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Expanding the casino on Amnoon


Raven.1524

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There's one thing that came to my mind when I saw Amnoon's casino for the first time: The Golden Saucer

 

Wouldn't it be great if we could eventually get more and more games in there? Like card games and stuff... Imagine some sort of hearthstone-like gw2 in-game, or a way to bet ectos on a raptor race, maybe not the race manned by players since that could be exploited (like the old poring race from ragnarok online), an ecto slot machine, a choya fighting pit (throw in a quaggan to make it more interesting)?

 

They could always use ectos or maybe casino blitz coins as a currency :P

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> @Arioch.6507 said:

> I love the idea, but the other threads complaining about gambling, may not....

 

Gambling with real money is the issue, ecto/casino blitz coins is not ;)

 

Also: I just reported myself for double posting something and have no idea how to delete one post -.-

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It would be nice to have more mini-games, ideally ones where we actually do something instead of just pay money and get told the outcome or double click an item to see what we've won. But considering Anet never finished putting in all the mini games that were supposed to be available at or shortly after launch (like the Bar Brawl and shooting gallery in DR and Polymock) I wouldn't hold out much hope for them adding even more.

 

Maybe if the existing activities and HoT adventures (which are similar ideas in a different setting) were more popular they'd be more inclined to do it.

 

> @Raven.1524 said:

> > @Arioch.6507 said:

> > I love the idea, but the other threads complaining about gambling, may not....

>

> Gambling with real money is the issue, ecto/casino blitz coins is not ;)

>

> Also: I just reported myself for double posting something and have no idea how to delete one post -.-

 

Actually gambling with in-game currencies can be an issue. Activities that teach or mimic gambling are one of the things factored into both PEGI and ESRB age ratings. Even if you can't win or lose real money if it resembles activities where you can, or teaches you how to do them, it can get the game a higher age rating.

 

Although there's fairly simple ways around that. For example the [Moa Racing](https://wiki.guildwars2.com/wiki/Moa_Racing "Moa Racing") which used to be in LA was ok because the winner was random, so it taught you absolutely nothing about betting on horse races (or any other kind of race) in real life.

 

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> @Danikat.8537 said:

> Actually gambling with in-game currencies can be an issue. Activities that teach or mimic gambling are one of the things factored into both PEGI and ESRB age ratings. Even if you can't win or lose real money if it resembles activities where you can, or teaches you how to do them, it can get the game a higher age rating.

>

 

That means, Final Fantasy XIV casino isn't factored on the PEGI and ESRB due being some sort of cultural thing, the series itself having a casino or maybe they just payed the raters? :open_mouth:

 

Ok, in all seriousness. The casino thing seems to always be overlooked on Asian game when they come to the west but they put some sort of magnifying glasses on every detail if the developer is from the west, feels kinda unfair.

Not talking only about the gambling issue, but other stuff too, as if the western parents were too dumb to rationalize what is an what isn't correct for a kid, which feels pretty downgrading and it also feels as if some times rating companies underestimate kids capability of reasoning when testing good and bad things to eventually grow up with their own ideas.

Maybe it's some sort of ideology of limiting the bad things a child has to experience, instead of letting him fall and guide him in the right direction teaching him how to get up... Maybe it's just the lack of time to do that.

 

Aaaaaand I'm off topic...

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> @Raven.1524 said:

> > @Danikat.8537 said:

> > Actually gambling with in-game currencies can be an issue. Activities that teach or mimic gambling are one of the things factored into both PEGI and ESRB age ratings. Even if you can't win or lose real money if it resembles activities where you can, or teaches you how to do them, it can get the game a higher age rating.

> >

>

> That means, Final Fantasy XIV casino isn't factored on the PEGI and ESRB due being some sort of cultural thing, the series itself having a casino or maybe they just payed the raters? :open_mouth:

>

> Ok, in all seriousness. The casino thing seems to always be overlooked on Asian game when they come to the west but they put some sort of magnifying glasses on every detail if the developer is from the west, feels kinda unfair.

