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(maybe) returning player - asking community help to decide if exps are worth


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> @"Illconceived Was Na.9781" said:

> > @"GenghisKhan.7842" said:

> > * What is your perception of current PVP balance ? Reading around doesn't seem to bad after Feb-6th patch

> First, ANet has plans to do some skill-splitting, to better balance the numbers for PvP vs WvW vs PvE. That _should_ help things a lot.

>

> However, you should know that the public comments on PvP (including balance) fall into two major categories: those who think PvP is no longer fair, and those who think it's fine for casual play at the not-top levels, partly for the fun, but more for the generous rewards.

>

> > * What is current status of WvW ? funny ? balanced ? populated ?

> (see above re: balance)

> Additionally, ANet has a long term plan to replace servers with alliances, which _should_ help with match ups. But there's nothing close to an ETA. It wouldn't be for months or more likely late this year.

>

> In terms of population, it very much depends on when you go, which server you're on, and your opponents. Reset night & weekend during peak periods typically still have queues at all tiers. Lots of long-time vets have burned out (for all sorts of reasons) and the populations are not like it was early in the game's history.

>

> But even with all that, a lot of us find WvW fun, sometimes enormously so, and regardless of tier or server.

>

> So... I'd say it's more about the attitude you bring, rather than the state of WvW itself.

>

> > * I already know about gliders and mounts, but: are masteries grindy to get ?

> In PoF, definitely not grindy. Time consuming? sure. But they were easily-obtained in my opinion. Recommendation: start by getting mounts in PoF (even if you buy both games), because it will make obtaining HoT masteries easier.

>

> The HoT masteries are more of a mixed bag. They felt grindy upon release, but with various changes these days (including experience boosters galore), I'm not sure that's true any longer. However, it makes an enormous difference to get nearly every glider mastery, so one does feel handicapped without it. That's why I'd recommend pursuing mounts ahead of gliders.

>

> > * What do you like most of the two exps ? are open-world events good ?

> They appeal to players differently. I like the events in both. I like that I can choose to solo more of PoF than HoT. But ... I find the so-called meta-events more compelling in HoT and the use & acquisition of local currency is also better, for me.

>

>

> > * In your opinion should I get PoF only or is HoT kinda required to enjoy the game ?

>

> Getting both together is only US$50 and I think it's worth the extra 66% over the base price of US$30 each to do that.

> Plus, there's currently a 25% discount for buying both/either right now (Promo Code: `GW2FRIENDSHIPS`) so the total cost for both is US$37.50, i.e only slightly more than the price of just one expac will be in a few days. (Code is good through 7 March, not sure of the time it ends)

 

Excellent feedback here, thank you very much

 

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> @"Aegis Fang.5394" said:

> I am, the tedious convoluted nature of this game just drives me bonkers so I apologize if I come off as shrill but I get so tired of Arena Net as a gaming company more than any other really.

>

> Seriously tho there are far better free to play games out there that do not punish you

 

Care to name said free to play games? There isn't a single free to play MMO**RPG** that is not punishing. They are grindier then even GW2's legendaries and to top it off almost all of them follow a gear cycle where all your grind eventually becomes a time waster because you have to do it all over again in 6-12 months. This doesn't even take into account how many of them are designed in a way that punish you if you don't use the cash shop, or how mostly everything is tied to your character, meaning you have to rebuy cosmetics, can't share most materials, and generally a pain to play multiple characters.

 

How about pvp balance? Think GW2 is bad, then take a look at their pvp, makes GW2 look balanced.

 

There's a reason the only popular free to play games are competitive games like mobas, and not the million Asian MMORPGs.

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> @"GenghisKhan.7842" said:

> Hi and thanks in advance if you are reading this !

>

> I have played GW2 almost from launch, have 8 lv80's (one per class), I had managed to get two Legendaries, I had reached Dragon PVP rank and played a boatload of WvW on Piken Square, even as commander, I had built my full ascended armor, and my share of TP gold.

> I enjoyed the living stories and events, although I hated the desert ones (Silverwaste maybe ?)

