Jump to content
  • Sign Up

Swagger.1459

Members
  • Posts

    7,178
  • Joined

  • Last visited

Swagger.1459's Achievements

Newbie

Newbie (1/14)

  1. > @"Reaper X.6305" said: > Yep, even WoW in their latest expansion lets you change your entire sex and everything in the barber shop. You basically get to do the whole character creation window again there. It's sad that GW2 does not allow us to customize without paying premium. Do you also want a monthly sub like wow too? I’m sure Anet would love to trade transmutation chargers in for player $ charges each month lol “Players can choose either a one-month WoW subscription for $14.99/month, a three-month WoW subscription for $13.99/month, or a six-month WoW subscription for $12.99/month.”
  2. > @"Sobx.1758" said: > > @"Swagger.1459" said: > > > @"Astralporing.1957" said: > > > > @"Swagger.1459" said: > > > > Well, actually, there is indeed an “exotic” tier to both runes and sigils... > > > > > > > > https://wiki.guildwars2.com/wiki/Rune > > > > > > > > “Minor runes have no minimum level and have two bonuses, listed as (1) and (2). > > > > > > > > Major runes require armor at level 39 or above and provide four bonuses, (1) – (4). > > > > > > > > Superior runes can be applied to armor at level 60 or above and include six bonuses, (1) – (6). > > > > > > > > Legendary Runes have the power to take on the properties of any other rune” > > > > > > > > > > > > And... > > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Sigil > > > > > > > > “Minor sigils have no minimum level. > > > > > > > > Major sigils require a level 39 weapon or above. > > > > > > > > Superior sigils require a level 60 weapon or above. > > > > > > > > Legendary Sigils have the power to take on the properties of any other sigil” > > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Item#Quality > > > > > > > > So yes, the item quality/rarity of “Exotic” does exist for runes and sigils, and the item quality/rarity of “Ascended” is missing for both runes and sigils. > > > > > > > > Ty! Ttyl! > > > Yes, precisely, thank you. > > > > > > As you have just illustrated here, contrary to your claim, runes are **not** classified according to the gear tiers (basic, fine, masterwork, rare, exotic, ascended), but have their own tiering system (minor, major, superior). Moreover, unlike the gear tier system, which is open, and easily allows for adding new tiers on top of already existing ones, rune tiering system is a closed one (because, seeing as you have only 6 rune slots you can use at the same time, 6-rune set is the best you can have). Adding anything above Superior tier would require either reworking the whole rune system, or a change in paradigm between tiers. As they exist now, runes have no conceptual space whatsoever for adding any higher tiers. > > > > > > So, again, it's not like "ascended tier" is missing here. There's simply no space for it at all within the confines of the current system. > > > > > > > Well, actually, what “rarity” is a https://wiki.guildwars2.com/wiki/Superior_Rune_of_Fireworks? > > > > ... Look like it says “Exotic” to me. > > > > Go ahead and please filter through the BLTC for the different rarities. > > > > And yes, there aren’t any “Ascended” runes or sigils. There is up to Exotic, then skips to Legendary, no Ascended. Hence the thread. > > > > Ty! Have a great day! > > True. > > ...but there's still no need for stronger runes/sigils, it's not like they lack impact on builds or are too weak for the content we have in the game. They could do stats, but they don’t have to do stats... https://en-forum.guildwars2.com/discussion/85223/party-even-harder-with-ascended-runes-and-sigils talks about adding https://wiki.guildwars2.com/wiki/Booster effects for Ascended runes and sigils. Much like... https://wiki.guildwars2.com/wiki/Ascended_feast added in bonus effects. There are options.
  3. @"Astralporing.1957" Also... Masterwork- https://wiki.guildwars2.com/wiki/Minor_Rune_of_the_Fire Rare- https://wiki.guildwars2.com/wiki/Major_Rune_of_the_Fire Exotic- https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Fire Masterwork- https://wiki.guildwars2.com/wiki/Minor_Sigil_of_Venom Rare- https://wiki.guildwars2.com/wiki/Major_Sigil_of_Venom Exotic- https://wiki.guildwars2.com/wiki/Superior_Sigil_of_Venom Exotics, but no Ascended. We got Ascended Food. They made Legendary runes with exotic stats. Thread asks about Ascended. Maybe they can put in Ascended and apply that to Legendary runes and sigils instead.
