

> > > > > Curses without scepter don't make any sense. Abrasive Grit is a waste when I can get 25 stacks of might really easy. Condition sending is unreliable for Scourge since the only time I can enter Shroud is using F5 which is in a 16 seconds CD. Plague Sending is good for Death and Reaper Shrouds where it is at 10 seconds CD, but not for Scourge.

> > > > >

> > > > > None of the suggestions made sense. So, I'm sorry if I don't find that build superior as claimed.

> > > > >

> > > >

> > > > Lul nobody takes bloodmagic. Is freakin weak compared to curses and soulreaping.

> > > >

> > > > Cause it gives you almost nothing

> > >

> > > Curses is even worst. If I am to change Blood I'll take Death first before Curses. Corrupter's Fervor trumps anything Curses has to offer.

> > >

> > > > Wow. Cdr and movespeed while above 75% health. -kitten - everyone can take u below that very easyly

> > >

> > > Health threshold only affects CDR but not Movement speed. Even with this limitation, it still frees me up from taking a useless Traveler Rune.

> > >

> > > > Everything from second traits: kitten.

> > >

> > > If you say so. 22.5 seconds of Swiftness instead of 17 seconds is a big deal and 3 seconds Daze instead of 2 seconds at lower cool down are big deal.

> > >

> > > > Vampiric presence - you dont do enough hits to be worth

> > >

> > > I don't use that.

> > >

> > > > Better warhorn skills - böp

> > >

> > > Again. 22.5 seconds of Swiftness instead of 17 seconds is a big deal and 3 seconds Daze instead of 2 seconds at lower cool down.

> > >

> > > > Healing that doesbt affect you -möp

> > >

> > > How does the increase in Healing Power doesn't affect me? The bonus gets better the lower my health is.

> > >

> > > You don't know what you're talking about.

> > >

> > > > And from the last ones only one is useable: the one that removes conditions. Like you said. Shroud cd is way too long for that

> > >

> > > Only one? wow, really?

> > >

> > > Mark of Blood on dodge.

> > > Last Rites gives Healing Power depending on health. Less health more power.

> > > Warhorn 3 second Daze and 22.5 seconds Swiftness while applying 3 seconds Cripple every second. Plus Life force. Low skill CD.

> > > Dagger immobilized every 16 second instead of 25. Low skill CD. Movement speed that opens up Rune slot.

> > >

> > > What do I get from Curses?

> > > - Useless crit based minor traits

> > > - Plague sending that only transfers 2 conditions upon entering shroud, which is once every 16 seconds.

> > > - Useless fury minor trait

> > > - Useless major Master traits. Path of Corruption does nothing since F2 already does that. And with 6.5 seconds CD, removing additional conditions is useless.

> > > - Useless precision minor trait

> > > - Unless I'm using Scepter, major GM traits does nothing for me

> > >

> > > I'm sorry, but, switching to Curses is a very bad, in fact horrible, advice.

> >

> >

> > Sorry but since im like only playing necro, i think i know what im talking about:

> >

> > Power always uses spite and soulreaping

> > Condi uses curse and soulreaping

> >

> > I tested every constellation.

> > - deathmagic is good in some cases but not a really good option

> > - bloodmagic is fcking useless for either build. That only works for real support scourges and i dont like them very much either, since you loose too much of what the necro can do.

> >

> > And before i take wh, i take focus, torch or dagger. Wh is so useless right now, cause every class has access to stability, or evades line crazy or blocks that even seem to block unblockable skills

> >

> > Soooo...

> >

> > The only thing i cant speak for is pvp. Cause i think its the worst pvp mode in any of the games i played in the past few years

>

> I respect that and I've used Curses when I use Scepter in my Core Necro Condition build ages ago. However, Curses and Scourge are not a right match and I've listed the things Curses offer that gives zero benefits for my build; it's a dead traitline.

 

Guess your the only one thinking this way.

 

Corrupt on f2 is nuts in curses. Since f2 has fking low cd

Healing from curses is nuts. Over 1k heal/s is amazing

 

These two traits are better than everything combined from bloodmagic. And for zerg-play using a dagger feels awful. Szepter/torch + staff is just way too amazing.

 

 

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> @"Sir Vincent III.1286" said:

> However, Curses and Scourge are not a right match and I've listed the things Curses offer that gives zero benefits for my build; it's a dead traitline.

Curses is THE reason why Scourge instantly applies 7+ conditions - you know, the 7 conditions everyone is complaining about, when fighting a Scourge.

