Patrick.2987 Posted December 4, 2017 Share Posted December 4, 2017 So in all honesty i think if they remove the health threshold on close to death it had viable damage output. Easy balance. Link to comment Share on other sites More sharing options...
Methuselah.4376 Posted December 4, 2017 Share Posted December 4, 2017 Unfortunately I don't see that to be the case from ARCDPS and golem testing. We need more damage modifiers. Cold shoulder is a good (albeit conditional) step in the right direction. Awaken the Pain is another good step but it comes in direct conflict with Unholy Fervor which is pretty much a must for builds that use axe for ranged dps. Link to comment Share on other sites More sharing options...
Justine.6351 Posted December 4, 2017 Share Posted December 4, 2017 The concept is to deal more damage to lower health enemies. I doubt they are just going to remove that aspect. But maybe, just maybe... They could make it: +3% always +7% below 75% +15% below 50% +100% below 10% idk crazy ideas Link to comment Share on other sites More sharing options...
dceptaconroy.7928 Posted December 5, 2017 Share Posted December 5, 2017 Awaken the Pain is another good step but it comes in direct conflict with Unholy Fervor which is pretty much a must for builds that use axe for ranged dps. Agreed. Tricky choice..a real bummer for axe there Link to comment Share on other sites More sharing options...
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