  4. > @"Astralporing.1957" said: > > @"Swagger.1459" said: > > Well, actually, there is indeed an “exotic” tier to both runes and sigils... > > > > https://wiki.guildwars2.com/wiki/Rune > > > > “Minor runes have no minimum level and have two bonuses, listed as (1) and (2). > > > > Major runes require armor at level 39 or above and provide four bonuses, (1) – (4). > > > > Superior runes can be applied to armor at level 60 or above and include six bonuses, (1) – (6). > > > > Legendary Runes have the power to take on the properties of any other rune” > > > > > > And... > > > > > > https://wiki.guildwars2.com/wiki/Sigil > > > > “Minor sigils have no minimum level. > > > > Major sigils require a level 39 weapon or above. > > > > Superior sigils require a level 60 weapon or above. > > > > Legendary Sigils have the power to take on the properties of any other sigil” > > > > > > https://wiki.guildwars2.com/wiki/Item#Quality > > > > So yes, the item quality/rarity of “Exotic” does exist for runes and sigils, and the item quality/rarity of “Ascended” is missing for both runes and sigils. > > > > Ty! Ttyl! > Yes, precisely, thank you. > > As you have just illustrated here, contrary to your claim, runes are **not** classified according to the gear tiers (basic, fine, masterwork, rare, exotic, ascended), but have their own tiering system (minor, major, superior). Moreover, unlike the gear tier system, which is open, and easily allows for adding new tiers on top of already existing ones, rune tiering system is a closed one (because, seeing as you have only 6 rune slots you can use at the same time, 6-rune set is the best you can have). Adding anything above Superior tier would require either reworking the whole rune system, or a change in paradigm between tiers. As they exist now, runes have no conceptual space whatsoever for adding any higher tiers. > > So, again, it's not like "ascended tier" is missing here. There's simply no space for it at all within the confines of the current system. > Well, actually, what “rarity” is a https://wiki.guildwars2.com/wiki/Superior_Rune_of_Fireworks? ... Look like it says “Exotic” to me. Go ahead and please filter through the BLTC for the different rarities. And yes, there aren’t any “Ascended” runes or sigils. There is up to Exotic, then skips to Legendary, no Ascended. Hence the thread. Ty! Have a great day!
  5. > @"Obtena.7952" said: > > @"Swagger.1459" said: > > All this ascended and legendary stuff has been added, so I'm confused as to why runes and sigils have been stuck at the exotic level? > > Let's ask a different question. WHAT would be the step up from exotic to ascended runes/sigils? Maybe https://en-forum.guildwars2.com/discussion/85223/party-even-harder-with-ascended-runes-and-sigils Which follows the same theme as https://wiki.guildwars2.com/wiki/Ascended_feast
  6. > @"Astralporing.1957" said: > > @"Obtena.7952" said: > > > @"Astralporing.1957" said: > > > > @"Obtena.7952" said: > > > > Just MAYBE the answer to the OP's question is that Anet boxed themselves OUT of a solution for Ascended Runes and Sigils. > > > That assumes that there should be an ascended version in the first place. My point was that, since ascended are something from normal gear progression, which runes/sigils _do not_ use, there needs not be a "solution" for ascended runes/sigils at all. > > > > So you don't think there is a 4th teir of runes/sigils because 'wording'? Um, OK. Maybe. I would think wording isn't really that significant a hang up if Anet were to add that 4th teir between exotic and legendary. > Again, there's no "exotic" tier. It's not just a matter of wording, it's the whole tiering system for runes/sigils working differently than the one for gear. Where the gear has 6 tiers (plus Legendary), the runes/sigils have 3 tiers (plus legendary). You can't just draw any comparison between those based on the fact that some tiers have the same colors assigned. The whole tiering system is completely different. > > I mean, if you specifically want some runesets that are stronger than superior, then say so, but claiming there should be an ascended tier just because gear has one is an argument that is based on either conscious misdirection, or complete lack of understanding of differences between those systems. Well, actually, there is indeed an “exotic” tier to both runes and sigils... https://wiki.guildwars2.com/wiki/Rune “Minor runes have no minimum level and have two bonuses, listed as (1) and (2). Major runes require armor at level 39 or above and provide four bonuses, (1) – (4). Superior runes can be applied to armor at level 60 or above and include six bonuses, (1) – (6). Legendary Runes have the power to take on the properties of any other rune” And... https://wiki.guildwars2.com/wiki/Sigil “Minor sigils have no minimum level. Major sigils require a level 39 weapon or above. Superior sigils require a level 60 weapon or above. Legendary Sigils have the power to take on the properties of any other sigil” https://wiki.guildwars2.com/wiki/Item#Quality So yes, the item quality/rarity of “Exotic” does exist for runes and sigils, and the item quality/rarity of “Ascended” is missing for both runes and sigils. Ty! Ttyl!