 

Curses applies: minor trait bleeds, F2 corrupts, Weakening Shroud corruption, weakness and more bleeds

Scourge alone just applies: cripple, torment, burn

 

Even a Power Reaper that runs Spite, Curses, Reaper instantly applies 7+ condis on one engage.

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> @Nimon.7840 said:

> Guess your the only one thinking this way.

>

> Corrupt on f2 is nuts in curses. Since f2 has fking low cd

> Healing from curses is nuts. Over 1k heal/s is amazing

>

> These two traits are better than everything combined from bloodmagic. And for zerg-play using a dagger feels awful. Szepter/torch + staff is just way too amazing.

 

> @KrHome.1920 said:

> Curses is THE reason why Scourge instantly applies 7+ conditions - you know, the 7 conditions everyone is complaining about, when fighting a Scourge.

>

> Curses applies: minor trait bleeds, F2 corrupts, Weakening Shroud corruption, weakness and more bleeds

> Scourge alone just applies: cripple, torment, burn

>

> Even a Power Reaper that runs Spite, Curses, Reaper instantly applies 7+ condis on one engage.

 

Give up. I have already tried to point out why Curses is a very good trait line. Pointing out the benefits and everything, he has a straight refusal to use it for some reason, his loss in the end.

 

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> @"Nimon.7840" said:

> > @"Sir Vincent III.1286" said:

> > > @Nimon.7840 said:

> > > > @"Sir Vincent III.1286" said:

> > > > > @Nimon.7840 said:

> > > > > > @"Sir Vincent III.1286" said:

> > > > > > > @KrHome.1920 said:

> > > > > > > > @ArmageddonAsh.6430 said:

> > > > > > > > > @"Sir Vincent III.1286" said:

> > > > > > > > > My [burning Sand Scourge build](http://en.gw2skills.net/editor/?vRAQNBIhZ6koXoqXssXw6GgtXssMYTfgAw1SfsmWfrUDhjwqC-jViAABB8AACc/hjU/BgzAAO6DyQJ4BHCArU+9g5PA-w "Burning Sand Scourge build") is highly superior to this Power Reaper build and I'm only using Exotic gears. 30k HP, 2700 armor, 1600 condi dmg for solo with group support. Stats would be even better if I'm using Ascended, but that would be over-overkill.

> > > > > > > > http://gw2skills.net/editor/?vRAQNBIhZ6koXoqXssXw6GgtXscMYR9stVAgaJ8EmV6p146dF-jViAABEu/wBHCgjU/xKlfAcGAwRfQCPAgHM/lhSQA-w

> > > > > > > ArmageddonAshs build is superior in every single way. It's good enough to facetank everything while mashing F-skills except Druids, Soulbeasts and P/P Daredevils. And even these classes are only a threat when you run into them in open field. LOS and you are fine. You are so tanky and your counterpressure is so high you don't need to care about stunbreaks in most scenarios. Only in teamfights vs. competent players you get some serious lockdown issues, if no one babysits you - but that's a rare scenario like I mentioned.

> > > > > > >

> > > > > > > Dagger is a bit weird in a Dire build and Warhorn is redundant to the speed increase rune, but it's okay for LF generation.

> > > > > > >

> > > > > > > But like for every Scourge build: Everyone can run away from you (which is good as long as the spec is not fixed).

> > > > > > >

> > > > > >

> > > > > > Dagger is for permanent 25% movement speed without opting to Traveler Rune (plus skill CDR). I have 1600 condi dmg, that build has 1400 -- and btw it uses dagger + warhorn without Blood spec that improves the weapon set (Blood = long duration, low CD). That build has 17 sec swiftness from Locust Swarm at 30 second cooldown.

> > > > > >

> > > > > > Traveler is a horrible rune I don't need to buff all stats. I have no need of boon duration when I know it will either get stripped or corrupted. I definitely don't need power nor crits. This is not a hybrid thus Traveler and Dire don't mix.

> > > > > >

> > > > > > Curses without scepter don't make any sense. Abrasive Grit is a waste when I can get 25 stacks of might really easy. Condition sending is unreliable for Scourge since the only time I can enter Shroud is using F5 which is in a 16 seconds CD. Plague Sending is good for Death and Reaper Shrouds where it is at 10 seconds CD, but not for Scourge.

> > > > > >

> > > > > > None of the suggestions made sense. So, I'm sorry if I don't find that build superior as claimed.

