arnitheking.8427 Posted March 4, 2018 Share Posted March 4, 2018 This skill has a relatively long cast time and a very obvious animation, I think the "rooting effect" on the ranger could be removed, it would help soulbeast power builds, what do you guys think Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted March 4, 2018 Share Posted March 4, 2018 I think that it would be nice, but if they made it a targetable AoE or a leap to target, the damage would probably get nerfed. It would probably give Soulbeast too much mobility potential too. Its current implementation can be clunky but it also makes it rewarding when pulled off successfully. Link to comment Share on other sites More sharing options...
Sarision.6347 Posted March 4, 2018 Share Posted March 4, 2018 Maybe a 300 unit leap like Eviscerate and Mighty Blow, but there are more issues I would put on higher priority like core pet F2s. Link to comment Share on other sites More sharing options...
Euthymias.7984 Posted March 4, 2018 Share Posted March 4, 2018 I think its fine for its spike potential. Of course a ground target leap would be cool, but it does what it needs to for the most part with some reasonable counterplay against it. Link to comment Share on other sites More sharing options...
So Fuzzy Pop.1384 Posted March 4, 2018 Share Posted March 4, 2018 Yeah, the animation is so slow and obvious that, without stealth or a lockdown, it’s nigh impossible to land. Personally, I hate ground targeting. I’d prefer if it became just a short leap at whatever you’ve targeted. If there’s nothing targeted then it just does the same thing it does now. Or speed up the animation/cast time. Or OR OR - [Live Fast](https://wiki.guildwars2.com/wiki/Live_Fast "Live Fast") could activate at the start of casting a Beast ability instead of after. Link to comment Share on other sites More sharing options...
OGDeadHead.8326 Posted March 4, 2018 Share Posted March 4, 2018 Anet loves their rooting skills, and rangers have their fair share for sure. Imho, they should rework all of them for a more fluid gameplay. Link to comment Share on other sites More sharing options...
Crossaber.8934 Posted March 4, 2018 Share Posted March 4, 2018 I think worldy impact definitely need some mobility. But making it ground targeting may be a bit much. What about give it a small leap about 200-300 range towards your selected target. It will be much easier to land the skill. Link to comment Share on other sites More sharing options...
anduriell.6280 Posted March 4, 2018 Share Posted March 4, 2018 That skill was designed as a no rooting leap, you can see it in one of the promotional videos and that’s way the combo is a leap and not a blast. However I think it was removed because the animation looked really bad (you cansee it in the video too), I think because the person in charge couldn’t achieve an elíptic movement and instead the got an straight flying move which seemed like the ranger was levitating instead a jump. Personally I wouldn’t mind the rooting effect in this skill If the traits would trigger when the beast skill is triggered and not after the cast. I think this beast ability needs to hit harder instead, the attack is not punishing enough when you have CoR a ranged skill in a heavy armor which can hit for 15k or warriors greatsword swings hitting to 9K in much lower CD. Something like being unblockable and ignore armor would be in order (ignore armor so it’s easier to balance and doesn’t do an absurd amount of damage to light sets) Traits like live fast would increase the actual usability of those skills, beastly warden would have its uses too. **I think we are the only class in the game which has half of all its traits to become useless when the specialization is used.** Anyhow I think it would be great if the primal cry would be some kind of leap and the effect changed. A couple of bleeds and some vulnerability does not justify that beast skill.... The same for the prelude lash. That skill is really useless, a pull + 2 seconds immob is not enough or even usable for an spec which doesn’t have a reliable burst. Link to comment Share on other sites More sharing options...
Krispera.5087 Posted March 4, 2018 Share Posted March 4, 2018 > @"anduriell.6280" said: > Personally I wouldn’t mind the rooting effect in this skill If the traits would trigger when the beast skill is triggered and not after the cast. I think this beast ability needs to hit harder instead, the attack is not punishing enough when you have CoR a ranged skill in a heavy armor which can hit for 15k or warriors greatsword swings hitting to 9K in much lower CD. > > Something like being unblockable and ignore armor would be in order (ignore armor so it’s easier to balance and doesn’t do an absurd amount of damage to light sets) When Maul hits harder than Worldly Impact, :). All F3 should have been unblockable, so at least Prelude Lash would be useful. Yes, the traits shoud def work at the activation and not after you landed it. > I think we are the only class in the game which has half of all its traits to become useless when the specialization is used. Feels like SBeast was not well thought tbh. It feels disjointed. I mean, why they buffed the feline beastmode Bite damage and yet it still hits 1 target ? Barely doing more damage than a sword AA. Why would I stop my AA chain, that will finish faster and do more damage at the end, to do an awful animated Bite that will remove the momentum of the AA ? If you judge just the Beastmode skills, you know how lacking the development of SBeast has been. Link to comment Share on other sites More sharing options...
