Apolo.5942 Posted December 10, 2017 Share Posted December 10, 2017 1- No more intensity stacking from a **SINGLE **source. 2- All conditions are duration stacking from a SINGLE source and intensity from **MULTIPLE **sources. 3- **MULTIPLE **players can add the same condition on the same target, but 1 stack each. 4- Re balance condition application. 5- Re balance condition duration. 6- Re balance expected condition damage. Presto, you have a linear model for condition damage and application. Which incidentally is what they were always supposed to be. Link to comment Share on other sites More sharing options...
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