  7. > @"Swing.6439" said: > A lot of people consider fashion the endgame of gw2, joking or not, and it's fun to do. So why don't you let us do this? Even if it was limited to only one outfit at a time (i.e, you can only switch outfits with armor pieces, not other outfit pieces.) I'd be all over it. That's all. “Armor is one of the most expensive things in the game to create. Armor is complicated and needs to be created with many considerations in mind” Changing outfits to armor would make them armor, and become extremely expensive and time consuming to create when factoring in all the races, genders, sizes... It’s less expensive and time consuming to create outfits, but we still do get new armors. Is this stuff understandable to you?
  8. Sorry, but your video completely works against your argument. You got surprised by trapper rune guardian. You created distance and healed. You then attacked, and almost killed, trapper rune guarding. Trapper rune guardian then runs away in fear. But now you want trapper runes nerfed???
  9. > @"Trevor Boyer.6524" said: > > @"Swagger.1459" said: > > Are you aware that a guardian can port? > > > > You have a reveal, and it was on your skill bar too.. so use it maybe? > > > > You almost killed that guarding... even with stealth... even with super speed... and the player still needed to run away... yet we need to nerf trapper runes? > > > > > > Are you aware that I already gave a full insightful explanation about the use of JI in this situation? > > Read the post, listen to the audio in the video. > > The Sic Em was on cool down my good dude, and even when you do use it, it is a 10s reveal per 28s use. > > The point being is that Rune Of The Trapper allowing a long enough of a disengage to even be able to walk closely enough to clip through the mountain to the necro at far, is just too much gank/rotational/disengage power for what is designed to be one of the heaviest attribute tied bruisers in the game. > > Any stark defense you toss at this is kind of silly. So you are asking the devs to nerf trapper runes based off of a video where the player using trapper runes had to run away from you to survive?
  10. Are you aware that a guardian can port? You have a reveal, and it was on your skill bar too.. so use it maybe? You almost killed that guarding... even with stealth... even with super speed... and the player still needed to run away... yet we need to nerf trapper runes?
  11. > @"Shroud.2307" said: > > @"Swagger.1459" said: > > -snip- > > Thanks for that walk down memory lane. I've got nothing to add because you've made no arguments, you're just trying to put me in a bad light to appeal to your narrative. > > If you're going to dig through post history and get personal because you disagree with me, I'm not going to give you any attention other than what I'm saying here. This is like if someone were to say "no, I don't like Game of Thrones", and then you go through their Facebook status history to patch together what ever evidence you can find to prove otherwise. It's just yikes. To ranger defenders… “The amount of denial here is so unreal, lmao. It's not wanted in zergs Just dodge” To ranger player complaining about Necro… “It just means you actually have to learn to play the game now...” “No point for anyone here to keep responding to the OP. They don't want to learn, they just want Necro nerfed. Let them cry instead of improving if that's what they want to do. Waste of time trying to help someone who doesn't want to be helped.” To ranger defenders… “Very little reasonable thoughts on ways to change and improve the state of SlB has been made.” “Something being difficult to use isn't unfair so long as it's rewarding in what it does. Or to explain it in another way- Heavily outplaying someone and putting in ten times the effort is difficult, not rewarding. Putting in the same amount of effort and making the proper decisions to outplay someone is both difficult and rewarding.” Sharing your Necro build comments… “this build will absolutely shred anything it touches, even those highly resistant to Conditions.” And “Mostly though, I just enjoy watching people die in 0.5 seconds from my AOE vomit, lol. All it takes is one Fear or Torch 5 and they'll have so much on them they'll probably lose 50% of their health before they can even cleanse it.” Thief thoughts… “I don't have a problem with these images so don't misinterpret this as a complaint” with screens of a 15k Shadow Shot. And “the target definitely didn't have Vulnerability, I wasn't using Assassin's Signet and I didn't have 25 Bloodlust." and "I've been playing Thief regularly for a few days now and it's not uncommon for me to be seeing 10 - 12k Heartseekers and 8 - 10k Shadow Shots.” All that and you tell a ranger player “l2p”. You find melting people easily with a couple presses of buttons ok when you do it… but when a ranger player presses some buttons and melts someone, it’s problematic to you and accuse ranger defenders of not being objective, afraid of balance, and afraid of changes that make ranger players put in some effort... “Putting in the same amount of effort and making the proper decisions to outplay someone is both difficult and rewarding.”… So, when you mention "effort" that the devs need to impose on ranger through changes, are we taking about the same level of effort that it takes for your necro to melt players "in 0.5 seconds from my AOE vomit, lol. All it takes is one Fear or Torch 5 and they'll have so much on them they'll probably lose 50% of their health before they can even cleanse it.”? Or the 1 button 15k Shadow Shot and 10-12k heartseeker levels of effort, where a player doesn't even need to have "Assassin's Signet and I didn't have 25 Bloodlust" and "I don't have a single piece of zerk on my Thief so I have 19k health, and I don't use Assassin's Signet and look at these crits."?
