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Apolo.5942

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Everything posted by Apolo.5942

  1. > @"NorthernRedStar.3054" said: > > @"Leonidrex.5649" said: > > > @"Brimstone Jack.3462" said: > > > > @"Leonidrex.5649" said: > > > > > @"Apolo.5942" said: > > > > > > @"Brimstone Jack.3462" said: > > > > > > > @"Apolo.5942" said: > > > > > > > > @"Brimstone Jack.3462" said: > > > > > > > > > @"paShadoWn.5723" said: > > > > > > > > > Meta builds are only working in Plat+. Below, you can play whatever. > > > > > > > > > A friendly reminder: high-ranked elitists should not ruin the game for the remaining majority by successfully requesting patches that benefit only them. > > > > > > > > > > > > > > > > Friendly reminder: They balance the game around people who actually know how to play it. Not around people who are misusing their characters and mad because they don't get to just be plat+. Balancing around bad players is never a good thing. > > > > > > > > > > > > > > For all the good its done for the game, and the several stages of pvp when it was essentially dead, may be they should balance around the average player instead.If anything there is too little sustain in pvp. > > > > > > > > > > > > > > The explosive meta was the brainchild of a few streamers that no longer play the game and it nearly killed pvp. > > > > > > > > > > > > > > This is not DOTA or League of Legends, you should simply not be able to down someone with a few keystrokes. > > > > > > > > > > > > I don't see myself ever getting behind the idea of balancing a competitive pvp system around non-competitive players. > > > > > > > > > > Why not, balancing around the standard instead of the over performer is the norm in most aspects of life. > > > > > > > > > > Retirement age is set around the average age expectancy. > > > > > The army zeroes its sight around the average infantry engagement distance, not extreme long shooting. > > > > > Your minim passing grade is based on the minimum acceptable knowledge requirements to perform. > > > > > Speed limits are set around average response times for the environment. > > > > > Most sports court sizes are completely arbitrary and not based on physical performance. > > > > > Most combat sports have arbitrary weight classes instead being all put into heavy weight. > > > > > > > > > > > > > then we will have kitten like akali from league of legends where good player can beat any other player on the planet with 100% success rate, where if you see akali and know she is good you can not ever hope to win, but hey. average akali stumbles and dies so its balanced. who cares that good joe has 90% winrate in 1500 games, when average jonny has 50% winrate. its balanced that way > > > > > > So, your gripe is those good players end up with a much higher win rate than the players they're better than? Nah. Pass. Next? > > > > no, my gripe is that the character balanced around " average " end up with absolutely no counterplay. to the point where 2 best players in the world facing eachother will know for sure that the one piloting akali will always win since she is so overtuned for people that know how to use it. This is why she was sitting at 48% winrate for plebeians where at pro play actually competent players could 1v2/1v3 other competent players. THIS is my gripe, im fine with good player smacking bad players, its as it should be. > > but when a good player grabs OP class/build/prof and other good player doesnt stand a chance there is a problem > > Seems like a misunderstanding to me. You both agree on the very same thing. I do, too. > > Balancing around the average joes is the best way to anger your veteran players, and make them consider leaving the game for good. As a side note, that's why I think challenge motes are an effective approach to PvE - it doesn't underline either party. PvP's a different beast, though. Really?, lets say the worst happens and at the very top end of performance you only have a handful of viable builds that can exploit extreme skill, while at the average joe level you get extreme diversity. How is this any worse than it is today with only a handful of viable builds at all levels? MMR DOES EXISTS and it is there for a reason.
  2. > @"Brimstone Jack.3462" said: > > @"Apolo.5942" said: > > > @"Brimstone Jack.3462" said: > > > > @"paShadoWn.5723" said: > > > > Meta builds are only working in Plat+. Below, you can play whatever. > > > > A friendly reminder: high-ranked elitists should not ruin the game for the remaining majority by successfully requesting patches that benefit only them. > > > > > > Friendly reminder: They balance the game around people who actually know how to play it. Not around people who are misusing their characters and mad because they don't get to just be plat+. Balancing around bad players is never a good thing. > > > > For all the good its done for the game, and the several stages of pvp when it was essentially dead, may be they should balance around the average player instead.If anything there is too little sustain in pvp. > > > > The explosive meta was the brainchild of a few streamers that no longer play the game and it nearly killed pvp. > > > > This is not DOTA or League of Legends, you should simply not be able to down someone with a few keystrokes. > > I don't see myself ever getting behind the idea of balancing a competitive pvp system around non-competitive players. Why not, balancing around the standard instead of the over performer is the norm in most aspects of life. Retirement age is set around the average age expectancy. The army zeroes its sight around the average infantry engagement distance, not extreme long shooting. Your minim passing grade is based on the minimum acceptable knowledge requirements to perform. Speed limits are set around average response times for the environment. Most sports court sizes are completely arbitrary and not based on physical performance. Most combat sports have arbitrary weight classes instead being all put into heavy weight.