> Not talking only about the gambling issue, but other stuff too, as if the western parents were too kitten to rationalize what is an what isn't correct for a kid, which feels pretty downgrading and it also feels as if some times rating companies underestimate kids capability of reasoning when testing good and bad things to eventually grow up with their own ideas.

> Maybe it's some sort of ideology of limiting the bad things a child has to experience, instead of letting him fall and guide him in the right direction teaching him how to get up... Maybe it's just the lack of time to do that.

>

> Aaaaaand I'm off topic...

 

Um.. Japan tried an RNG/Gambling set up in their games with the use of real money and Japan passed laws to stop that as it preyed on the people.

One example was when PSO2 was in its beta, they had a feature to show what was one of the ways you can use money on the game.

You would spend money to buy/get outfits that they would release (sounds a bit familiar right?) and it was between a set of let's say 20 or so of the outfits, but not only did they have outfits, they had a few junk items in there like rare boosters and healing items and whatever else (sounds familiar still?).

 

The difference is while you get a random item when you spent money, it had kind of a bingo aspect to it. If you got 5 specific items you see on the chart in a 5 row pattern kind of like in a bingo set up, you could've gotten a free special suit that you could not get any other way except through hoping you get 5 items in a row.

This means you would have to spend money and hope for the best.

The only difference here than let's say the mount issue, you could've sold the special outfit in the in game shops (trading posts if compared to GW2) so most did not care too much.

The problem though it was still RNG gambling real money for digital items which Japan started to set... due to other games during the time in Japan doing the same thing.

PSO2 before it came out officially completely removed that set up from their game because they didn't want legal issues...

...They did put in new features years later to take money from you, but that's not on an RNG or whichever set up so I won't talk about it.

 

BUT as you mention with gambling with kids. I don't see the issue if it's in game currency as I think it's been in "kid games" since the beginning.

I still remember the slot machine at the end of Super Mario Bros. 2 USA when you collected coins from the bonus areas that you would use in the slot machine in hopes of getting more lives.

Then there's other games where you would gamble like gold/coins/rings/etc in the usual cupe game where they place an item or money or something under a cup/barrel/bucket and you have to try and guess which one. If lucky, you win... if not... you lose the currency.

 

When it comes to in-game currency, I see no problem with gambling and no problem if kids are around it. The most they lose is just their in-game currency.

 

The Amnoon gambling seems to be only ectoplasm (correct me if I'm wrong as I don't do any form of gambling in any game unless I can slightly exploit/cheat the system in my favour to where I might have a 75% or higher chance of winning... which I used to do for certain games when you sometimes try to look for hints or patterns or whichever that might be used in your favour. Won't work 100% of the time but enough times to be worth it.), so I see no real harm in it.

 

The problem though is yeah when games start using real money for the gambling currency to randomly get an item/weapon/skin/whatever and then you put children around that.

Children don't really know better.

Leave them with a credit card and they will use until you're in the negatives, same with candy... will eat until they get sick or crash from a sugar rush (or diabetes), same with toys and so on and so forth.

Kids have no control over the matter.

 

I do have to say though, the casinos and whichever things they usually have in the games I've played over the years did help me into the way I am on gambling.

I might try and gamble once and see the outcome. If I win the 1st time? I'll try again. I'll keep trying as long as I keep winning.

The moment I lose... I'm leaving and never touching it again. This means if I lose on the 1st try, I'm done... no "Well let me give it a 2nd chance." as I don't want to lose my money on something like that (again... seeing as I lost at least once before stopping).

 

Ectoplasm is is super useful in this game so I think if a kid somehow have a hold of let's say 500 of them somehow... they can gamble it all away if they like.

If they did, they will learn the lesson of maybe never try so much to the point you lose it all...........

...................or they become an addict that can't control themselves and gamble forever until they lose everything...

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