Toolbox.9375 Posted March 4, 2018 Share Posted March 4, 2018 Holy cow, I would adore a targeted leap Beast skill. o_o At least if it provides some degree of speed boost versus just moving normally. Link to comment Share on other sites More sharing options...
Kovu.7560 Posted March 4, 2018 Share Posted March 4, 2018 > @"Pterikdactyl.7630" said: > It would probably give Soulbeast too much mobility potential too. Mobility on non-Druids is really not an issue. ~ Kovu Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted March 5, 2018 Share Posted March 5, 2018 > @"Kovu.7560" said: > > @"Pterikdactyl.7630" said: > > It would probably give Soulbeast too much mobility potential too. > > Mobility on non-Druids is really not an issue. > > ~ Kovu > > When I run owl in WvW, I feel like I have great mobility. Too much? No, but I don't want WI to become too strong. I like using it at just the right moment, and if it gets mobility, I would fear for a damage nerf. If it had a tracking range of like 300-400, it would probably be acceptable. Link to comment Share on other sites More sharing options...
Crossaber.8934 Posted March 7, 2018 Share Posted March 7, 2018 > @"Pterikdactyl.7630" said: > > @"Kovu.7560" said: > > > @"Pterikdactyl.7630" said: > > > It would probably give Soulbeast too much mobility potential too. > > > > Mobility on non-Druids is really not an issue. > > > > ~ Kovu > > > > > > When I run owl in WvW, I feel like I have great mobility. Too much? No, but I don't want WI to become too strong. I like using it at just the right moment, and if it gets mobility, I would fear for a damage nerf. If it had a tracking range of like 300-400, it would probably be acceptable. I too use Owl in wvw for my soulbeast and i fear WI will get some nerf in order to trade for some mobility. It needs some improvement yes but i rather not if it will cost some nerf. Link to comment Share on other sites More sharing options...
EnderzShadow.2506 Posted March 7, 2018 Share Posted March 7, 2018 I know this is kind of a side point /question--- but didn't Entangle used to root before it completely cast? I thought I remember that....my little asura doing some funny flip and then hitting the ground. Now I can just do a drive by entangle Link to comment Share on other sites More sharing options...
Eleazar.9478 Posted March 7, 2018 Share Posted March 7, 2018 I think it's fine the way it is, in fact I wish more skills were like it, big tell interruptable, powerful when landed. I'd rather just have the beast traits just cast before so you get the use out of em Link to comment Share on other sites More sharing options...
Dragonzhunter.8506 Posted March 7, 2018 Share Posted March 7, 2018 I don't get it ... since when worldly impact root ? because I don't see the meaning of the post title ... Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted March 7, 2018 Share Posted March 7, 2018 Instead of making a ground target just change the traits so they activate at the beginning if a beastskill instead of the end. Link to comment Share on other sites More sharing options...
Eleazar.9478 Posted March 7, 2018 Share Posted March 7, 2018 > @"Dragonzhunter.8506" said: > I don't get it ... since when worldly impact root ? because I don't see the meaning of the post title ... The fact that you have to stay in one place in order to cast the skill for example mual you can move while casting while whirling defense you have to be stationary hence "root" Link to comment Share on other sites More sharing options...
Lynnie.7213 Posted March 7, 2018 Share Posted March 7, 2018 I am fine with the "rooting" if they increase the area effect so people can't walk away from it. Link to comment Share on other sites More sharing options...
Dragonzhunter.8506 Posted March 7, 2018 Share Posted March 7, 2018 > @"Eleazar.9478" said: > > @"Dragonzhunter.8506" said: > > I don't get it ... since when worldly impact root ? because I don't see the meaning of the post title ... > > The fact that you have to stay in one place in order to cast the skill for example mual you can move while casting while whirling defense you have to be stationary hence "root" sorry , I understand now the meaning :) and I am agree that the casting time shouldn't be so long. Link to comment Share on other sites More sharing options...
Dragonzhunter.8506 Posted March 7, 2018 Share Posted March 7, 2018 > @"Lynnie.7213" said: > I am fine with the "rooting" if they increase the area effect so people can't walk away from it. Agree with this too ... Link to comment Share on other sites More sharing options...
bigo.9037 Posted March 13, 2018 Share Posted March 13, 2018 > @"So Fuzzy Pop.1384" said: > Yeah, the animation is so slow and obvious that, without stealth or a lockdown, it’s nigh impossible to land. > Personally, I hate ground targeting. I’d prefer if it became just a short leap at whatever you’ve targeted. If there’s nothing targeted then it just does the same thing it does now. Or speed up the animation/cast time. Or OR OR - [Live Fast](https://wiki.guildwars2.com/wiki/Live_Fast "Live Fast") could activate at the start of casting a Beast ability instead of after. stop whining. That skill isnt supposed to be spammable. that skill is all about high risk high reward. do you not realize how much easier it can be to pull it off properly by just immobilizing the enemy with your heal skill + trait? Or you could use it while in stealth. Or you could taunt them first with Protect Me Youre not even "rooted". you can cancel the animation by moving or casting anything else. you can do 90 % of the animation and still cancel at the last second. You guys are asking for way too much making such a high damage skill a leap or ground targetable. get over yourselves. Soulbeast is strong enough as it is. If Soulbeast gets that kinda buff you can bet other nerfs will follow. Soulbeast is currently top 3 or 4 solo roaming specs. Link to comment Share on other sites More sharing options...