> The part I played less were dungeons and fractals, because of the continued play-time required, which I could not always afford (family)

> Until the last time I played, I logged every day to do the daily quests and some PVP

> I could say I always had fun playing the game, helping people around and doing all the above activities

>

> I left the game when HoT was announced, because I found the price tag of the expansion really too high compared to the content proposed, and especially I felt ripped-off because the base package did not even contain an additional char-slot to immediately play the new class, the Revenant

> Also, proposed PVE content didn't seem very engaging to me, so I just mentally thanked Anet for the good times, uninstalled the game and moved on to different stuff

>

> Some years forward, I learn that another GW2 exp is out PoF, and I am evaluating purchasing one or both of them

> With discount (until Mar-7th), both would come at a not-cheap-at-all price tag of 42Eur, still without an additional char-slot, which I could anyway buy with gold->gems

>

> **My questions to you:**

> - What is your perception of current PVP balance ? Reading around doesn't seem to bad after Feb-6th patch

> - What is current status of WvW ? funny ? balanced ? populated ?

> - I already know about gliders and mounts, but: are masteries grindy to get ?

> - What do you like most of the two exps ? are open-world events good ?

> - In your opinion should I get PoF only or is HoT kinda required to enjoy the game ?

>

>

> Thank you !

 

Welcome (maybe) back!

1) Balance is definitely the Achilles heel of this game. Balance patches are often ineficient and too sparse to achieve results within a single season. This is actually the third pvp season to be affected by PoF changes (PoF launched mid-season, and this is the second season after that), and there have been a grand total of 2 Balance patches plus a demi-patch. None of which have managed to fix the issues created by the new elites, and as usual are poorly implemented in a way that affects unintended game modes.

IE: Scourge was decryed as "OP" by a lot of players - who don't know ranged damage exists - and was nerfed. Except the nerfs didn't affect the mechanics that were causing the imbalance, making the class useless in PvE (where it was never very strong), but pretty much the same in both PvP modes (WvW and sPvP), and arguably worse in WvW because the visual indicators they added so players learn how to dodge cause performance issues with a lot of people when there are several Scourges around.

 

2) WvW is dying a slow death for a long time. But they are planning big changes that might help solve one of the major issues with it. So time will tell. The news of the change, however has resulted in a new "breath" for WvW that might sustain it until the changes happen.

 

3) Depends... HoT is riddled with a lot of "filler" masteries, and as a result asks for a ton of Mastery points and can take a long time to get it completely. But that doesn't mean you can't pick and choose and unlock your favourite masteries first (bear in mind that some masteries are required for story progression, so use those points with care). You will get basic gliding right off the bat, but to experience the full force of what a glider can do it will take some time. Overall it's not too hard since there's a lot of points you can get just from exploring, and doing the story, so you'll end up with a lot of them done. But for the full 259 mastery points you'll need to put some hours in (especially because some of them require finishing a raid encounter - which isn't hard, just LFG an Escort).

PoF is the opposite. Masteries are very streamlined and dedicated to mounts only (glider is only one of several mastery tracks, while you have 5 tracks total in PoF - one per mount). Unlike HoT (which i only really completed a few months before PoF came out, because i slacked, didn't really need the masteries) PoF can be completed in a couple weeks.

 

4) Both expansions are different. HoT is more group-oriented, and "harder" content focused on Meta Events that require lots of players coordinated (2 of them require 3 teams working simultaneously, while another requires 4). PoF doesn't have many of those, with usually smaller (and less rewarding) metas, but you get to explore more and has more single-player oriented content.

 

5) I'd get both:

- you need HoT for glider and most Raids, and some other things.

- HoT will also increase the number of options you have for builds (more elite specializations)

- you'll miss out a bunch of the story if you don't get HoT (and i'd try to get some gems and unlock the Living World Seasons as well, since those not only include the story between expansions, but also a lot of nice stuff - including access to a lot of new maps for LW Season 3).

- In My personal opinion and experience, both expansions (and Living World) are required for the complete experience, obviously.

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> @"ReaverKane.7598" said:

> > @"GenghisKhan.7842" said:

> > Hi and thanks in advance if you are reading this !

> >

> > I have played GW2 almost from launch, have 8 lv80's (one per class), I had managed to get two Legendaries, I had reached Dragon PVP rank and played a boatload of WvW on Piken Square, even as commander, I had built my full ascended armor, and my share of TP gold.

