BrokenGlass.9356 Posted February 9, 2018 Share Posted February 9, 2018 We have scepter applying a burst stack on a giant telegraph. We have f2 applying 3 stacks on 25 sec cd. We have confuse on shatter (if you take 2 separate traits to make it work) and on a few mirage utilities. Is it possible after the axe change to burst confusion high enough to matter? Also... How's pvp now? With those big bursty torment stacks. Sure... You don't get killed for cleansing them. But you do still get spammed with absurd stack quantity. So... We have an amazing amount of runaround, and all it means is that instead of torment and confuse ticking, we just have torment. Easier to cleanse... Still bursty as hell. Link to comment Share on other sites More sharing options...
Kururu.8140 Posted February 9, 2018 Share Posted February 9, 2018 Pretty much nothing. I tested it and I was doing 6k torment and do you want to know how much the confusion damage from Jaunt and Crystal Sands did? 12. Link to comment Share on other sites More sharing options...
Bloodstealer.5978 Posted February 9, 2018 Share Posted February 9, 2018 In PvE.. none now.. Perplexity runes need to be re-named and re speced as well as all other confusion based skills/traits across all classes within PvE and replaced with Torment.. Mesmer Confusion is a PvP thing now and ruined in PvE imo. Link to comment Share on other sites More sharing options...
Curunen.8729 Posted February 9, 2018 Share Posted February 9, 2018 May as well just rename torment as confusion at this point and delete torment. It doesn't make any sense. Link to comment Share on other sites More sharing options...
Boulder.3589 Posted February 9, 2018 Share Posted February 9, 2018 Instead of reverting confusion changes for pve, they replaced it with torment which more or less does the same thing as old confusion. They're trying to do... something with confusion in pve. I don't know what thou, not sure they know either lol. Link to comment Share on other sites More sharing options...
Crossaber.8934 Posted February 9, 2018 Share Posted February 9, 2018 Torment is a reliable condition damage source in pve and pvp, while confusion is a punishment to skill spammer in pvp. Anet wants confusion to be a punishment to foe that skill spam instead of just another dot damage. Confusion is also act as a soft cc to create a temporary skill denial to player. Link to comment Share on other sites More sharing options...
GrubySzymek.1362 Posted February 9, 2018 Share Posted February 9, 2018 While I don't like condi mirage playstyle and don't really care about confusion changes, this whole situation is getting a bit silly. This whole thing could have been resolved so much easier and making everyone happy. Just split the condition (which they already did). Make its passive tick for basic 1 with no condition damage modificators and active tick as strong as it is now and change the numbers for PvE. It's really backwards design from what I'm seeing here. The change is unintuitive, confusing (lol), unjustified, badly designed, badly implemented and unefficient as it causes a problem of adjusting other skills, changing axe and still leaving multiple skills basically useless in pve. The thought process behind confusion is worth studying. I would love to see how they came to conclusion this is the right thing to do it. Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted February 9, 2018 Share Posted February 9, 2018 > @"Crossaber.8934" said: > Torment is a reliable condition damage source in pve and pvp, while confusion is a punishment to skill spammer in pvp. Yet completely useless in PvE. And since it is useless, why it's even there? Just to make some skills worthless? Link to comment Share on other sites More sharing options...
GrubySzymek.1362 Posted February 9, 2018 Share Posted February 9, 2018 > @"Astralporing.1957" said: > > @"Crossaber.8934" said: > > Torment is a reliable condition damage source in pve and pvp, while confusion is a punishment to skill spammer in pvp. > Yet completely useless in PvE. And since it is useless, why it's even there? Just to make some skills worthless? ermm.. torment was updated to be in pair with bleeding on its passive effect (basically what they did with confusion before recent step backward) Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted February 9, 2018 Share Posted February 9, 2018 > @"Kheldorn.5123" said: > > @"Astralporing.1957" said: > > > @"Crossaber.8934" said: > > > Torment is a reliable condition damage source in pve and pvp, while confusion is a punishment to skill spammer in pvp. > > Yet completely useless in PvE. And since it is useless, why it's even there? Just to make some skills worthless? > > ermm.. torment was updated to be in pair with bleeding on its passive effect (basically what they did with confusion before recent step backward) I was speaking about confusion, obviously. Link to comment Share on other sites More sharing options...
GrubySzymek.1362 Posted February 9, 2018 Share Posted February 9, 2018 > @"Astralporing.1957" said: > > @"Kheldorn.5123" said: > > > @"Astralporing.1957" said: > > > > @"Crossaber.8934" said: > > > > Torment is a reliable condition damage source in pve and pvp, while confusion is a punishment to skill spammer in pvp. > > > Yet completely useless in PvE. And since it is useless, why it's even there? Just to make some skills worthless? > > > > ermm.. torment was updated to be in pair with bleeding on its passive effect (basically what they did with confusion before recent step backward) > > I was speaking about confusion, obviously. In this case we are in agreement then. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now