Zok.4956 Posted November 20, 2017 Share Posted November 20, 2017 Hi, some account achievements increase the `current` value after they are finished, and some don't in the data responded from `API: v2/account/achievements` . Example (increases `current` above `max` value): Achievementid=288 (wvw killed caravan) Array ( [id] => 288 [current] => 3270 [max] => 2500 [done] => 1 ) Example (does not increase `current` above `max` value): Achievementid=284 (wvw spent supply) ( [id] => 284 [current] => 10 [max] => 10 [done] => 1 ) Example (does not increase `current` above `max` value): Achievementid=127 (salvaged items) ( [id] => 127 [current] => 500 [max] => 500 [done] => 1 ) The account where I checked this has definitely spent more than 10 supplys in WvW and has definitely salvaged more then 500 items. Could the last two achievemens (and the others that stop counting when the achievement is finished) be changed, so that `current` always increases, even when `done`=1 ? Link to comment Share on other sites More sharing options...
Malediktus.9250 Posted November 20, 2017 Share Posted November 20, 2017 Some achievements are just not designed to keep forever counting. Only infintie achievement and some really old achievements keep counting. I guess Anet did this to save space in their database since amounts greater than needed to finish arent displayed ingame anyway. Link to comment Share on other sites More sharing options...
Zok.4956 Posted November 22, 2017 Author Share Posted November 22, 2017 > @Malediktus.9250 said: > Some achievements are just not designed to keep forever counting. Only infintie achievement and some really old achievements keep counting. Do you have any proof for this, or is this just your opinion? Thanks. Link to comment Share on other sites More sharing options...
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