> > I enjoyed the living stories and events, although I hated the desert ones (Silverwaste maybe ?)

> > The part I played less were dungeons and fractals, because of the continued play-time required, which I could not always afford (family)

> > Until the last time I played, I logged every day to do the daily quests and some PVP

> > I could say I always had fun playing the game, helping people around and doing all the above activities

> >

> > I left the game when HoT was announced, because I found the price tag of the expansion really too high compared to the content proposed, and especially I felt ripped-off because the base package did not even contain an additional char-slot to immediately play the new class, the Revenant

> > Also, proposed PVE content didn't seem very engaging to me, so I just mentally thanked Anet for the good times, uninstalled the game and moved on to different stuff

> >

> > Some years forward, I learn that another GW2 exp is out PoF, and I am evaluating purchasing one or both of them

> > With discount (until Mar-7th), both would come at a not-cheap-at-all price tag of 42Eur, still without an additional char-slot, which I could anyway buy with gold->gems

> >

> > **My questions to you:**

> > - What is your perception of current PVP balance ? Reading around doesn't seem to bad after Feb-6th patch

> > - What is current status of WvW ? funny ? balanced ? populated ?

> > - I already know about gliders and mounts, but: are masteries grindy to get ?

> > - What do you like most of the two exps ? are open-world events good ?

> > - In your opinion should I get PoF only or is HoT kinda required to enjoy the game ?

> >

> >

> > Thank you !

>

> Welcome (maybe) back!

> 1) Balance is definitely the Achilles heel of this game. Balance patches are often ineficient and too sparse to achieve results within a single season. This is actually the third pvp season to be affected by PoF changes (PoF launched mid-season, and this is the second season after that), and there have been a grand total of 2 Balance patches plus a demi-patch. None of which have managed to fix the issues created by the new elites, and as usual are poorly implemented in a way that affects unintended game modes.

> IE: Scourge was decryed as "OP" by a lot of players - who don't know ranged damage exists - and was nerfed. Except the nerfs didn't affect the mechanics that were causing the imbalance, making the class useless in PvE (where it was never very strong), but pretty much the same in both PvP modes (WvW and sPvP), and arguably worse in WvW because the visual indicators they added so players learn how to dodge cause performance issues with a lot of people when there are several Scourges around.

>

> 2) WvW is dying a slow death for a long time. But they are planning big changes that might help solve one of the major issues with it. So time will tell. The news of the change, however has resulted in a new "breath" for WvW that might sustain it until the changes happen.

>

> 3) Depends... HoT is riddled with a lot of "filler" masteries, and as a result asks for a ton of Mastery points and can take a long time to get it completely. But that doesn't mean you can't pick and choose and unlock your favourite masteries first (bear in mind that some masteries are required for story progression, so use those points with care). You will get basic gliding right off the bat, but to experience the full force of what a glider can do it will take some time. Overall it's not too hard since there's a lot of points you can get just from exploring, and doing the story, so you'll end up with a lot of them done. But for the full 259 mastery points you'll need to put some hours in (especially because some of them require finishing a raid encounter - which isn't hard, just LFG an Escort).

> PoF is the opposite. Masteries are very streamlined and dedicated to mounts only (glider is only one of several mastery tracks, while you have 5 tracks total in PoF - one per mount). Unlike HoT (which i only really completed a few months before PoF came out, because i slacked, didn't really need the masteries) PoF can be completed in a couple weeks.

>

> 4) Both expansions are different. HoT is more group-oriented, and "harder" content focused on Meta Events that require lots of players coordinated (2 of them require 3 teams working simultaneously, while another requires 4). PoF doesn't have many of those, with usually smaller (and less rewarding) metas, but you get to explore more and has more single-player oriented content.

>

> 5) I'd get both:

> - you need HoT for glider and most Raids, and some other things.

> - HoT will also increase the number of options you have for builds (more elite specializations)

> - you'll miss out a bunch of the story if you don't get HoT (and i'd try to get some gems and unlock the Living World Seasons as well, since those not only include the story between expansions, but also a lot of nice stuff - including access to a lot of new maps for LW Season 3).

> - In My personal opinion and experience, both expansions (and Living World) are required for the complete experience, obviously.

