Atmaweapon.7345 Posted December 8, 2017 Share Posted December 8, 2017 One for damaging conditions and one for non damaging conditions. **Expertise:** Increases the duration of all non-damaging conditions or "Ailments". (Weakness, Vulnerability, Cripple, Chill, Taunt, Immobilize, Blind, Slow, Fear) **Malice:** Increases the duration of all damaging conditions or "Injuries". (Bleed, Burn, Poison, Confusion, Torment.) Make the new Expertise give twice as much % per point to make it competitive with other stats. Now DoTs and debuffs can actually be balanced separately and don't come in a convenient overloaded package. Link to comment Share on other sites More sharing options...
BrokenGlass.9356 Posted December 8, 2017 Share Posted December 8, 2017 While this strikes me as a decent idea... It would require a massive amount of redesign in stat sets. Counter-suggestion: expertise increases the duration of outgoing damaging conditions, and reduces the duration of incoming damaging conditions. Concentration increases the duration of boons, and debuffs. And decreases the duration of incoming debuffs. Link to comment Share on other sites More sharing options...
Vavume.8065 Posted December 8, 2017 Share Posted December 8, 2017 No thanks, there is already enough useless stat combinations in the game, adding another stat now would just increase the chances of Anet making even more useless stat combinations on gear, which I do not want to see. Link to comment Share on other sites More sharing options...
Ayumi Spender.1082 Posted December 8, 2017 Share Posted December 8, 2017 > @"Vavume.8065" said: > No thanks, there are already enough useless stat combinations in the game, adding another stat now would just increase the chances of getting even more useless stat combination gear, which I do not want to see. I have to go with this. At times I see many stat combinations and keep wondering "What the skritt does this even work for? Which class? I can't think of one... sure not mine." Link to comment Share on other sites More sharing options...
Atmaweapon.7345 Posted December 12, 2017 Author Share Posted December 12, 2017 I had those awkward stat combinations in mind when I wrote this. Basically, any stat combination where Expertise isn't paired with Condition damage will become the new Expertise, while every instance where Expertise is paired with Condition damage will become Malice. Link to comment Share on other sites More sharing options...
Leo G.4501 Posted December 12, 2017 Share Posted December 12, 2017 > @"BrokenGlass.9356" said: > While this strikes me as a decent idea... It would require a massive amount of redesign in stat sets. > > Counter-suggestion: > > expertise increases the duration of outgoing damaging conditions, and reduces the duration of incoming damaging conditions. > > Concentration increases the duration of boons, and debuffs. And decreases the duration of incoming debuffs. > Counter-counter suggestion: Condition damage is changed to also increase condition duration. The amount of duration and damaged is recalculated for ease of balance (it may result in less damage per tic but increased durations or vice versa depending on the damaging condition). Ultimately, Condi would be a secondary source of damage supplemented by power or support. Expertise is altered to only increase duration and effectiveness of non-damaging conditions. Changes to those conditions would affect overall effects (ex: vulnerability would stack up to 50x but gated by expertise (if you have 0 expertise you can only stack 5 and if target is already afflicted with 5 by someone else, your stacks do not apply)). Support need not only focus on healing and boons but could offer support with non damaging conditions. Link to comment Share on other sites More sharing options...
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