> > > > > >

> > > > >

> > > > > Lul nobody takes bloodmagic. Is freakin weak compared to curses and soulreaping.

> > > > >

> > > > > Cause it gives you almost nothing

> > > >

> > > > Curses is even worst. If I am to change Blood I'll take Death first before Curses. Corrupter's Fervor trumps anything Curses has to offer.

> > > >

> > > > > Wow. Cdr and movespeed while above 75% health. -kitten - everyone can take u below that very easyly

> > > >

> > > > Health threshold only affects CDR but not Movement speed. Even with this limitation, it still frees me up from taking a useless Traveler Rune.

> > > >

> > > > > Everything from second traits: kitten.

> > > >

> > > > If you say so. 22.5 seconds of Swiftness instead of 17 seconds is a big deal and 3 seconds Daze instead of 2 seconds at lower cool down are big deal.

> > > >

> > > > > Vampiric presence - you dont do enough hits to be worth

> > > >

> > > > I don't use that.

> > > >

> > > > > Better warhorn skills - böp

> > > >

> > > > Again. 22.5 seconds of Swiftness instead of 17 seconds is a big deal and 3 seconds Daze instead of 2 seconds at lower cool down.

> > > >

> > > > > Healing that doesbt affect you -möp

> > > >

> > > > How does the increase in Healing Power doesn't affect me? The bonus gets better the lower my health is.

> > > >

> > > > You don't know what you're talking about.

> > > >

> > > > > And from the last ones only one is useable: the one that removes conditions. Like you said. Shroud cd is way too long for that

> > > >

> > > > Only one? wow, really?

> > > >

> > > > Mark of Blood on dodge.

> > > > Last Rites gives Healing Power depending on health. Less health more power.

> > > > Warhorn 3 second Daze and 22.5 seconds Swiftness while applying 3 seconds Cripple every second. Plus Life force. Low skill CD.

> > > > Dagger immobilized every 16 second instead of 25. Low skill CD. Movement speed that opens up Rune slot.

> > > >

> > > > What do I get from Curses?

> > > > - Useless crit based minor traits

> > > > - Plague sending that only transfers 2 conditions upon entering shroud, which is once every 16 seconds.

> > > > - Useless fury minor trait

> > > > - Useless major Master traits. Path of Corruption does nothing since F2 already does that. And with 6.5 seconds CD, removing additional conditions is useless.

> > > > - Useless precision minor trait

> > > > - Unless I'm using Scepter, major GM traits does nothing for me

> > > >

> > > > I'm sorry, but, switching to Curses is a very bad, in fact horrible, advice.

> > >

> > >

> > > Sorry but since im like only playing necro, i think i know what im talking about:

> > >

> > > Power always uses spite and soulreaping

> > > Condi uses curse and soulreaping

> > >

> > > I tested every constellation.

> > > - deathmagic is good in some cases but not a really good option

> > > - bloodmagic is fcking useless for either build. That only works for real support scourges and i dont like them very much either, since you loose too much of what the necro can do.

> > >

> > > And before i take wh, i take focus, torch or dagger. Wh is so useless right now, cause every class has access to stability, or evades line crazy or blocks that even seem to block unblockable skills

> > >

> > > Soooo...

> > >

> > > The only thing i cant speak for is pvp. Cause i think its the worst pvp mode in any of the games i played in the past few years

> >

> > I respect that and I've used Curses when I use Scepter in my Core Necro Condition build ages ago. However, Curses and Scourge are not a right match and I've listed the things Curses offer that gives zero benefits for my build; it's a dead traitline.

>

> Guess your the only one thinking this way.

>

> Corrupt on f2 is nuts in curses. Since f2 has fking low cd

 

The low CD of Scourge's F2 makes this trait unnecessary. This trait is for Death and Reaper shrouds, not for Scourge.

 

> Healing from curses is nuts. Over 1k heal/s is amazing

 

Parasitic is not necessary due to high health and high Healing Power at 50% due to Last Rite.

 

> These two traits are better than everything combined from bloodmagic. And for zerg-play using a dagger feels awful. Szepter/torch + staff is just way too amazing.

 

Scepter+Torch lacks mobility which will require using a horrible Traveler rune. Using Traveler Rune drops my condition damage by 300 points. That's a horrible trade-off.

 

When you look at these traits in Curses, you're not taking into consideration what you're replacing. You're not just replacing Blood with Curses, you're also replacing weapons and runes. The weapon skills are not the source of my damage, thus they are just for utility.