 

Another excellent post, thanks

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> @"Taygus.4571" said:

> As a recently returned player myself, the expansions were absolutely worth it.

> You get 2 lv80 boosts btw.

>

> The mounts are excellent. .even if PoF maps not so much.

> Moving around the jungle (HoT), with mounts and gliding, removes a large aspect of the maze and I've been really enjoying it.

>

> Story episodes are known for crashing, if your internet has any lag at all. So I don't play them.

> I've been spending a good bit of time in WvW, seems lively enough.

> They're changing the way servers work which should improve activity there.

>

> I don't PvP but apparently balance is an utter mess there and there's not enough players. You will need elite specs to be competitive.

>

> They've added raids and an easier way to change stats of ascended gear. (Via mystic forge). And fractals have change somewhat.

 

BTW, just read this, i **never** crashed on a story episode. There were a few times during launch week where the servers were out of whack and i **couldn't access them** but never have i ever crashed out of a story instance (at least that i can remember).

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Well if you do not have a lot of money around $38 seems like a great deal for two expansions and it is. If you think like some people about what you get for your purchase then you may want to consider going another way on that purchase. Now this is the ultimate edition and what you get this only shows Pof ,but you can add HoT for only $20 more.

 

Ultimate

$79.99

Guild Wars 2: Path of Fire

Max-Level Boost

Additional Character Slot

Identity Repair Kit

Sunspear Outfit

Lily of the Elon Permanent Pass

4000 Gems

 

with standard Hot $99.99

 

So now lets see how much the ultimate actually costs after all the stuff you get for it is subtracted to the base game

Additional Character Slot 800 gems or $10

identity repair kit 1000 gems or about $14

and last but not least you get 4000 gems $50

 

$99.99 -10 89.99

$89.99 - 14 75.99

$75.99 -50 25.99

 

See they if you do the math right the $99.99 if broken down back to the base game with out the extras will cost you less than the path of fire expansion

you get both expansions for that price, and everything with the ultimate they give to you

you also get these things right away to use. Its a larger investment but it ends up being cheaper than the basic edition of the game by far

 

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> @"Chyanne Waters.8719" said:

> Well if you do not have a lot of money around $38 seems like a great deal for two expansions and it is. If you think like some people about what you get for your purchase then you may want to consider going another way on that purchase. Now this is the ultimate edition and what you get this only shows Pof ,but you can add HoT for only $20 more.

>

> Ultimate

> $79.99

> Guild Wars 2: Path of Fire

> Max-Level Boost

> Additional Character Slot

> Identity Repair Kit

> Sunspear Outfit

> Lily of the Elon Permanent Pass

> 4000 Gems

>

> with standard Hot $99.99

>

> So now lets see how much the ultimate actually costs after all the stuff you get for it is subtracted to the base game

> Additional Character Slot 800 gems or $10

> identity repair kit 1000 gems or about $14

> and last but not least you get 4000 gems $50

>

> $99.99 -10 89.99

> $89.99 - 14 75.99

> $75.99 -50 25.99

>

> See they if you do the math right the $99.99 if broken down back to the base game with out the extras will cost you less than the path of fire expansion

> you get both expansions for that price, and everything with the ultimate they give to you

> you also get these things right away to use. Its a larger investment but it ends up being cheaper than the basic edition of the game by far

>

 

Hmmm this kind of reasoning doesn't work with me

The way I see it:

 

Ultimate

$79.99

 

Guild Wars 2: Path of Fire = 29.99

 

Max-Level Boost = I have many of these + tomes = 0

Additional Character Slot = I buy later with gold->gems = 0

Identity Repair Kit = I don't need it = 0

Sunspear Outfit = I don't care what it is = 0

Lily of the Elon Permanent Pass = I could not care less = 0

 

So that brings us to:

4000 Gems = I have never ever bought gems with euros, and I never will, only with in-game gold = 0 to me

 

So um yeah, it's pretty much Standard edition or nothing :)

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> @"ReaverKane.7598" said:

> > @"Taygus.4571" said:

> > As a recently returned player myself, the expansions were absolutely worth it.

> > You get 2 lv80 boosts btw.

