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This is how you balance and fix conditions


Apolo.5942

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1- No more intensity stacking from a **SINGLE **source.

 

2- All conditions are duration stacking from a SINGLE source and intensity from **MULTIPLE **sources.

 

3- **MULTIPLE **players can add the same condition on the same target, but 1 stack each.

 

4- Re balance condition application.

 

5- Re balance condition duration.

 

6- Re balance expected condition damage.

 

Presto, you have a linear model for condition damage and application. Which incidentally is what they were always supposed to be.

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