 

> @"KrHome.1920" said:

> > @"Sir Vincent III.1286" said:

> > However, Curses and Scourge are not a right match and I've listed the things Curses offer that gives zero benefits for my build; it's a dead traitline.

> Curses is THE reason why Scourge instantly applies 7+ conditions - you know, the 7 conditions everyone is complaining about, when fighting a Scourge.

>

> Curses applies: minor trait bleeds, F2 corrupts, Weakening Shroud corruption, weakness and more bleeds

 

Minor traits that rely on crits which will never happen in a condition build, a minor trait that grants fury is useless and precision which is not part of this build. I have explained this. These traits are dead traits. Weakening shroud only happens when I enter shroud, which is only every 16s, it is not feasible. This GM trait is for Death and Reaper shroud where the shroud CD is every 10s. Again, I have explained this.

 

> Scourge alone just applies: cripple, torment, burn

>

> Even a Power Reaper that runs Spite, Curses, Reaper instantly applies 7+ condis on one engage.

 

Power Reaper is easily kited and Scourge solved that issue.

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> @"Sir Vincent III.1286" said:

> > @"Nimon.7840" said:

> > > @"Sir Vincent III.1286" said:

> > > > @Nimon.7840 said:

> > > > > @"Sir Vincent III.1286" said:

> > > > > > @Nimon.7840 said:

> > > > > > > @"Sir Vincent III.1286" said:

> > > > > > > > @KrHome.1920 said:

> > > > > > > > > @ArmageddonAsh.6430 said:

> > > > > > > > > > @"Sir Vincent III.1286" said:

> > > > > > > > > > My [burning Sand Scourge build](http://en.gw2skills.net/editor/?vRAQNBIhZ6koXoqXssXw6GgtXssMYTfgAw1SfsmWfrUDhjwqC-jViAABB8AACc/hjU/BgzAAO6DyQJ4BHCArU+9g5PA-w "Burning Sand Scourge build") is highly superior to this Power Reaper build and I'm only using Exotic gears. 30k HP, 2700 armor, 1600 condi dmg for solo with group support. Stats would be even better if I'm using Ascended, but that would be over-overkill.

> > > > > > > > > http://gw2skills.net/editor/?vRAQNBIhZ6koXoqXssXw6GgtXscMYR9stVAgaJ8EmV6p146dF-jViAABEu/wBHCgjU/xKlfAcGAwRfQCPAgHM/lhSQA-w

> > > > > > > > ArmageddonAshs build is superior in every single way. It's good enough to facetank everything while mashing F-skills except Druids, Soulbeasts and P/P Daredevils. And even these classes are only a threat when you run into them in open field. LOS and you are fine. You are so tanky and your counterpressure is so high you don't need to care about stunbreaks in most scenarios. Only in teamfights vs. competent players you get some serious lockdown issues, if no one babysits you - but that's a rare scenario like I mentioned.

> > > > > > > >

> > > > > > > > Dagger is a bit weird in a Dire build and Warhorn is redundant to the speed increase rune, but it's okay for LF generation.

> > > > > > > >

> > > > > > > > But like for every Scourge build: Everyone can run away from you (which is good as long as the spec is not fixed).

> > > > > > > >

> > > > > > >

> > > > > > > Dagger is for permanent 25% movement speed without opting to Traveler Rune (plus skill CDR). I have 1600 condi dmg, that build has 1400 -- and btw it uses dagger + warhorn without Blood spec that improves the weapon set (Blood = long duration, low CD). That build has 17 sec swiftness from Locust Swarm at 30 second cooldown.

> > > > > > >

> > > > > > > Traveler is a horrible rune I don't need to buff all stats. I have no need of boon duration when I know it will either get stripped or corrupted. I definitely don't need power nor crits. This is not a hybrid thus Traveler and Dire don't mix.

> > > > > > >

> > > > > > > Curses without scepter don't make any sense. Abrasive Grit is a waste when I can get 25 stacks of might really easy. Condition sending is unreliable for Scourge since the only time I can enter Shroud is using F5 which is in a 16 seconds CD. Plague Sending is good for Death and Reaper Shrouds where it is at 10 seconds CD, but not for Scourge.

> > > > > > >

> > > > > > > None of the suggestions made sense. So, I'm sorry if I don't find that build superior as claimed.