> >

> > The mounts are excellent. .even if PoF maps not so much.

> > Moving around the jungle (HoT), with mounts and gliding, removes a large aspect of the maze and I've been really enjoying it.

> >

> > Story episodes are known for crashing, if your internet has any lag at all. So I don't play them.

> > I've been spending a good bit of time in WvW, seems lively enough.

> > They're changing the way servers work which should improve activity there.

> >

> > I don't PvP but apparently balance is an utter mess there and there's not enough players. You will need elite specs to be competitive.

> >

> > They've added raids and an easier way to change stats of ascended gear. (Via mystic forge). And fractals have change somewhat.

>

> BTW, just read this, i **never** crashed on a story episode. There were a few times during launch week where the servers were out of whack and i **couldn't access them** but never have i ever crashed out of a story instance (at least that i can remember).

 

And yet it's a regular problem. Just look at the thread asking anet to add save points to stories.

 

It's connected to cinematics and lag, IME.

I take it you have a decent internet connection and ping to Anet servers?

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> @"Taygus.4571" said:

> Doesn't sound like you care to support the game...

And why you say that ? I bought it full price, like I have done for just three more games in my life (Half-Life 1, The Witcher 2, Portal 2)

So by my standards this is a **HUGE **support

 

> @"Taygus.4571" said:

> you realise there are running costs right?

Hmmmm, yeah ?

 

> @"Taygus.4571" said:

> And the average successful mmo has a sub fee of 15$ a month.

And that's why they have never seen my money

 

> @"Taygus.4571" said:

> That makes GW2 expansions cheap as kitten.

I am glad you have that opinion, I am trying to build mine

 

Mind you, I am comparing GW2 exps content/price ratio with overall video-games market, and:

- I have a frigging ton of video-games yet to play, that I got for free or less than 2€ (Steam/GOG)

- I have REAL free-to-play FPS that I really enjoy

- Time I can spend on video-games is really limited because of family, work and other hobbies

 

It definitely looks like an "opportunistic" approach, but it's the same I use to purchase everything else, from car to chocolate bars

Your point seems to be that I should just blindly pay whatever amount Anet asks for whatever content they propose, just to support the game

That's non-sense to me. GW2 exps are in the video-games market, it's my money, it's my time, I have to decide if it's worth it or not, that's how I see it

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I would bet that you could spend more hours in gw2 than in most other games.

 

Witcher 2 has what 56 hours of gameplay?

Ignore replays.

 

For the money, you will get alot more time than in most other video games.

 

I've played over 1000 hours in gw2.. no idea how long, I've probably spent a total of 200€,

That's only 20 cent an hour. Aside from completely free to play games, you'd be hard pressed to find a hobby that offers better value for money.

 

In line with most video games, 30 quid, is down right cheap.

 

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> @"Taygus.4571" said:

> > @"ReaverKane.7598" said:

> > > @"Taygus.4571" said:

> > > As a recently returned player myself, the expansions were absolutely worth it.

> > > You get 2 lv80 boosts btw.

> > >

> > > The mounts are excellent. .even if PoF maps not so much.

> > > Moving around the jungle (HoT), with mounts and gliding, removes a large aspect of the maze and I've been really enjoying it.

> > >

> > > Story episodes are known for crashing, if your internet has any lag at all. So I don't play them.

> > > I've been spending a good bit of time in WvW, seems lively enough.

> > > They're changing the way servers work which should improve activity there.

> > >

> > > I don't PvP but apparently balance is an utter mess there and there's not enough players. You will need elite specs to be competitive.

> > >

> > > They've added raids and an easier way to change stats of ascended gear. (Via mystic forge). And fractals have change somewhat.

> >

> > BTW, just read this, i **never** crashed on a story episode. There were a few times during launch week where the servers were out of whack and i **couldn't access them** but never have i ever crashed out of a story instance (at least that i can remember).

>

> And yet it's a regular problem. Just look at the thread asking anet to add save points to stories.

>

> It's connected to cinematics and lag, IME.

> I take it you have a decent internet connection and ping to Anet servers?

 

Well, no... I have a ratty DSL with crappy home wiring.

The ping **is** decent ~60-80ms, the speed is like 2-4Mb.