Eleazar.9478 Posted March 13, 2018 Share Posted March 13, 2018 > @"bigo.9037" said: > > @"So Fuzzy Pop.1384" said: > > Yeah, the animation is so slow and obvious that, without stealth or a lockdown, it’s nigh impossible to land. > > Personally, I hate ground targeting. I’d prefer if it became just a short leap at whatever you’ve targeted. If there’s nothing targeted then it just does the same thing it does now. Or speed up the animation/cast time. Or OR OR - [Live Fast](https://wiki.guildwars2.com/wiki/Live_Fast "Live Fast") could activate at the start of casting a Beast ability instead of after. > > stop whining. That skill isnt supposed to be spammable. that skill is all about high risk high reward. do you not realize how much easier it can be to pull it off properly by just immobilizing the enemy with your heal skill + trait? > > Or you could use it while in stealth. > > Or you could taunt them first with Protect Me > > Youre not even "rooted". you can cancel the animation by moving or casting anything else. you can do 90 % of the animation and still cancel at the last second. > > You guys are asking for way too much making such a high damage skill a leap or ground targetable. get over yourselves. Soulbeast is strong enough as it is. > If Soulbeast gets that kinda buff you can bet other nerfs will follow. Soulbeast is currently top 3 or 4 solo roaming specs. Your right till you said too, all theif specs I'd say are over soulbeast, warrior all specs (remember wars never got the PVP Regen nerfs, a zerker warrrior will demolish 1v1s forget spellbreaker) Holos have fantastic 1vx potential, mesmers duh, and I'd say a tank druid will totally Outlast a soulbeast. Soulbeast is good but those inc nerfs will probably help it alot. Link to comment Share on other sites More sharing options...
bigo.9037 Posted March 13, 2018 Share Posted March 13, 2018 > @"Eleazar.9478" said: > > @"bigo.9037" said: > > > @"So Fuzzy Pop.1384" said: > > > Yeah, the animation is so slow and obvious that, without stealth or a lockdown, it’s nigh impossible to land. > > > Personally, I hate ground targeting. I’d prefer if it became just a short leap at whatever you’ve targeted. If there’s nothing targeted then it just does the same thing it does now. Or speed up the animation/cast time. Or OR OR - [Live Fast](https://wiki.guildwars2.com/wiki/Live_Fast "Live Fast") could activate at the start of casting a Beast ability instead of after. > > > > stop whining. That skill isnt supposed to be spammable. that skill is all about high risk high reward. do you not realize how much easier it can be to pull it off properly by just immobilizing the enemy with your heal skill + trait? > > > > Or you could use it while in stealth. > > > > Or you could taunt them first with Protect Me > > > > Youre not even "rooted". you can cancel the animation by moving or casting anything else. you can do 90 % of the animation and still cancel at the last second. > > > > You guys are asking for way too much making such a high damage skill a leap or ground targetable. get over yourselves. Soulbeast is strong enough as it is. > > If Soulbeast gets that kinda buff you can bet other nerfs will follow. Soulbeast is currently top 3 or 4 solo roaming specs. > > Your right till you said too, all theif specs I'd say are over soulbeast, warrior all specs (remember wars never got the PVP Regen nerfs, a zerker warrrior will demolish 1v1s forget spellbreaker) > Holos have fantastic 1vx potential, mesmers duh, and I'd say a tank druid will totally Outlast a soulbeast. Soulbeast is good but those inc nerfs will probably help it alot. Are you talking about spvp? because im not. it might very well be true soulbeast isnt good in spvp, but thats not what im referring to. with WvW balance and stats in mind, soulbeast is better than most specs in 1v1 and 1vX. Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted March 13, 2018 Share Posted March 13, 2018 I am for slight movement corrections in the 25% of movement speed section so you can correct the aim but i think its a strong skill and a one hit skill so i am not for full on ground targeted. I mean you can run a eagle and you would be unstoppable regarding mobility, even stronger than now. WD in comparison is a huge channel and needs movement to be better usable in more engaging content, worldy impact is already good to use and quiet fast at that. Link to comment Share on other sites More sharing options...
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