> > > > > > >

> > > > > >

> > > > > > Lul nobody takes bloodmagic. Is freakin weak compared to curses and soulreaping.

> > > > > >

> > > > > > Cause it gives you almost nothing

> > > > >

> > > > > Curses is even worst. If I am to change Blood I'll take Death first before Curses. Corrupter's Fervor trumps anything Curses has to offer.

> > > > >

> > > > > > Wow. Cdr and movespeed while above 75% health. -kitten - everyone can take u below that very easyly

> > > > >

> > > > > Health threshold only affects CDR but not Movement speed. Even with this limitation, it still frees me up from taking a useless Traveler Rune.

> > > > >

> > > > > > Everything from second traits: kitten.

> > > > >

> > > > > If you say so. 22.5 seconds of Swiftness instead of 17 seconds is a big deal and 3 seconds Daze instead of 2 seconds at lower cool down are big deal.

> > > > >

> > > > > > Vampiric presence - you dont do enough hits to be worth

> > > > >

> > > > > I don't use that.

> > > > >

> > > > > > Better warhorn skills - böp

> > > > >

> > > > > Again. 22.5 seconds of Swiftness instead of 17 seconds is a big deal and 3 seconds Daze instead of 2 seconds at lower cool down.

> > > > >

> > > > > > Healing that doesbt affect you -möp

> > > > >

> > > > > How does the increase in Healing Power doesn't affect me? The bonus gets better the lower my health is.

> > > > >

> > > > > You don't know what you're talking about.

> > > > >

> > > > > > And from the last ones only one is useable: the one that removes conditions. Like you said. Shroud cd is way too long for that

> > > > >

> > > > > Only one? wow, really?

> > > > >

> > > > > Mark of Blood on dodge.

> > > > > Last Rites gives Healing Power depending on health. Less health more power.

> > > > > Warhorn 3 second Daze and 22.5 seconds Swiftness while applying 3 seconds Cripple every second. Plus Life force. Low skill CD.

> > > > > Dagger immobilized every 16 second instead of 25. Low skill CD. Movement speed that opens up Rune slot.

> > > > >

> > > > > What do I get from Curses?

> > > > > - Useless crit based minor traits

> > > > > - Plague sending that only transfers 2 conditions upon entering shroud, which is once every 16 seconds.

> > > > > - Useless fury minor trait

> > > > > - Useless major Master traits. Path of Corruption does nothing since F2 already does that. And with 6.5 seconds CD, removing additional conditions is useless.

> > > > > - Useless precision minor trait

> > > > > - Unless I'm using Scepter, major GM traits does nothing for me

> > > > >

> > > > > I'm sorry, but, switching to Curses is a very bad, in fact horrible, advice.

> > > >

> > > >

> > > > Sorry but since im like only playing necro, i think i know what im talking about:

> > > >

> > > > Power always uses spite and soulreaping

> > > > Condi uses curse and soulreaping

> > > >

> > > > I tested every constellation.

> > > > - deathmagic is good in some cases but not a really good option

> > > > - bloodmagic is fcking useless for either build. That only works for real support scourges and i dont like them very much either, since you loose too much of what the necro can do.

> > > >

> > > > And before i take wh, i take focus, torch or dagger. Wh is so useless right now, cause every class has access to stability, or evades line crazy or blocks that even seem to block unblockable skills

> > > >

> > > > Soooo...

> > > >

> > > > The only thing i cant speak for is pvp. Cause i think its the worst pvp mode in any of the games i played in the past few years

> > >

> > > I respect that and I've used Curses when I use Scepter in my Core Necro Condition build ages ago. However, Curses and Scourge are not a right match and I've listed the things Curses offer that gives zero benefits for my build; it's a dead traitline.

> >

> > Guess your the only one thinking this way.

> >

> > Corrupt on f2 is nuts in curses. Since f2 has fking low cd

>

> The low CD of Scourge's F2 makes this trait unnecessary. This trait is for Death and Reaper shrouds, not for Scourge.

>

> > Healing from curses is nuts. Over 1k heal/s is amazing

>

> Parasitic is not necessary due to high health and high Healing Power at 50% due to Last Rite.

>

> > These two traits are better than everything combined from bloodmagic. And for zerg-play using a dagger feels awful. Szepter/torch + staff is just way too amazing.

>

> Scepter+Torch lacks mobility which will require using a horrible Traveler rune. Using Traveler Rune drops my condition damage by 300 points. That's a horrible trade-off.