  12. > @"Shroud.2307" said: > The amount of denial here is so unreal, lmao. > > It's not wanted in zergs > Just dodge > > This is the tldr of what many have written in defense of their opinion. Very little reasonable thoughts on ways to change and improve the state of SlB has been made. > > Some of you really need to learn to look at things objectively when having these discussions instead of acting like balance requests are a personal attack. > It's so weird how often the same names will defend Ranger as being a valuable addition to a zerg, but will defend imbalances with being unwanted. > > Nerfs don't mean there's no room for buffs. I think a lot of people are just afraid that even if SlB is still effective at what it does, changes that make it harder for them will be unfair. > Something being difficult to use isn't unfair so long as it's rewarding in what it does. > Or to explain it in another way- > Heavily outplaying someone and putting in ten times the effort is difficult, not rewarding. > Putting in the same amount of effort and making the proper decisions to outplay someone is both difficult _and_ rewarding. https://en-forum.guildwars2.com/discussion/120846/wvw-shadeless-build “This build is all about extreme aggression and oppressive damage, similar to Reaper. With various ways to CC, and a metric ton of Torment, this build will absolutely shred anything it touches, even those highly resistant to Conditions.” “I enjoy seeing 3, 4, or 5k Torment ticks on top of 2k Terrors, lol.” “Thief and Rev are the only things I struggle against with this build. Everything else is an easy win if I play right.” “Mostly though, I just enjoy watching people die in 0.5 seconds from my AOE vomit, lol. All it takes is one Fear or Torch 5 and they'll have so much on them they'll probably lose 50% of their health before they can even cleanse it.” https://en-forum.guildwars2.com/discussion/104151/thief-is-totally-broken-now > @"Shroud.2307" said: > I made a Thief recently and have been having a lot of fun. I've been playing a core D/P build with CS/DA/Trickery, and a mixture of Marauder and Valkyrie + Eagle runes. > > I don't have a problem with these images so don't misinterpret this as a complaint, but those of you saying "thEiF dOEs NO daMaGE" are out of your minds. I don't have a single piece of zerk on my Thief so I have 19k health, and I don't use Assassin's Signet and look at these crits. > > ![](https://i.imgur.com/Ee5ceM9.jpg "") > ![](https://i.imgur.com/HUvG4Oe.jpg "") > > @"Shroud.2307" said: > > @"Jugglemonkey.8741" said: > > > @"saerni.2584" said: > > > > @"Jugglemonkey.8741" said: > > > > > @"SpellOfIniquity.1780" said: > > > > > I made a Thief recently and have been having a lot of fun. I've been playing a core D/P build with CS/DA/Trickery, and a mixture of Marauder and Valkyrie + Eagle runes. > > > > > > > > > > I don't have a problem with these images so don't misinterpret this as a complaint, but those of you saying "thEiF dOEs NO daMaGE" are out of your minds. I don't have a single piece of zerk on my Thief so I have 19k health, and I don't use Assassin's Signet and look at these crits. > > > > > > > > > > ![](https://i.imgur.com/Ee5ceM9.jpg "") > > > > > ![](https://i.imgur.com/HUvG4Oe.jpg "") > > > > > > > > > > > > > The backstabs I can see happening, but the shadow shot damage is surprising haha. Makes me wonder what the other guy was running xD > > > > > > Agreed...I don’t run any toughness so I sometimes take big hits and 15k is...rng perfect. > > > > I've dealt 8-9k shadow shots pretty happily before the feb patch, just trying to think how you would get 15k. I do hope that is an outlier, as that kind of damage plus the utility already in shadow shot would be insanely OP if it were in any way reliable. > > I can tell you exactly what happened because it was just today. > > We had a zerg attacking Aldon's in EBG. A few people were near the spawn side of green keep attacking players and soon retreated back to our zerg at Aldons. One player was left behind so I ran toward him to cover for him when I noticed a Scourge on the cliff edge next to the keep gate. I 5 -> 2 stealthed, stole to him and backstabbed. I don't recall if I had extra Might on me, but the target definitely didn't