And honestly guild mates and everything never complained after the first couple weeks of PoF.

I'm aware of the thread asking for save points, but that doesn't mean the problem of crashes is ongoing. It might be those user's poor connection quality and not the game.

Also claiming something is a regular problem from a dozen reports on the forums out of thousands or even hundreds of thousands of players... Is kind of misrepresentative.

I'm not saying that problem doesn't exist, just that it isn't as widespread or as problematic as some of the forum posts make it seem.

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> @"GenghisKhan.7842" said:

> > @"Taygus.4571" said:

> > Doesn't sound like you care to support the game...

> And why you say that ? I bought it full price, like I have done for just three more games in my life (Half-Life 1, The Witcher 2, Portal 2)

> So by my standards this is a **HUGE **support

>

> > @"Taygus.4571" said:

> > you realise there are running costs right?

> Hmmmm, yeah ?

>

> > @"Taygus.4571" said:

> > And the average successful mmo has a sub fee of 15$ a month.

> And that's why they have never seen my money

>

> > @"Taygus.4571" said:

> > That makes GW2 expansions cheap as kitten.

> I am glad you have that opinion, I am trying to build mine

>

> Mind you, I am comparing GW2 exps content/price ratio with overall video-games market, and:

> - I have a frigging ton of video-games yet to play, that I got for free or less than 2€ (Steam/GOG)

> - I have REAL free-to-play FPS that I really enjoy

> - Time I can spend on video-games is really limited because of family, work and other hobbies

>

> It definitely looks like an "opportunistic" approach, but it's the same I use to purchase everything else, from car to chocolate bars

> Your point seems to be that I should just blindly pay whatever amount Anet asks for whatever content they propose, just to support the game

> That's non-sense to me. GW2 exps are in the video-games market, it's my money, it's my time, I have to decide if it's worth it or not, that's how I see it

 

I don't think it's opportunistic btw. That's the same approach i have, but i did pre-purchase all expansions and core game as deluxe or better, because i felt it was earned. I also bought a few thousand gems with cash, but except for Dawn of War 3 and Gothic Armada (both are WH40k games) i don't think i've ever pre-purchased any other games, and usually wait for steam sales, Humble Bundles or GoG sales to get my stuff.

I mean unless you have a very good revenue, or no expenses, any other approach is a bit reckless.

 

> @"Taygus.4571" said:

> I would bet that you could spend more hours in gw2 than in most other games.

>

> Witcher 2 has what 56 hours of gameplay?

> Ignore replays.

>

> For the money, you will get alot more time than in most other video games.

>

> I've played over 1000 hours in gw2.. no idea how long, I've probably spent a total of 200€,

> That's only 20 cent an hour. Aside from completely free to play games, you'd be hard pressed to find a hobby that offers better value for money.

>

> In line with most video games, 30 quid, is down right cheap.

>

I agree, and Witcher 3 is actually a game i own, and haven't installed yet, because i haven't finished witcher 2 yet. I keep having to stop and when i get back i feel like i need to start all over...

From what i hear, with side-quests you can get ~200h from that bad boy. Don't forget that they have a lot of free DLCs and a couple paid ones.

GW2 on the other hand is easier to pickup, and to spend time on. But on the other hand, after a while it gets boring, even when you have stuff to do, mainly because Arena Net has some "forced" barriers (RNG, grind, paywalls) to inflate the game's longevity, so it's not a fair comparison.

 

But, especially with the recent quality of Living World, i do believe that the 30$ tag (or in my case the Ultimate edition price) is pretty good value for money. I just dislike the other monetization practices they have in addition. Like restricting customization of mounts and gliders to a single dye channel to almost "force" players into buying gemstore items. Which, especially for mounts, are arguably a bit exploitative, and definitely not the most consumer friendly additions to the gemstore.

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I suggest you make sure to log in before Tuesday, to make sure you have the current Living Story chapter unlocked. You'll need PoF to play it, but why miss out on the chance to get it in case you do get PoF?

 

If you want casual PvE, then you'll want to go with PoF. PoF's events are generally smaller and shorter, and the normal open world fights are usually easier than HoT's are.

 

If you want to do PvP or WvW, then I do suggest you get both expansions. Not only do you want to know what you're up against, but there are balance changes every now and then that may make you want to change your build. Elite specs give you more options for that.