  3. > @"Brimstone Jack.3462" said: > > @"paShadoWn.5723" said: > > Meta builds are only working in Plat+. Below, you can play whatever. > > A friendly reminder: high-ranked elitists should not ruin the game for the remaining majority by successfully requesting patches that benefit only them. > > Friendly reminder: They balance the game around people who actually know how to play it. Not around people who are misusing their characters and mad because they don't get to just be plat+. Balancing around bad players is never a good thing. For all the good its done for the game, and the several stages of pvp when it was essentially dead, may be they should balance around the average player instead.If anything there is too little sustain in pvp. The explosive meta was the brainchild of a few streamers that no longer play the game and it nearly killed pvp. This is not DOTA or League of Legends, you should simply not be able to down someone with a few keystrokes.
  4. Warrior is meant to be a tank/Bruiser with Heavy sustain and Respectable damage. I dont understand how this is so difficult for them to grasp. It took them how many years to cave to the need for the trinity in gw2?. Stereotypes are stereotypes for a reason. Every Condition build out there achieves this except warriors and power warrior is a joke.
  5. > @"Multicolorhipster.9751" said: > > @"Apolo.5942" said: > > I have been running this build for many months, sustain is good, but you deal next to no damage. > > > > Most condition builds can out sustain and out damage you. > > Well no damage is the name of the game now. Namaste. ? > > If you're having trouble fighting condi builds with this: > > Remember that your primary objective is to waste people's time. They're going to out-sustain and out-damage you even if their damage output is next to none. Your main goal playing this is to just survive as long as possible and keep them fighting you while nodes preferably stay decapped, but if you can keep multiple people occupied, then you (hopefully) open up a chance for your team to cap the other points. > Against condi-builds it's best to time your blocks, cleanses, and FC well for when you need them most. If you do, its possible to fight them forever. The full 15 minutes if nobody helps them. > Also, remember to use this build's biggest strength: CC spam. If they can't use skills it hurts their condi application. > > Not sure which variant you're running, but if conditions are a problem; which, they were for me for the longest time... I started using this variant: [gw2skills.net/editor/?PKwAk6JlJwUYYsKGKeaX+PTA-zZwOlMFC9KB6WBkxIQHDA](http://gw2skills.net/editor/?PKwAk6JlJwUYYsKGKeaX+PTA-zZwOlMFC9KB6WBkxIQHDA) > > Includes: > -Signet of stamina for extra random dodges and a big condi cleanse for emergencies. > -Cleansing Ire which keeps you at max adrenaline always and provides some extra cleanse(This does hurt your dps as copying conditions with FC is really the only way this build does damage, but... better to specialize in one thing at this point. The damage is already pretty much 0.) I also no longer recommend Rousing Resilience is any shape or form because it is garbage. > -Remember to take both sigil of cleansing and purging, with each on a different weapon set. > -Rune of the flock is better than Dolyak for condition builds. The 10% extra health and extra vitality is more helpful. It also slightly increases Adrenal Health's passive regen while boosting the total healing from mending to 7,573 hp. Since mending is also a condi cleanse, you usually don't have to worry about this getting hurt by poison. So every 20s you get nearly half your hp back. > > Hoelbrak and resistance are also solid picks for mitigating conditions but lack the extra health and vitality. You could also ditch Guard Counter for No escape, but you'd be more vulnerable to power DPS. You would however get CC on your CC which definitely hurts some condi builds. I know burn guard is pretty 'hot' right now, and No Escape is pretty great against that particular build. Yeah no, if im going to be out sustained and out damaged then this has no point of being. This is the problem with warrior right now, if every other class can build a mid tier condition build that will out dps and out last you, what is the point? Warrior has no teeth. You just found this, i have been playing it for months, go either necro condi, revenant or many others, they have just as much durability and much higher damage.
  6. I have been running this build for many months, sustain is good, but you deal next to no damage. Most condition builds can out sustain and out damage you.
  7. so stil no damage... and our main competitive build is nerfed...
