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WvW Offensive Blood Scourge zerg play


Egorum.9506

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I have 4 different scourges.... now im testing something similar to your build... but stats i use are full cele, also using stars stacking sigil on staff.... its not full healer... still can provide some nice heals and barriers.... also well on ressing is nice addon that helps a lot... it have some dps too.... It feels like this is the way scourge should have been played :D

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Well. Good enemys will just spike spike the position u pull downed allies to.

Its good, as long as your allies dont go down, but if severals go down, u pull them and stand in enemy bomb, u instakill up to 6 people.

 

And i dont know why you play grieving. Switch it out for vipers an u should do way more dmg

Or even marshals to get some more healpower

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> @"Nimon.7840" said:

> Well. Good enemys will just spike spike the position u pull downed allies to.

> Its good, as long as your allies dont go down, but if severals go down, u pull them and stand in enemy bomb, u instakill up to 6 people.

>

> And i dont know why you play grieving. Switch it out for vipers an u should do way more dmg

> Or even marshals to get some more healpower

 

Don't pull downs to you until the zerg is past and it works well, the better the group the better it goes as you spend less time ressing. It's more to recover people who get stuck in bombs than anything.

 

Because in a zerg you're lucky to get 3 ticks of anything off due to resist/cleanse, anything over 50ish% is usually wasted, while ferocity is always a plus

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