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Necro needs movement skills tied to weapons


Swagger.1459

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> @"nekretaal.6485" said:

> Make DS 2 a ground targeted teleport, and suddenly core necromancer is viable.

>

> Sure, problematic pre-HoT, but today nobody would complain.

 

I think we need to stay away from using any of the shroud abilities. I think having it tied to an weapon/off hand weapon so would be so much better because it wouldn't matter what specialization you were using. My second choice would be revamp one of the utility/ elite skills like previously mention.

 

While typing this I thought of another one. Staff 5, add teleport to mark location and fear once you reach the mark ?

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