Sunshine.5014 Posted September 12, 2017 Share Posted September 12, 2017 Hi, with the amount of visual noises added to the game (and more to come with PoF), we desperately need red outlines on targeted enemy Like this: https://www.diablowiki.net/images/2/2c/Red-target-outline5.png Thoughts? Link to comment Share on other sites More sharing options...
Daharahj.1325 Posted September 12, 2017 Share Posted September 12, 2017 They'll be implemented along with ally health bars. Soon™ Link to comment Share on other sites More sharing options...
Sunshine.5014 Posted September 12, 2017 Author Share Posted September 12, 2017 > @Daharahj.1325 said: > They'll be implemented along with ally health bars. > > Soon. Where do you get that? A link would be great :) Link to comment Share on other sites More sharing options...
Aenaos.8160 Posted September 12, 2017 Share Posted September 12, 2017 What is wrong with the existing big red arrow above the target? Outlines would add even more visual noise right in the middle of the spell effects mass,for no apparent reason. If they implement this,I hope it comes as a selectable option. Link to comment Share on other sites More sharing options...
Sunshine.5014 Posted September 12, 2017 Author Share Posted September 12, 2017 **Have you seen the screen shot?** Currently, with all the particle effects on top of the target, you **can't** see the target at all. It's just a colorful blob of cloud. You can't see the animation of the target, or what skill they are using so you can dodge. This red outline stay on top of all the particle effects, allowing you to see the animation of the target and react to it. It rewards active gameplay instead of just smashing the buttons. It's standard in most PvP games (like LoL/DotA...). Link to comment Share on other sites More sharing options...
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