JSmooth.7654 Posted February 13, 2018 Share Posted February 13, 2018 The recent changes to Mesmer phantasms have me wondering... Would game-play in GW2 benefit from Taunt actually taunting in high end PVE encounters? Would Taunt break game-play against world bosses. If so, should Taunt be useful against instance bosses? Or, should it be usefully everywhere, but with stipulations (I.E. a boss can only be taunted once every 10 seconds or a boss will still prefer to attack players who are not out of range). Would a fully functional Taunt open up new builds and roles for professions? Link to comment Share on other sites More sharing options...
CptAurellian.9537 Posted February 13, 2018 Share Posted February 13, 2018 I'm not convinced that a functional taunt will open up new useful gameplay options and won't bring along some substantial potential for ... at best awkward situations. At least not with the current system of taunts and effectively non-existing aggro management. Link to comment Share on other sites More sharing options...
JSmooth.7654 Posted February 13, 2018 Author Share Posted February 13, 2018 > @"CptAurellian.9537" said: > I'm not convinced that a functional taunt will open up new useful gameplay options and won't bring along some substantial potential for ... at best awkward situations. At least not with the current system of taunts and effectively non-existing aggro management. Valid points of concern to be sure. It's just a shame that a whole Condition is invalidated to nothing more than break bar fodder when used in situations that it seems designed for... Link to comment Share on other sites More sharing options...
CptAurellian.9537 Posted February 13, 2018 Share Posted February 13, 2018 But then pretty much all soft CC is relegated to the break bar fodder role. Functional roles (gorseval spirits, escort wargs, desmina golems) are pretty rare and always restricted to some boring adds. Link to comment Share on other sites More sharing options...
GrubySzymek.1362 Posted February 13, 2018 Share Posted February 13, 2018 Taunt is cc condition, not really aggro control like in other mmos. Link to comment Share on other sites More sharing options...
thrag.9740 Posted February 13, 2018 Share Posted February 13, 2018 ofc taunt shouldn't work through break bar. Taunt forces a target to only auto attack. Proper use of taunt could mitigate nearly all boss mechanics. Wana stop sabetha flame wall? Stop sloth from going into break bar? Stop matt from using shield? etc. It would be extremely game breaking. Link to comment Share on other sites More sharing options...
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