  8. skill demand and class performance should never be linked. That is the perfect recipe for trash tier classes that never see play. (aka pretty much warrior right now).
  9. > @"VAHNeunzehnsechundsiebzig.3618" said: > oh yes, I man a easy class like warrior should be tanky AND high sustain AND high dps. *eyeroll* Easy and performance have nothing to do with each other, otherwise come clean and establish the class tiers, which are supposed to be the good classes and which are supposed to be the bad classes. Mechanics should be about gameplay, you play mesmer because you like the clutter and the subterfuge, not because you want to play the op class. And since you bring it up, most classes can both out damage and out sustain the warrior simultaneously. The warrior is not high sustain, that is a thing of the past.
  10. > @"VAHNeunzehnsechundsiebzig.3618" said: > really? I get hit by massive warrior dmg all the time. Or do you think 22k is low? Sure is, i did not roll warrior, to play thief without the evasion. They hit you for that because they were as durable as tissue paper. If armor is to mean nothing, then we need to have the same evasion and damage mitigation potential as thieves.
  11. Given their history and track record, i honestly doubt they really aim at some semblance of class balance. Its a design choice, i may not like it, but to assume after seeing the current state of warrior and the track record of elementalist, mesmer and necromancer that they really actually want classes to be somewhat on par, i feel is exceedingly optimistic. There is a clear class tier, we might not agree with the decision for it to be there, but the track record speaks for itself.
  12. In PVP Warrior right now has 2 settings, dps and paper thin or toothless and support. No middle ground. In PVE Warrior only viable role is DPS. Other classes can stack might just the same and bring other benefits as well. Banners are ridiculously pointless you are talking of a 200 stat boost for the party. and that is if they benefit from both. Warrior right now sucks however you look at it. Amor does not mean anything in this game, this is the least "warriory" warrior i have ever played in an RPG/MMO. A warrior's defining characteristic in most if not all RPGs is that they can take damage, it should not be optional, there should not be a build that you are unable to soak damage, the builds for warrior should define what else the warrior is able to do. The way an elementalist can facecheck everything you can throw at it and still outlast and burn down the warrior, is the ultimate disconnect between what both these classes are supposed to be.
  13. Nobody in PVP or WvW that needs to kite, kites at 100% move speed. So, what is the hold up? it is ridiculous this skill has remained with its original outdated design.
  14. I would settle for any good build, right now all warrior builds are subpar to something else. -Used to be warrior was the might stacker, now everybody and their uncle can stack might. -Used to be Banners were a significant buff, long gone are those days, banner now provide a next to neglishibe buff. -Our healing sucs and can be done better by a number of other classes. -Have no access to any other boons for buffing others (no you cant keep fury up 100%). What can we do? DPS, what can every other class in the game do DPS. Warrior mechanics are outdated, from the Rooting in place Hundred Blades to the current clunkiness of the Berserker intermittently blocking the main class mechanic.
  15. > @"lare.5129" said: > let them be powerful and superstrong. We have mmr system, so you can not worry about how powerful specific class. The system will get properly team for you, and will change rate multiple your skill and chossen class. So reve can be 5x stronger, it not change our gameplay. This would be an interesting approach, since they are unable or unwilling to balance classes, have MR be character bound instead of account bound.
  16. You need only look at the fractals lfg tab, if you see 4 at the same time its a busy day...
  17. > @"Master Ketsu.4569" said: > Because conditions in GW2 have three upsides to two downsides. > Downsides: 1. Damage over time is inferior to instant damage 2. Can be removed. > Upsides: 1. Damage is overall higher 2. Stat advantage ( Only 1 stat required VS 3 stats ) 3. Condi abilities generally have low tells and/or are heavily carried by uninteractive passives. > @"TeqkOneStylez.8047" said: > So now we are in a situation where the armor tiers mean almost nothing and can be offset by the "amulet system" ( which is also bad ), and then decided to make condis fill the role of what magic should have been doing. My guess is that it comes down to a mix of these 2. On one hand it is true that armor clases mean next to nothing, Heavy armor amounts to a 10% damage reduction over Light armor and to make matters worse Conditions completely ignore that next to negglishible difference. To Make matters even WORSE, classes seem to be designed as if the difference in Armor Type actually Matters. Take Elementalist and Warrior or Guardian, the elementalist takes only 10% more physical damage, but its sustain is way way way higher than the other 2. On the other hand The stat advantage is truly ridiculous. 1 stat vs 3, there is no way around it, in wvw with greater stat flexibility this is exacerbated even higher.
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