 

HoT maps (core, not LS) each have an overall storyline that repeats. These meta-events carry some good rewards, but require other people working with you to clear it.

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I loved PoF more than HoT. I thought HoT had too much going on and the maps are the worst maps I have seen in any game design wise. The idea was good just executed far too complex. The newer maps are laid out as a map should be and you can explore like the old maps. As for WvW, a few classes are getting gutted right now including the new elites, so if you fancy PVE sure, but hold off and see how the dust settles on WvW as some, like Holo are getting decimated on a level as bad as rev.

 

Does make me not want to give money to anet again the way they gut elites that don't need looking at.

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> @"Taygus.4571" said:

> I would bet that you could spend more hours in gw2 than in most other games.

>

> Witcher 2 has what 56 hours of gameplay?

> Ignore replays.

>

> For the money, you will get alot more time than in most other video games.

>

> I've played over 1000 hours in gw2.. no idea how long, I've probably spent a total of 200€,

> That's only 20 cent an hour. Aside from completely free to play games, you'd be hard pressed to find a hobby that offers better value for money.

>

> In line with most video games, 30 quid, is down right cheap.

>

 

GW2 has definitely proven one of the best use for my money as far as video-games are concerned

But e.g. I do also like painting and paper folding

 

> @"ReaverKane.7598" said:

> > @"GenghisKhan.7842" said:

> > > @"Taygus.4571" said:

> > > Doesn't sound like you care to support the game...

> > And why you say that ? I bought it full price, like I have done for just three more games in my life (Half-Life 1, The Witcher 2, Portal 2)

> > So by my standards this is a **HUGE **support

> >

> > > @"Taygus.4571" said:

> > > you realise there are running costs right?

> > Hmmmm, yeah ?

> >

> > > @"Taygus.4571" said:

> > > And the average successful mmo has a sub fee of 15$ a month.

> > And that's why they have never seen my money

> >

> > > @"Taygus.4571" said:

> > > That makes GW2 expansions cheap as kitten.

> > I am glad you have that opinion, I am trying to build mine

> >

> > Mind you, I am comparing GW2 exps content/price ratio with overall video-games market, and:

> > - I have a frigging ton of video-games yet to play, that I got for free or less than 2€ (Steam/GOG)

> > - I have REAL free-to-play FPS that I really enjoy

> > - Time I can spend on video-games is really limited because of family, work and other hobbies

> >

> > It definitely looks like an "opportunistic" approach, but it's the same I use to purchase everything else, from car to chocolate bars

> > Your point seems to be that I should just blindly pay whatever amount Anet asks for whatever content they propose, just to support the game

> > That's non-sense to me. GW2 exps are in the video-games market, it's my money, it's my time, I have to decide if it's worth it or not, that's how I see it

>

> I don't think it's opportunistic btw. That's the same approach i have, but i did pre-purchase all expansions and core game as deluxe or better, because i felt it was earned. I also bought a few thousand gems with cash, but except for Dawn of War 3 and Gothic Armada (both are WH40k games) i don't think i've ever pre-purchased any other games, and usually wait for steam sales, Humble Bundles or GoG sales to get my stuff.

> I mean unless you have a very good revenue, or no expenses, any other approach is a bit reckless.

>

> > @"Taygus.4571" said:

> > I would bet that you could spend more hours in gw2 than in most other games.

> >

> > Witcher 2 has what 56 hours of gameplay?

> > Ignore replays.

> >

> > For the money, you will get alot more time than in most other video games.

> >

> > I've played over 1000 hours in gw2.. no idea how long, I've probably spent a total of 200€,

> > That's only 20 cent an hour. Aside from completely free to play games, you'd be hard pressed to find a hobby that offers better value for money.

> >

> > In line with most video games, 30 quid, is down right cheap.

> >

> I agree, and Witcher 3 is actually a game i own, and haven't installed yet, because i haven't finished witcher 2 yet. I keep having to stop and when i get back i feel like i need to start all over...

> From what i hear, with side-quests you can get ~200h from that bad boy. Don't forget that they have a lot of free DLCs and a couple paid ones.

