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Condi debuff swap idea


Razor.6392

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Weakness:

* RNG removed.

* Reduces outgoing damage by 20% (including condition damage).

* All your non-critical hits now fumble, inflicting 50% less damage.

* Endurance regeneration debuff removed.

 

 

Chill:

* Now reduces endurance regeneration by 50%.

* Skill recharge debuff reduced to 25% from 66%.

* Movement speed slow reduced to 50%.

 

Cripple:

* Movement speed slow reduced to 15%.

* Now stacks intensity, up to 5 stacks.

* Duration reduced across the board.

 

What do you think?

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I think for chill you can just remove movement speed reduction cause cripple already do it and preserve 66% reduce skill recharge.

 

Poison :

- Reduced damage

- Can stack for reaching 100% heal reduce

 

New condi "lose perception" :

- Can't use skill movement or any teleportation skill

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> @"Neil.3825" said:

> I think for chill you can just remove movement speed reduction cause cripple already do it and preserve 66% reduce skill recharge.

>

> Poison :

> - Reduced damage

> - Can stack for reaching 100% heal reduce

>

> New condi "lose perception" :

> - Can't use skill movement or any teleportation skill

 

It doesn't make sense though. In even the oldest RPG's, freezing effects equal slower movement.

 

 

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