have Vulnerability, I wasn't using Assassin's Signet and I didn't have 25 Bloodlust. > > I've been playing Thief regularly for a few days now and it's not uncommon for me to be seeing 10 - 12k Heartseekers and 8 - 10k Shadow Shots. Mind you, that damage is _drastically_ reduced on certain targets. Tanky Necros, Boonbeasts, condi Revs, etc. I'm hitting like... 3k Backstabs tops, lol. So melting players in 0.5 seconds with AoEs is ok. You don’t really have issues fighting Rangers, just Thief and Rev. You think hitting people with 15k Shadow Shots (which happened to be in the old screenshot) and 10-12k heartseekers is ok… But when a Ranger player complains about Necro, these are your thoughts and advice. “Longbow + GS is still perfectly viable, as is Boonbeast. It just isn't a complete faceroll "I win" build anymore and actually has some unfavorable match ups unlike pre-February. Like I'd said, the patch forced a lot of builds (this encompasses all classes and specs) to choose between survivability and damage. You might do less damage than before and have a few bad match ups with Boonbeast now, but it doesn't mean Necro is OP nor does it mean Boonbeast is bad. It just means you actually have to learn to play the game now...” “No point for anyone here to keep responding to the OP. They don't want to learn, they just want Necro nerfed. Let them cry instead of improving if that's what they want to do. Waste of time trying to help someone who doesn't want to be helped.” But yes, players aren’t being objective here and we need to nerf ranger.
  13. Oh, I understand. I think that you are just being picky with a specific skill while ignoring the rest. But if you really feel high damage from 1 Ranger skill is an issue, then we need to look at all profession skills again. Perhaps a round of damage nerfs to all professions would resolve this issue properly? Maybe cap all high burst skills to like 5k max, even with modifiers, or something? That will keep us below the 11k Health marker you are concerned over, and should eliminate your issue with Ranger too!
  14. > @"DeceiverX.8361" said: > Gotta be objective here and recognize that this combo just did 17k damage in only 60% of its strikes, with one button (two for OWP) in just over a second at 1500+ range. Even a Deadeye running Assassin's Signet and three offensive trait lines with full glass gear, full malice, and into full light armor can't hit that hard with kneeling DJ. > > Even using double dodge immediately and taking .75s of hits, this still deals 10k damage and ignores stealth as people scream to be some sort of ultimate defense here. > > Without OWP in the above example above (although it could have been dodged earlier), damage drops to 10k which is at least somewhat manageable (although this assumes there's no follow-up pressure and the victim can escape and/or catch up) despite the fact a third of the professions only have 11k base health. > > I don't have a problem with ranger dealing damage, but this hits harder than most skills in the game even when fully evaded. > That should say something. > > Edits: Minor math and grammar. Ok, not like other professions aren’t capable of doing similar damage... https://wiki.guildwars2.com/wiki/Shadow_Shot “Fire an unblockable shot at your foe, which blinds them, and then shadowstep to them for a dagger strike.” Damage: 481 (1.3125)? Blindness (5s): Next outgoing attack misses. Combo Finisher: Physical Projectile Range: 900 Unblockable Costs 5 Initiative in wvw and spvp... https://en-forum.guildwars2.com/discussion/104151/thief-is-totally-broken-now “15k shadowshot 0_0” “I've dealt 8-9k shadow shots pretty happily before the feb patch, just trying to think how you would get 15k.” “I don't have a single piece of zerk on my Thief so I have 19k health, and I don't use Assassin's Signet and look at these crits.” “I've been playing Thief regularly for a few days now and it's not uncommon for me to be seeing 10 - 12k Heartseekers and 8 - 10k Shadow Shots.” ...So given that there are profession builds that can do a lot of damage, and the “fact a third of the professions only have 11k base health”, do you think we need another round of 30% damage nerfs across all professions? Just wondering...
×
×
  • Create New...