> GW2 on the other hand is easier to pickup, and to spend time on. But on the other hand, after a while it gets boring, even when you have stuff to do, mainly because Arena Net has some "forced" barriers (RNG, grind, paywalls) to inflate the game's longevity, so it's not a fair comparison.

>

> But, especially with the recent quality of Living World, i do believe that the 30$ tag (or in my case the Ultimate edition price) is pretty good value for money. I just dislike the other monetization practices they have in addition. Like restricting customization of mounts and gliders to a single dye channel to almost "force" players into buying gemstore items. Which, especially for mounts, are arguably a bit exploitative, and definitely not the most consumer friendly additions to the gemstore.

 

I would buy The Witcher 3 yesterday, but my PC cannot run it, and with the crazy components cost, I plan no upgrade in the short term

GW2 exps would be, I guess, a nice way to keep my pc alive

 

 

> @"Palador.2170" said:

> I suggest you make sure to log in before Tuesday, to make sure you have the current Living Story chapter unlocked. You'll need PoF to play it, but why miss out on the chance to get it in case you do get PoF?

>

> If you want casual PvE, then you'll want to go with PoF. PoF's events are generally smaller and shorter, and the normal open world fights are usually easier than HoT's are.

>

> If you want to do PvP or WvW, then I do suggest you get both expansions. Not only do you want to know what you're up against, but there are balance changes every now and then that may make you want to change your build. Elite specs give you more options for that.

>

> HoT maps (core, not LS) each have an overall storyline that repeats. These meta-events carry some good rewards, but require other people working with you to clear it.

 

Thanks for the suggestion, I had already logged-in and unlocked current LS

Right now I am very tempted to get both for 37.5 Eur and keep playing I game I liked a lot, I think there is enough new material to me to get a fresh start

 

> @"Bish.8627" said:

> I loved PoF more than HoT. I thought HoT had too much going on and the maps are the worst maps I have seen in any game design wise. The idea was good just executed far too complex. The newer maps are laid out as a map should be and you can explore like the old maps. As for WvW, a few classes are getting gutted right now including the new elites, so if you fancy PVE sure, but hold off and see how the dust settles on WvW as some, like Holo are getting decimated on a level as bad as rev.

>

> Does make me not want to give money to anet again the way they gut elites that don't need looking at.

Since I used to play all classes, I tend not to care to much about the various balance patches, I mostly adapted / played what I like even if it was sub-par

 

 

Again, a big, sincere thank you to the community, which proves again very healthy in this game :)

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> @"GenghisKhan.7842" said:

> In the end I decided to buy both exps ! ;)

>

> Thanks everyone for your comment and recommendations !

 

Cya in-game! If you can get the gems, i wholeheartedly recommend unlocking your missing living world episodes. It'll be worth it, a lot!

Even just in terms of getting gear in the future, places like Bitterfrost Frontier (a LWS3 map) are awesome to acquire stat-selectable ascended accessories and a back quickly and relatively cheap.

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As a brand new player, I will say that buying both expansions was worth it, from my perspective. I got access to a mount, and that makes traversing the maps a ton faster, if not a ton easier, in some cases. In regard to the "have to change my gear every x months" argument, it's not unique to here. In fact, it's always sort of ironic to read it in other MMOs, because it usually comes on the heels of "we need more content, current end game is boring". So, when I see that one, I tend to ignore it as pointless. What it actually means is that the game is getting more stuff for max level toons to do, instead of sitting around in a hub complaining about nothing to do. Is it worth it to you? I have no idea. There's no way anyone does. I got value for my dollar, and that's all I can really tell you.

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As a brand new player, I will say that buying both expansions was worth it, from my perspective. I got access to a mount, and that makes traversing the maps a ton faster, if not a ton easier, in some cases. In regard to the "have to change my gear every x months" argument, it's not unique to here. In fact, it's always sort of ironic to read it in other MMOs, because it usually comes on the heels of "we need more content, current end game is boring". So, when I see that one, I tend to ignore it as pointless. What it actually means is that the game is getting more stuff for max level toons to do, instead of sitting around in a hub complaining about nothing to do. Is it worth it to you? I have no idea. There's no way anyone does. I got value for my dollar, and that's all I can really tell you.

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