>

> When you look at these traits in Curses, you're not taking into consideration what you're replacing. You're not just replacing Blood with Curses, you're also replacing weapons and runes. The weapon skills are not the source of my damage, thus they are just for utility.

>

> > @"KrHome.1920" said:

> > > @"Sir Vincent III.1286" said:

> > > However, Curses and Scourge are not a right match and I've listed the things Curses offer that gives zero benefits for my build; it's a dead traitline.

> > Curses is THE reason why Scourge instantly applies 7+ conditions - you know, the 7 conditions everyone is complaining about, when fighting a Scourge.

> >

> > Curses applies: minor trait bleeds, F2 corrupts, Weakening Shroud corruption, weakness and more bleeds

>

> Minor traits that rely on crits which will never happen in a condition build, a minor trait that grants fury is useless and precision which is not part of this build. I have explained this. These traits are dead traits. Weakening shroud only happens when I enter shroud, which is only every 16s, it is not feasible. This GM trait is for Death and Reaper shroud where the shroud CD is every 10s. Again, I have explained this.

>

> > Scourge alone just applies: cripple, torment, burn

> >

> > Even a Power Reaper that runs Spite, Curses, Reaper instantly applies 7+ condis on one engage.

>

> Power Reaper is easily kited and Scourge solved that issue.

 

You are free to play your build as you like but saying things as

> The low CD of Scourge's F2 makes this trait unnecessary. This trait is for Death and Reaper shrouds, not for Scourge.

 

does not make sense.

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> @"Vitali.5039" said:

> > The low CD of Scourge's F2 makes this trait unnecessary. This trait is for Death and Reaper shrouds, not for Scourge.

>

> does not make sense.

 

Come on... This point was so funny, who care that it make sense or not, it gave me a big smile early in the morning. Just for that I'm thanksfull to him.

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> @"Vitali.5039" said:

>

> You are free to play your build as you like but saying things as

> > The low CD of Scourge's F2 makes this trait unnecessary. This trait is for Death and Reaper shrouds, not for Scourge.

>

> does not make sense.

 

Yeah I totally fudged that. I was thinking about Plague Sending.

 

"The low CD of Scourge's F2 makes this trait [Plague Sending] unnecessary. This trait is for Death and Reaper shrouds, not for Scourge."

 

As for boon corruption, Punishment does that already.

 

Sorry for the confusion.

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> @"Sir Vincent III.1286" said:

> > @"Vitali.5039" said:

> >

> > You are free to play your build as you like but saying things as

> > > The low CD of Scourge's F2 makes this trait unnecessary. This trait is for Death and Reaper shrouds, not for Scourge.

> >

> > does not make sense.

>

> Yeah I totally fudged that. I was thinking about Plague Sending.

>

> "The low CD of Scourge's F2 makes this trait [Plague Sending] unnecessary. This trait is for Death and Reaper shrouds, not for Scourge."

>

> As for boon corruption, Punishment does that already.

>

> Sorry for the confusion.

 

But punishment donot every 6 seconds with 900 range.

 

But i guess there are always ppl around, that are ... special

 

And for the healing from condis: u dont need to drop below 50% to get freaking good heals.

 

And since barrier scales pretty shitty with healpower. Its a thousand times worse than just getting healed by doing dmg

 

 

But i guess its one of these players "i play from beginning. So i have to be good. And im online 24/7. So i have to be good"

 

Arguing with these ppl doesnt make sense. So i stop here and know that im right

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  • 3 months later...
  • 2 weeks later...

> @"Thustlewhumber.7416" said:

> > @"Nimon.7840" said:

> > It still sux. Cause its still pirate ship meta

>

> I am convinced that you just come here to complain about why you suck at necro, lol.

>

> Bring on the video Cellofrag! I'd like to see if you modified the build the way I think you did. inb4 nerf.

 

Yeah whatever.

All pretty decent or good necro players will tell you the same.

The ones who dont are either

1. Players stuck in ball meta

2. Players that dont accept anything new

3. Players that dont accept other players experience from testing.

 

Just because you had 1 fight, where you got good numbers, doesnt mean, that reaper is good.

I didnt see any video, where reaper in wvw zerg did matter.

Its almost all the time like this:

 

1. Eles and scourges bombing enemies from far away. - reaper cant get there to deal his dmg

2. One zerg pushes the other one, because they think they are winning. And reaper gets some numbers on enemy downstates or almost dead people, that would die to conditions anyways.

 

 

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