coro.3176 Posted December 6, 2017 Share Posted December 6, 2017 Cleanses don't really help when a scourge uses an instant skill to corrupt everything around it and also drop 8 separate condi. It would be one thing if it was JUST torment or JUST bleed or burn or whatever, but it's not. I agree that Condi complaints mostly come down to the playstyles of builds that use condi. However, that doesn't mean stats aren't a problem. If you want to do full damage, you should have to invest the same amount in damaging stats. If you don't, you're getting defensive stats 'for free' compared to a power build. Link to comment Share on other sites More sharing options...
Titan.3472 Posted December 6, 2017 Share Posted December 6, 2017 I wanted to point out I met a spe burn FB with my thief he insta stacked so many burns with max conditions intensity that the time (1sec) to cast the heal cleansing burn condi I was already down so make cleansing related skills with instant casting time Anet ... tyvm Link to comment Share on other sites More sharing options...
killahmayne.9518 Posted December 7, 2017 Share Posted December 7, 2017 LOL @ everybody saying that the amount of conditions applied shouldn't exceed the amount of condition cleanse? What? Do you want to have conditions do zero damage? If you don't want conditions in the game then just say it outright instead of coming up with nonsensical blanket statements. People really need to think critically here. A lot of the problems with condis are class specific rather than condis as a whole. IMO conditions should be something that take you down over time rather than be bursty. I think certain classes can get away with being full condition builds but IMO for many classes going full condition lacks DPS, they either have to spec a bit more power or precision to make it potent enough. However power specs tend to have more of an advantage in cleaving capabilities than condition specs. Link to comment Share on other sites More sharing options...
xDudisx.5914 Posted December 7, 2017 Share Posted December 7, 2017 I like the idea of ferocity influencing condi dmg. Reduce condis base dmg/coeficient, but let them do critical hits. Also rework those traits that proc condis on crit. Link to comment Share on other sites More sharing options...
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